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Updated INTERFACEVERSION_SERVERGAMEDLL to version 12 (#106)

* Updated INTERFACEVERSION_SERVERGAMEDLL to version 12

* Added missing param name
This commit is contained in:
Robin Gohmert 2022-10-13 21:11:35 +02:00 committed by GitHub
parent 423127c72a
commit e7516716cb
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@ -60,6 +60,7 @@ class CSteamID;
class IReplayFactory;
class IReplaySystem;
class IServer;
class WorkshopMapDesc_t;
typedef struct player_info_s player_info_t;
@ -451,8 +452,8 @@ typedef IVEngineServer IVEngineServer022;
#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_8 "ServerGameDLL008"
#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_9 "ServerGameDLL009"
#define INTERFACEVERSION_SERVERGAMEDLL_VERSION_10 "ServerGameDLL010"
#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL011"
#define INTERFACEVERSION_SERVERGAMEDLL_INT 11
#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL012"
#define INTERFACEVERSION_SERVERGAMEDLL_INT 12
class IServerGCLobby;
@ -628,6 +629,8 @@ public:
// Called to see if the game server is okay with a manual changelevel or map command
virtual bool IsManualMapChangeOkay( const char **pszReason ) = 0;
virtual bool GetWorkshopMap( unsigned int unk, WorkshopMapDesc_t *pMapDesc ) = 0;
};
typedef IServerGameDLL IServerGameDLL008;