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Updated IVEngineServer for recent game updates (bug 5391).
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@ -234,6 +234,9 @@ public:
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// Merge the pvs bits into the current accumulated pvs based on the specified origin ( not that each pvs origin has an 8 world unit fudge factor )
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virtual void AddOriginToPVS( const Vector &origin ) = 0;
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virtual int UnknownFunc1() = 0;
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virtual float GetGameVersion() = 0;
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// Mark a specified area portal as open/closed.
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// Use SetAreaPortalStates if you want to set a bunch of them at a time.
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virtual void SetAreaPortalState( int portalNumber, int isOpen ) = 0;
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