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Ugh. Make new IMaterialSystem functions pure virtuals.

This commit is contained in:
Scott Ehlert 2017-05-29 20:14:41 -05:00
parent 7432b91e73
commit f00294a14d

View File

@ -1081,8 +1081,8 @@ public:
// The bits will be retained by the material system and can be freed upon return. // The bits will be retained by the material system and can be freed upon return.
virtual ITexture* CreateNamedTextureFromBitsEx( const char* pName, const char *pTextureGroupName, int w, int h, int mips, ImageFormat fmt, int srcBufferSize, byte* srcBits, int nFlags ) = 0; virtual ITexture* CreateNamedTextureFromBitsEx( const char* pName, const char *pTextureGroupName, int w, int h, int mips, ImageFormat fmt, int srcBufferSize, byte* srcBits, int nFlags ) = 0;
virtual bool AddTextureCompositorTemplate( const char *pName, KeyValues *kv, int a ); virtual bool AddTextureCompositorTemplate( const char *pName, KeyValues *kv, int a ) = 0;
virtual bool VerifyTextureCompositorTemplates ( void ); virtual bool VerifyTextureCompositorTemplates ( void ) = 0;
}; };