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Update IGameTypes.
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@ -139,6 +139,8 @@ public:
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virtual int GetCurrentServerNumSlots() = 0;
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virtual int GetCurrentServerSettingInt(const char *settingName, int defaultValue) = 0;
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virtual bool GetGameTypeFromMode( const char* modeName, const char **pTypeName ) = 0;
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};
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#endif // IGAMETYPES_H
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