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Updated INTERFACEVERSION_SERVERGAMEDLL to version 12 (#106)
* Updated INTERFACEVERSION_SERVERGAMEDLL to version 12 * Added missing param name
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@ -60,6 +60,7 @@ class CSteamID;
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class IReplayFactory;
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class IReplaySystem;
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class IServer;
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class WorkshopMapDesc_t;
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typedef struct player_info_s player_info_t;
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@ -451,8 +452,8 @@ typedef IVEngineServer IVEngineServer022;
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_8 "ServerGameDLL008"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_9 "ServerGameDLL009"
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#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_10 "ServerGameDLL010"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL011"
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#define INTERFACEVERSION_SERVERGAMEDLL_INT 11
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL012"
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#define INTERFACEVERSION_SERVERGAMEDLL_INT 12
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class IServerGCLobby;
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@ -628,6 +629,8 @@ public:
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// Called to see if the game server is okay with a manual changelevel or map command
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virtual bool IsManualMapChangeOkay( const char **pszReason ) = 0;
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virtual bool GetWorkshopMap( unsigned int unk, WorkshopMapDesc_t *pMapDesc ) = 0;
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};
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typedef IServerGameDLL IServerGameDLL008;
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