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Update IClient.
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@ -34,7 +34,7 @@ public:
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virtual void Reconnect( void ) = 0; // froce reconnect
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// disconnects a client with a given reason
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virtual void Disconnect( const char *reason ) = 0;
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virtual void Disconnect( /* ENetworkDisconnectionReason */ int reason ) = 0;
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virtual int GetPlayerSlot() const = 0; // returns client slot (usually entity number-1)
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virtual int GetUserID() const = 0; // unique ID on this server
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