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Add missing func to INetworkServerService.
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@ -93,6 +93,7 @@ public:
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virtual ~INetworkServerService() {}
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virtual INetworkGameServer *GetIGameServer( void ) = 0;
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virtual bool IsActiveInGame( void ) const = 0;
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virtual bool unk001( void ) const = 0;
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virtual bool IsMultiplayer( void ) const = 0;
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virtual void StartupServer( const GameSessionConfiguration_t &config, ISource2WorldSession *pWorldSession, const char * ) = 0;
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virtual void SetGameSpawnGroupMgr( IGameSpawnGroupMgr *pMgr ) = 0;
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