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Ugh. Make new IMaterialSystem functions pure virtuals.
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@ -1081,8 +1081,8 @@ public:
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// The bits will be retained by the material system and can be freed upon return.
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virtual ITexture* CreateNamedTextureFromBitsEx( const char* pName, const char *pTextureGroupName, int w, int h, int mips, ImageFormat fmt, int srcBufferSize, byte* srcBits, int nFlags ) = 0;
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virtual bool AddTextureCompositorTemplate( const char *pName, KeyValues *kv, int a );
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virtual bool VerifyTextureCompositorTemplates ( void );
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virtual bool AddTextureCompositorTemplate( const char *pName, KeyValues *kv, int a ) = 0;
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virtual bool VerifyTextureCompositorTemplates ( void ) = 0;
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};
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