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Update IVEngineServer.
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@ -476,6 +476,12 @@ public:
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virtual int GetServerVersion() = 0;
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virtual float GetServerTime() = 0;
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virtual IServer *GetIServer() = 0;
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virtual void AddSoundCacheForSearchPath( const char *pszPath ) = 0;
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virtual bool IsPlayerNameLocked( const edict_t *pEdict ) = 0;
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virtual bool CanPlayerChangeName( const edict_t *pEdict ) = 0;
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};
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005"
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