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Update INetworkGameServer (#263)

After 8/14/2024 CS2 update
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zer0.k 2024-08-15 19:53:41 +02:00 committed by GitHub
parent 1f42f351aa
commit f1e7cc01ba
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@ -60,8 +60,6 @@ public:
// returns game world tick
virtual int GetServerTick( void ) const = 0;
virtual void SetFinalSimulationTickThisFrame( int ) = 0;
// returns current client limit
virtual int GetMaxClients( void ) const = 0;