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Add files via upload (#37)
Added serverplugin_sample from source sdk as well as VC2010 project to build a working VSP sample Co-authored-by: hackspider <hackspider@toxic-link.net>
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utils/serverplugin_sample/serverplugin_bot.cpp
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390
utils/serverplugin_sample/serverplugin_bot.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Basic BOT handling.
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "interface.h"
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#include "filesystem.h"
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#undef VECTOR_NO_SLOW_OPERATIONS
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#include "mathlib/vector.h"
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#include "eiface.h"
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#include "edict.h"
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#include "game/server/iplayerinfo.h"
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#include "igameevents.h"
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#include "convar.h"
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#include "vstdlib/random.h"
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#include "../../game/shared/in_buttons.h"
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#include "../../game/shared/shareddefs.h"
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//#include "../../game_shared/util_shared.h"
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#include "engine/IEngineTrace.h"
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extern IBotManager *botmanager;
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extern IUniformRandomStream *randomStr;
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extern IPlayerInfoManager *playerinfomanager;
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extern IVEngineServer *engine;
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extern IEngineTrace *enginetrace;
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extern IPlayerInfoManager *playerinfomanager; // game dll interface to interact with players
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extern IServerPluginHelpers *helpers; // special 3rd party plugin helpers from the engine
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extern CGlobalVars *gpGlobals;
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ConVar bot_forcefireweapon( "plugin_bot_forcefireweapon", "", 0, "Force bots with the specified weapon to fire." );
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ConVar bot_forceattack2( "plugin_bot_forceattack2", "0", 0, "When firing, use attack2." );
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ConVar bot_forceattackon( "plugin_bot_forceattackon", "0", 0, "When firing, don't tap fire, hold it down." );
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ConVar bot_flipout( "plugin_bot_flipout", "0", 0, "When on, all bots fire their guns." );
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ConVar bot_changeclass( "plugin_bot_changeclass", "0", 0, "Force all bots to change to the specified class." );
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static ConVar bot_mimic( "plugin_bot_mimic", "0", 0, "Bot uses usercmd of player by index." );
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static ConVar bot_mimic_yaw_offset( "plugin_bot_mimic_yaw_offset", "0", 0, "Offsets the bot yaw." );
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ConVar bot_sendcmd( "plugin_bot_sendcmd", "", 0, "Forces bots to send the specified command." );
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ConVar bot_crouch( "plugin_bot_crouch", "0", 0, "Bot crouches" );
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inline edict_t *PEntityOfEntIndex(int iEntIndex)
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{
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if(iEntIndex >= 0 && iEntIndex < gpGlobals->maxEntities)
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return (edict_t *)(gpGlobals->pEdicts + iEntIndex);
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return NULL;
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}
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// This is our bot class.
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class CPluginBot
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{
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public:
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CPluginBot() :
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m_bBackwards(0),
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m_flNextTurnTime(0),
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m_bLastTurnToRight(0),
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m_flNextStrafeTime(0),
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m_flSideMove(0),
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m_ForwardAngle(),
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m_LastAngles()
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{
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}
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bool m_bBackwards;
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float m_flNextTurnTime;
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bool m_bLastTurnToRight;
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float m_flNextStrafeTime;
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float m_flSideMove;
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QAngle m_ForwardAngle;
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QAngle m_LastAngles;
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IBotController *m_BotInterface;
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IPlayerInfo *m_PlayerInfo;
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edict_t *m_BotEdict;
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};
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CUtlVector<CPluginBot> s_Bots;
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void Bot_Think( CPluginBot *pBot );
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// Handler for the "bot" command.
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void BotAdd_f()
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{
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if ( !botmanager )
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return;
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static int s_BotNum = 0;
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char botName[64];
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Q_snprintf( botName, sizeof(botName), "Bot_%i", s_BotNum );
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s_BotNum++;
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edict_t *botEdict = botmanager->CreateBot( botName );
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if ( botEdict )
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{
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int botIndex = s_Bots.AddToTail();
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CPluginBot & bot = s_Bots[ botIndex ];
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bot.m_BotInterface = botmanager->GetBotController( botEdict );
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bot.m_PlayerInfo = playerinfomanager->GetPlayerInfo( botEdict );
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bot.m_BotEdict = botEdict;
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Assert( bot.m_BotInterface );
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}
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}
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ConCommand cc_Bot( "plugin_bot_add", BotAdd_f, "Add a bot." );
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//-----------------------------------------------------------------------------
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// Purpose: Run through all the Bots in the game and let them think.
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//-----------------------------------------------------------------------------
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void Bot_RunAll( void )
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{
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if ( !botmanager )
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return;
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for ( int i = 0; i < s_Bots.Count(); i++ )
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{
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CPluginBot & bot = s_Bots[i];
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if ( bot.m_BotEdict->IsFree() || !bot.m_BotEdict->GetUnknown()|| !bot.m_PlayerInfo->IsConnected() )
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{
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s_Bots.Remove(i);
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--i;
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}
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else
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{
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Bot_Think( &bot );
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}
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}
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}
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bool Bot_RunMimicCommand( CBotCmd& cmd )
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{
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if ( bot_mimic.GetInt() <= 0 )
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return false;
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if ( bot_mimic.GetInt() > gpGlobals->maxClients )
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return false;
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IPlayerInfo *playerInfo = playerinfomanager->GetPlayerInfo( PEntityOfEntIndex( bot_mimic.GetInt() ) );
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if ( !playerInfo )
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return false;
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cmd = playerInfo->GetLastUserCommand();
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cmd.viewangles[YAW] += bot_mimic_yaw_offset.GetFloat();
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if( bot_crouch.GetInt() )
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cmd.buttons |= IN_DUCK;
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return true;
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}
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void Bot_UpdateStrafing( CPluginBot *pBot, CBotCmd &cmd )
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{
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if ( gpGlobals->curtime >= pBot->m_flNextStrafeTime )
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{
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pBot->m_flNextStrafeTime = gpGlobals->curtime + 1.0f;
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if ( randomStr->RandomInt( 0, 5 ) == 0 )
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{
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pBot->m_flSideMove = -600.0f + 1200.0f * randomStr->RandomFloat( 0, 2 );
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}
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else
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{
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pBot->m_flSideMove = 0;
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}
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cmd.sidemove = pBot->m_flSideMove;
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if ( randomStr->RandomInt( 0, 20 ) == 0 )
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{
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pBot->m_bBackwards = true;
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}
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else
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{
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pBot->m_bBackwards = false;
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}
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}
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}
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void Bot_UpdateDirection( CPluginBot *pBot )
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{
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float angledelta = 15.0;
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int maxtries = (int)360.0/angledelta;
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if ( pBot->m_bLastTurnToRight )
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{
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angledelta = -angledelta;
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}
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QAngle angle( pBot->m_BotInterface->GetLocalAngles() );
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trace_t trace;
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Vector vecSrc, vecEnd, forward;
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while ( --maxtries >= 0 )
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{
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AngleVectors( angle, &forward );
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vecSrc = pBot->m_BotInterface->GetLocalOrigin() + Vector( 0, 0, 36 );
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vecEnd = vecSrc + forward * 10;
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Ray_t ray;
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ray.Init( vecSrc, vecEnd, Vector(-16, -16, 0 ), Vector( 16, 16, 72 ) );
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CTraceFilterWorldAndPropsOnly traceFilter;
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enginetrace->TraceRay( ray, MASK_PLAYERSOLID, &traceFilter, &trace );
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if ( trace.fraction == 1.0 )
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{
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if ( gpGlobals->curtime < pBot->m_flNextTurnTime )
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{
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break;
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}
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}
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angle.y += angledelta;
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if ( angle.y > 180 )
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angle.y -= 360;
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else if ( angle.y < -180 )
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angle.y += 360;
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pBot->m_flNextTurnTime = gpGlobals->curtime + 2.0;
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pBot->m_bLastTurnToRight = randomStr->RandomInt( 0, 1 ) == 0 ? true : false;
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pBot->m_ForwardAngle = angle;
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pBot->m_LastAngles = angle;
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}
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pBot->m_BotInterface->SetLocalAngles( angle );
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}
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void Bot_FlipOut( CPluginBot *pBot, CBotCmd &cmd )
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{
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if ( bot_flipout.GetInt() > 0 && !pBot->m_PlayerInfo->IsDead() )
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{
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if ( bot_forceattackon.GetBool() || (RandomFloat(0.0,1.0) > 0.5) )
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{
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cmd.buttons |= bot_forceattack2.GetBool() ? IN_ATTACK2 : IN_ATTACK;
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}
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if ( bot_flipout.GetInt() >= 2 )
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{
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QAngle angOffset = RandomAngle( -1, 1 );
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pBot->m_LastAngles += angOffset;
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for ( int i = 0 ; i < 2; i++ )
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{
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if ( fabs( pBot->m_LastAngles[ i ] - pBot->m_ForwardAngle[ i ] ) > 15.0f )
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{
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if ( pBot->m_LastAngles[ i ] > pBot->m_ForwardAngle[ i ] )
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{
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pBot->m_LastAngles[ i ] = pBot->m_ForwardAngle[ i ] + 15;
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}
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else
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{
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pBot->m_LastAngles[ i ] = pBot->m_ForwardAngle[ i ] - 15;
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}
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}
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}
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pBot->m_LastAngles[ 2 ] = 0;
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pBot->m_BotInterface->SetLocalAngles( pBot->m_LastAngles );
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}
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}
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}
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void Bot_HandleSendCmd( CPluginBot *pBot )
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{
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if ( strlen( bot_sendcmd.GetString() ) > 0 )
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{
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//send the cmd from this bot
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helpers->ClientCommand( pBot->m_BotEdict, bot_sendcmd.GetString() );
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bot_sendcmd.SetValue("");
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}
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}
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// If bots are being forced to fire a weapon, see if I have it
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void Bot_ForceFireWeapon( CPluginBot *pBot, CBotCmd &cmd )
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{
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if ( Q_strlen( bot_forcefireweapon.GetString() ) > 0 )
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{
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pBot->m_BotInterface->SetActiveWeapon( bot_forcefireweapon.GetString() );
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bot_forcefireweapon.SetValue( "" );
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// Start firing
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// Some weapons require releases, so randomise firing
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if ( bot_forceattackon.GetBool() || (RandomFloat(0.0,1.0) > 0.5) )
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{
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cmd.buttons |= bot_forceattack2.GetBool() ? IN_ATTACK2 : IN_ATTACK;
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}
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}
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}
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void Bot_SetForwardMovement( CPluginBot *pBot, CBotCmd &cmd )
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{
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if ( !pBot->m_BotInterface->IsEFlagSet(EFL_BOT_FROZEN) )
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{
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if ( pBot->m_PlayerInfo->GetHealth() == 100 )
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{
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cmd.forwardmove = 600 * ( pBot->m_bBackwards ? -1 : 1 );
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if ( pBot->m_flSideMove != 0.0f )
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{
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cmd.forwardmove *= randomStr->RandomFloat( 0.1, 1.0f );
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}
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}
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else
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{
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// Stop when shot
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cmd.forwardmove = 0;
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}
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}
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}
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void Bot_HandleRespawn( CPluginBot *pBot, CBotCmd &cmd )
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{
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// Wait for Reinforcement wave
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if ( pBot->m_PlayerInfo->IsDead() )
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{
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if ( pBot->m_PlayerInfo->GetTeamIndex() == 0 )
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{
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helpers->ClientCommand( pBot->m_BotEdict, "joingame" );
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helpers->ClientCommand( pBot->m_BotEdict, "jointeam 3" );
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helpers->ClientCommand( pBot->m_BotEdict, "joinclass 0" );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Run this Bot's AI for one frame.
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//-----------------------------------------------------------------------------
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void Bot_Think( CPluginBot *pBot )
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{
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CBotCmd cmd;
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Q_memset( &cmd, 0, sizeof( cmd ) );
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// Finally, override all this stuff if the bot is being forced to mimic a player.
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if ( !Bot_RunMimicCommand( cmd ) )
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{
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cmd.sidemove = pBot->m_flSideMove;
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if ( !pBot->m_PlayerInfo->IsDead() )
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{
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Bot_SetForwardMovement( pBot, cmd );
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// Only turn if I haven't been hurt
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if ( !pBot->m_BotInterface->IsEFlagSet(EFL_BOT_FROZEN) && pBot->m_PlayerInfo->GetHealth() == 100 )
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{
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Bot_UpdateDirection( pBot );
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Bot_UpdateStrafing( pBot, cmd );
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}
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// Handle console settings.
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Bot_ForceFireWeapon( pBot, cmd );
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Bot_HandleSendCmd( pBot );
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}
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else
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{
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Bot_HandleRespawn( pBot, cmd );
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}
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Bot_FlipOut( pBot, cmd );
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cmd.viewangles = pBot->m_BotInterface->GetLocalAngles();
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cmd.upmove = 0;
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cmd.impulse = 0;
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}
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pBot->m_BotInterface->RunPlayerMove( &cmd );
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}
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947
utils/serverplugin_sample/serverplugin_empty.cpp
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947
utils/serverplugin_sample/serverplugin_empty.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include <stdio.h>
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//#define GAME_DLL
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#ifdef GAME_DLL
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#include "cbase.h"
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#endif
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#include <stdio.h>
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#include "interface.h"
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#include "filesystem.h"
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#include "engine/iserverplugin.h"
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#include "eiface.h"
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#include "igameevents.h"
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#include "convar.h"
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#include "Color.h"
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#include "vstdlib/random.h"
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#include "engine/IEngineTrace.h"
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#include "tier2/tier2.h"
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#include "game/server/iplayerinfo.h"
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//#define SAMPLE_TF2_PLUGIN
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#ifdef SAMPLE_TF2_PLUGIN
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#include "tf/tf_shareddefs.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Interfaces from the engine
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IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc)
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IGameEventManager *gameeventmanager_ = NULL; // game events interface
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#ifndef GAME_DLL
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#define gameeventmanager gameeventmanager_
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#endif
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IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players
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IBotManager *botmanager = NULL; // game dll interface to interact with bots
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IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine
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IUniformRandomStream *randomStr = NULL;
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IEngineTrace *enginetrace = NULL;
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CGlobalVars *gpGlobals = NULL;
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// function to initialize any cvars/command in this plugin
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void Bot_RunAll( void );
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// useful helper func
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#ifndef GAME_DLL
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inline bool FStrEq(const char *sz1, const char *sz2)
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{
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return(Q_stricmp(sz1, sz2) == 0);
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}
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#endif
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inline int IndexOfEdict(const edict_t *pEdict)
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{
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return (int)(pEdict - gpGlobals->pEdicts );
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}
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inline edict_t *PEntityOfEntIndex(int iEntIndex)
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{
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if(iEntIndex >= 0 && iEntIndex < gpGlobals->maxEntities)
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return (edict_t *)(gpGlobals->pEdicts + iEntIndex);
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return NULL;
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}
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//---------------------------------------------------------------------------------
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// Purpose: a sample 3rd party plugin class
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//---------------------------------------------------------------------------------
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class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener
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{
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public:
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CEmptyServerPlugin();
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~CEmptyServerPlugin();
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// IServerPluginCallbacks methods
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virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory );
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virtual void Unload( void );
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virtual void Pause( void );
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virtual void UnPause( void );
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virtual const char *GetPluginDescription( void );
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virtual void LevelInit( char const *pMapName );
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virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
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virtual void GameFrame( bool simulating );
|
||||
virtual void LevelShutdown( void );
|
||||
virtual void ClientActive( edict_t *pEntity );
|
||||
virtual void ClientDisconnect( edict_t *pEntity );
|
||||
virtual void ClientPutInServer( edict_t *pEntity, char const *playername );
|
||||
virtual void SetCommandClient( int index );
|
||||
virtual void ClientSettingsChanged( edict_t *pEdict );
|
||||
virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen );
|
||||
virtual void ClientFullyConnect( edict_t *pEntity );
|
||||
virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, const CCommand &args );
|
||||
virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID );
|
||||
virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue );
|
||||
virtual void OnEdictAllocated( edict_t *edict );
|
||||
virtual void OnEdictFreed( const edict_t *edict );
|
||||
virtual bool BNetworkCryptKeyCheckRequired( uint32 unFromIP, uint16 usFromPort, uint32 unAccountIdProvidedByClient, bool bClientWantsToUseCryptKey );
|
||||
virtual bool BNetworkCryptKeyValidate( uint32 unFromIP, uint16 usFromPort, uint32 unAccountIdProvidedByClient, int nEncryptionKeyIndexFromClient, int numEncryptedBytesFromClient, byte *pbEncryptedBufferFromClient, byte *pbPlainTextKeyForNetchan );
|
||||
|
||||
// IGameEventListener Interface
|
||||
virtual void FireGameEvent( KeyValues * event );
|
||||
|
||||
virtual int GetCommandIndex() { return m_iClientCommandIndex; }
|
||||
private:
|
||||
int m_iClientCommandIndex;
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// The plugin is a static singleton that is exported as an interface
|
||||
//
|
||||
CEmptyServerPlugin g_EmtpyServerPlugin;
|
||||
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin );
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: constructor/destructor
|
||||
//---------------------------------------------------------------------------------
|
||||
CEmptyServerPlugin::CEmptyServerPlugin()
|
||||
{
|
||||
m_iClientCommandIndex = 0;
|
||||
}
|
||||
|
||||
CEmptyServerPlugin::~CEmptyServerPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is loaded, load the interface we need from the engine
|
||||
//---------------------------------------------------------------------------------
|
||||
bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
|
||||
{
|
||||
ConnectTier1Libraries( &interfaceFactory, 1 );
|
||||
|
||||
playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
|
||||
if ( !playerinfomanager )
|
||||
{
|
||||
Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data
|
||||
}
|
||||
|
||||
botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL);
|
||||
if ( !botmanager )
|
||||
{
|
||||
Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions
|
||||
}
|
||||
|
||||
engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL);
|
||||
gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL);
|
||||
helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL);
|
||||
enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL);
|
||||
randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL);
|
||||
|
||||
// get the interfaces we want to use
|
||||
if( ! ( engine && gameeventmanager && g_pFullFileSystem && helpers && enginetrace && randomStr ) )
|
||||
{
|
||||
return false; // we require all these interface to function
|
||||
}
|
||||
|
||||
if ( playerinfomanager )
|
||||
{
|
||||
gpGlobals = playerinfomanager->GetGlobalVars();
|
||||
}
|
||||
|
||||
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
|
||||
ConVar_Register( 0 );
|
||||
return true;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is unloaded (turned off)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::Unload( void )
|
||||
{
|
||||
gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system
|
||||
|
||||
ConVar_Unregister( );
|
||||
DisconnectTier2Libraries( );
|
||||
DisconnectTier1Libraries( );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::Pause( void )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when the plugin is unpaused (i.e should start executing again)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::UnPause( void )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: the name of this plugin, returned in "plugin_print" command
|
||||
//---------------------------------------------------------------------------------
|
||||
const char *CEmptyServerPlugin::GetPluginDescription( void )
|
||||
{
|
||||
return "Emtpy-Plugin V2, Valve";
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::LevelInit( char const *pMapName )
|
||||
{
|
||||
Msg( "Level \"%s\" has been loaded\n", pMapName );
|
||||
gameeventmanager->AddListener( this, true );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start, when the server is ready to accept client connections
|
||||
// edictCount is the number of entities in the level, clientMax is the max client count
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called once per server frame, do recurring work here (like checking for timeouts)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::GameFrame( bool simulating )
|
||||
{
|
||||
if ( simulating )
|
||||
{
|
||||
Bot_RunAll();
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level end (as the server is shutting down or going to a new map)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change
|
||||
{
|
||||
gameeventmanager->RemoveListener( this );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client spawns into a server (i.e as they begin to play)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientActive( edict_t *pEntity )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client leaves a server (or is timed out)
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "msg" );
|
||||
kv->SetString( "title", "Hello" );
|
||||
kv->SetString( "msg", "Hello there" );
|
||||
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
|
||||
kv->SetInt( "level", 5);
|
||||
kv->SetInt( "time", 10);
|
||||
helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
|
||||
kv->deleteThis();
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::SetCommandClient( int index )
|
||||
{
|
||||
m_iClientCommandIndex = index;
|
||||
}
|
||||
|
||||
void ClientPrint( edict_t *pEdict, char *format, ... )
|
||||
{
|
||||
va_list argptr;
|
||||
static char string[1024];
|
||||
|
||||
va_start (argptr, format);
|
||||
Q_vsnprintf(string, sizeof(string), format,argptr);
|
||||
va_end (argptr);
|
||||
|
||||
engine->ClientPrintf( pEdict, string );
|
||||
}
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called on level start
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict )
|
||||
{
|
||||
if ( playerinfomanager )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict );
|
||||
|
||||
const char * name = engine->GetClientConVarValue( IndexOfEdict(pEdict), "name" );
|
||||
|
||||
// CAN'T use Q_stricmp here, this dll is made by 3rd parties and may not link to tier0/vstdlib
|
||||
if ( playerinfo && name && playerinfo->GetName() &&
|
||||
stricmp( name, playerinfo->GetName()) ) // playerinfo may be NULL if the MOD doesn't support access to player data
|
||||
// OR if you are accessing the player before they are fully connected
|
||||
{
|
||||
ClientPrint( pEdict, "Your name changed to \"%s\" (from \"%s\"\n", name, playerinfo->GetName() );
|
||||
// this is the bad way to check this, the better option it to listen for the "player_changename" event in FireGameEvent()
|
||||
// this is here to give a real example of how to use the playerinfo interface
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client joins a server
|
||||
//---------------------------------------------------------------------------------
|
||||
PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen )
|
||||
{
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client fully connected to a server
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::ClientFullyConnect( edict_t *pEntity )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called to verify if a crypt key check is required
|
||||
//---------------------------------------------------------------------------------
|
||||
bool CEmptyServerPlugin::BNetworkCryptKeyCheckRequired( uint32 unFromIP, uint16 usFromPort, uint32 unAccountIdProvidedByClient, bool bClientWantsToUseCryptKey )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called to verify the crypt key
|
||||
//---------------------------------------------------------------------------------
|
||||
bool CEmptyServerPlugin::BNetworkCryptKeyValidate( uint32 unFromIP, uint16 usFromPort, uint32 unAccountIdProvidedByClient, int nEncryptionKeyIndexFromClient, int numEncryptedBytesFromClient, byte *pbEncryptedBufferFromClient, byte *pbPlainTextKeyForNetchan )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
CON_COMMAND( DoAskConnect, "Server plugin example of using the ask connect dialog" )
|
||||
{
|
||||
if ( args.ArgC() < 2 )
|
||||
{
|
||||
Warning ( "DoAskConnect <server IP>\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *pServerIP = args.Arg( 1 );
|
||||
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", pServerIP ); // The IP address of the server to connect to goes in the "title" field.
|
||||
kv->SetInt( "time", 3 );
|
||||
|
||||
for ( int i=1; i < gpGlobals->maxClients; i++ )
|
||||
{
|
||||
edict_t *pEdict = PEntityOfEntIndex( i );
|
||||
if ( pEdict )
|
||||
{
|
||||
helpers->CreateMessage( pEdict, DIALOG_ASKCONNECT, kv, &g_EmtpyServerPlugin );
|
||||
}
|
||||
}
|
||||
|
||||
kv->deleteThis();
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef SAMPLE_TF2_PLUGIN
|
||||
const char *classNames[] =
|
||||
{
|
||||
"unknown",
|
||||
"scout",
|
||||
"sniper",
|
||||
"soldier",
|
||||
"demoman",
|
||||
"medic",
|
||||
"heavy weapons guy",
|
||||
"pyro",
|
||||
"spy",
|
||||
"engineer",
|
||||
};
|
||||
|
||||
bool TFPlayerHasCondition( int inBits, int condition )
|
||||
{
|
||||
Assert( condition >= 0 && condition < TF_COND_LAST );
|
||||
|
||||
return ( ( inBits & (1<<condition) ) != 0 );
|
||||
}
|
||||
|
||||
void SentryStatus( edict_t *pEntity )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||||
if (!playerinfo)
|
||||
{
|
||||
Msg("couldn't get playerinfo\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Msg("Sentry Status:\n");
|
||||
pluginvariant value;
|
||||
pluginvariant emptyVariant;
|
||||
edict_t *pSentry = NULL;
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_SENTRY, value, emptyVariant))
|
||||
{
|
||||
pSentry = engine->PEntityOfEntIndex( value.Int() );
|
||||
if (!pSentry)
|
||||
{
|
||||
Warning("couldn't attain sentry gun entity\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Msg("No Sentrygun built.\n");
|
||||
return;
|
||||
|
||||
}
|
||||
IEntityInfo *entinfo = entityinfomanager->GetEntityInfo( pSentry );
|
||||
if (!entinfo)
|
||||
{
|
||||
Warning("couldn't get entinfo for sentry gun\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_SENTRY, value, emptyVariant))
|
||||
{
|
||||
if (value.Bool())
|
||||
Msg("Sentry Under Construction...\n");
|
||||
}
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_UPGRADING_SENTRY, value, emptyVariant))
|
||||
{
|
||||
if (value.Bool())
|
||||
Msg("Sentry Upgrading...\n");
|
||||
}
|
||||
|
||||
int sentryLevel = 0;
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_LEVEL, value, emptyVariant))
|
||||
{
|
||||
sentryLevel = value.Int();
|
||||
Msg("Sentry Level: %i\n", sentryLevel );
|
||||
}
|
||||
else
|
||||
Msg("Unable to retrive sentry level\n");
|
||||
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_PROGRESS, value, emptyVariant))
|
||||
{
|
||||
if (sentryLevel < 3)
|
||||
{
|
||||
int iMetal, iRequiredMetal;
|
||||
iRequiredMetal = value.Int() & 0xFF;
|
||||
iMetal = (value.Int()>>8) & 0xFF;
|
||||
Msg("%i / %i Metal Required for Sentry Level %i\n", iMetal, iRequiredMetal, sentryLevel+1);
|
||||
}
|
||||
else
|
||||
Msg("Sentry cannot be upgraded further.\n");
|
||||
}
|
||||
|
||||
Msg("Health: %i\n", entinfo->GetHealth() );
|
||||
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_KILLS, value, emptyVariant))
|
||||
Msg("Kills: %i\n", value.Int() );
|
||||
else
|
||||
Msg("Unable to retrieve sentry kills\n");
|
||||
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_AMMO_SHELLS, value, emptyVariant))
|
||||
{
|
||||
int iShells, iMaxShells;
|
||||
iMaxShells = value.Int() & 0xFF;
|
||||
iShells = (value.Int()>>8) & 0xFF;
|
||||
Msg("Shells: %i / %i\n", iShells, iMaxShells);
|
||||
}
|
||||
if (sentryLevel > 2)
|
||||
{
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SENTRY_AMMO_ROCKETS, value, emptyVariant))
|
||||
{
|
||||
int iRockets, iMaxRockets;
|
||||
iMaxRockets = value.Int() & 0xFF;
|
||||
iRockets = (value.Int()>>8) & 0xFF;
|
||||
Msg("Rockets: %i / %i\n", iRockets, iMaxRockets);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
void DispenserStatus( edict_t *pEntity )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||||
if (!playerinfo)
|
||||
{
|
||||
Msg("couldn't get playerinfo\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Msg("Dispenser Status:\n");
|
||||
pluginvariant value;
|
||||
pluginvariant emptyVariant;
|
||||
edict_t *pDispenser = NULL;
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_DISPENSER, value, emptyVariant))
|
||||
{
|
||||
pDispenser = engine->PEntityOfEntIndex( value.Int() );
|
||||
if (!pDispenser)
|
||||
{
|
||||
Warning("couldn't attain dispenser entity\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Msg("No dispenser built.\n");
|
||||
return;
|
||||
}
|
||||
IEntityInfo *entinfo = entityinfomanager->GetEntityInfo( pDispenser );
|
||||
if (!entinfo)
|
||||
{
|
||||
Warning("couldn't get entinfo for dispenser\n");
|
||||
return;
|
||||
}
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_DISPENSER, value, emptyVariant))
|
||||
{
|
||||
if (value.Bool())
|
||||
Msg("Dispenser Under Construction...\n");
|
||||
}
|
||||
Msg("Health: %i\n", entinfo->GetHealth() );
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_DISPENSER_METAL, value, emptyVariant))
|
||||
Msg("Metal: %i\n", value.Int() );
|
||||
}
|
||||
void TeleporterStatus( edict_t *pEntity )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||||
if (!playerinfo)
|
||||
{
|
||||
Msg("couldn't get playerinfo\n");
|
||||
return;
|
||||
}
|
||||
|
||||
Msg("Teleporter Status:\n");
|
||||
|
||||
pluginvariant value;
|
||||
pluginvariant emptyVariant;
|
||||
edict_t *pEntrance = NULL;
|
||||
edict_t *pExit = NULL;
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_TELEPORTER_ENTRANCE, value, emptyVariant))
|
||||
{
|
||||
pEntrance = engine->PEntityOfEntIndex( value.Int() );
|
||||
if (!pEntrance)
|
||||
{
|
||||
Warning("couldn't attain entrance entity\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Msg("No Teleporter Entrance built.\n");
|
||||
}
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_ENTINDEX_TELEPORTER_EXIT, value, emptyVariant))
|
||||
{
|
||||
pExit = engine->PEntityOfEntIndex( value.Int() );
|
||||
if (!pExit)
|
||||
{
|
||||
Warning("couldn't attain exit entity\n");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Msg("No Teleporter Entrance built.\n");
|
||||
}
|
||||
IEntityInfo *entranceInfo = entityinfomanager->GetEntityInfo( pEntrance );
|
||||
if (!entranceInfo)
|
||||
{
|
||||
Warning("couldn't get entinfo for teleporter entrance\n");
|
||||
}
|
||||
IEntityInfo *exitInfo = entityinfomanager->GetEntityInfo( pExit );
|
||||
if (!exitInfo)
|
||||
{
|
||||
Warning("couldn't get entinfo for teleporter exit\n");
|
||||
}
|
||||
|
||||
if (pEntrance && entranceInfo)
|
||||
{
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_TELEPORTER_ENTRANCE, value, emptyVariant))
|
||||
{
|
||||
if (value.Bool())
|
||||
Msg("Entrance Under Construction...\n");
|
||||
}
|
||||
Msg("Entrance Health: %i\n", entranceInfo->GetHealth() );
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_TELEPORTER_USES, value, emptyVariant))
|
||||
Msg("Entrance Used %i Times.\n", value.Int() );
|
||||
|
||||
}
|
||||
if (pExit && exitInfo)
|
||||
{
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_BUILDING_TELEPORTER_EXIT, value, emptyVariant))
|
||||
{
|
||||
if (value.Bool())
|
||||
Msg("Exit Under Construction...\n");
|
||||
}
|
||||
Msg("Exit Health: %i\n", exitInfo->GetHealth() );
|
||||
}
|
||||
}
|
||||
void ClassStatus( edict_t *pEntity )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||||
if (!playerinfo)
|
||||
{
|
||||
Msg("couldn't get playerinfo\n");
|
||||
return;
|
||||
}
|
||||
int playerClassId = playerinfo->GetPlayerClassId();
|
||||
|
||||
Msg("Player Class: %s\n", playerinfo->GetPlayerClassName());
|
||||
pluginvariant conditionValue;
|
||||
pluginvariant emptyVariant;
|
||||
if (!playerinfo->GetCustomInfo(TFPLAYERINFO_CONDITIONS, conditionValue, emptyVariant))
|
||||
{
|
||||
Warning("unable to retrieve conditions!\n");
|
||||
}
|
||||
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_INVULNERABLE ))
|
||||
Msg("You are Invulnerable!\n");
|
||||
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_SELECTED_TO_TELEPORT ))
|
||||
Msg("You are about to Teleport.\n");
|
||||
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_TELEPORTED ))
|
||||
Msg("You have recently been teleported.\n");
|
||||
|
||||
switch(playerClassId)
|
||||
{
|
||||
default:
|
||||
case TF_CLASS_MEDIC:
|
||||
break;
|
||||
case TF_CLASS_ENGINEER:
|
||||
Msg("Building Information:\n");
|
||||
SentryStatus( pEntity );
|
||||
DispenserStatus( pEntity );
|
||||
TeleporterStatus( pEntity );
|
||||
break;
|
||||
case TF_CLASS_SPY:
|
||||
{
|
||||
int disguiseClass = 0;
|
||||
pluginvariant value;
|
||||
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SPY_DISGUISEDAS, value, emptyVariant))
|
||||
disguiseClass = value.Int();
|
||||
|
||||
if ( TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISING ) )
|
||||
Msg("Disguising..\n");
|
||||
else if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISED ) )
|
||||
Msg("Disguised as: %s\n", classNames[disguiseClass] );
|
||||
|
||||
if (TFPlayerHasCondition(conditionValue.Int(), TF_COND_STEALTHED ))
|
||||
Msg("Cloaked!\n");
|
||||
if (playerinfo->GetCustomInfo(TFPLAYERINFO_SPY_CLOAKCHARGELEVEL, value, emptyVariant))
|
||||
Msg("Cloak Charge Percent: %d\n", value.Float() );
|
||||
|
||||
break;
|
||||
}
|
||||
case TF_CLASS_DEMOMAN:
|
||||
break;
|
||||
}
|
||||
}
|
||||
const char *ctf_flagtype[] =
|
||||
{
|
||||
"ctf", //TF_FLAGTYPE_CTF = 0,
|
||||
"attack / defend", //TF_FLAGTYPE_ATTACK_DEFEND,
|
||||
"territory control", //TF_FLAGTYPE_TERRITORY_CONTROL,
|
||||
"invade", //TF_FLAGTYPE_INVADE,
|
||||
"king of the hill", //TF_FLAGTYPE_KINGOFTHEHILL,
|
||||
};
|
||||
const char *ctf_flagstatus[] =
|
||||
{
|
||||
"unknown",
|
||||
"At Home",
|
||||
"Dropped",
|
||||
"Stolen",
|
||||
};
|
||||
void FlagStatus( edict_t *pPlayer )
|
||||
{
|
||||
IPlayerInfo *pInfo = playerinfomanager->GetPlayerInfo( pPlayer );
|
||||
if (!pInfo)
|
||||
{
|
||||
Msg( "couldn't get playerinfo\n" );
|
||||
return;
|
||||
}
|
||||
IGameInfo *gameInfo = gameinfomanager->GetGameInfo();
|
||||
if (!gameInfo)
|
||||
{
|
||||
Msg( "couldn't get gameinfo\n" );
|
||||
}
|
||||
|
||||
int gameType = gameInfo->GetInfo_GameType();
|
||||
|
||||
if (gameType != 1)
|
||||
{
|
||||
Msg( "Game is not CTF.\n" );
|
||||
return;
|
||||
}
|
||||
Msg( "===============================\n" );
|
||||
Msg( "Capture The Flag -- Flag Status\n" );
|
||||
Msg( "===============================\n" );
|
||||
pluginvariant value, options;
|
||||
|
||||
edict_t *pFlag = NULL;
|
||||
while ( (pFlag = entityinfomanager->FindEntityByClassname(pFlag, "item_teamflag")) != NULL )
|
||||
{
|
||||
IEntityInfo *pFlagInfo = entityinfomanager->GetEntityInfo( pFlag );
|
||||
if (!pFlagInfo)
|
||||
continue;
|
||||
|
||||
Msg( "\nTeam %s's Flag\n", gameInfo->GetInfo_GetTeamName( pFlagInfo->GetTeamIndex() ) );
|
||||
options.SetInt(engine->IndexOfEdict(pFlag));
|
||||
if ( gameInfo->GetInfo_Custom( TFGAMEINFO_CTF_FLAG_TYPE, value, options) )
|
||||
Msg( "Type: %s\n", ctf_flagtype[value.Int()] );
|
||||
if ( gameInfo->GetInfo_Custom( TFGAMEINFO_CTF_FLAG_STATUS, value, options) )
|
||||
{
|
||||
Msg( "Status: %s\n", ctf_flagstatus[value.Int()] );
|
||||
//Tony; if we're carried, find out who has us.
|
||||
if (value.Int() == 3)
|
||||
{
|
||||
edict_t *pPlayer = pFlagInfo->GetOwner();
|
||||
if (pPlayer)
|
||||
{
|
||||
IPlayerInfo *pPlayerInfo = playerinfomanager->GetPlayerInfo( pPlayer );
|
||||
if (pPlayerInfo)
|
||||
Msg( "Carried by: %s\n", pPlayerInfo->GetName() );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Msg( "===============================\n" );
|
||||
}
|
||||
#endif
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's)
|
||||
//---------------------------------------------------------------------------------
|
||||
PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity, const CCommand &args )
|
||||
{
|
||||
const char *pcmd = args[0];
|
||||
|
||||
if ( !pEntity || pEntity->IsFree() )
|
||||
{
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
if ( FStrEq( pcmd, "menu" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", "You've got options, hit ESC" );
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
|
||||
kv->SetInt( "time", 20 );
|
||||
kv->SetString( "msg", "Pick an option\nOr don't." );
|
||||
|
||||
for( int i = 1; i < 9; i++ )
|
||||
{
|
||||
char num[10], msg[10], cmd[10];
|
||||
Q_snprintf( num, sizeof(num), "%i", i );
|
||||
Q_snprintf( msg, sizeof(msg), "Option %i", i );
|
||||
Q_snprintf( cmd, sizeof(cmd), "option%i", i );
|
||||
|
||||
KeyValues *item1 = kv->FindKey( num, true );
|
||||
item1->SetString( "msg", msg );
|
||||
item1->SetString( "command", cmd );
|
||||
}
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_MENU, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
else if ( FStrEq( pcmd, "rich" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", "A rich message" );
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetInt( "time", 20 );
|
||||
kv->SetString( "msg", "This is a long long long text string.\n\nIt also has line breaks." );
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_TEXT, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
else if ( FStrEq( pcmd, "msg" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "menu" );
|
||||
kv->SetString( "title", "Just a simple hello" );
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetInt( "time", 20 );
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
else if ( FStrEq( pcmd, "entry" ) )
|
||||
{
|
||||
KeyValues *kv = new KeyValues( "entry" );
|
||||
kv->SetString( "title", "Stuff" );
|
||||
kv->SetString( "msg", "Enter something" );
|
||||
kv->SetString( "command", "say" ); // anything they enter into the dialog turns into a say command
|
||||
kv->SetInt( "level", 1 );
|
||||
kv->SetInt( "time", 20 );
|
||||
|
||||
helpers->CreateMessage( pEntity, DIALOG_ENTRY, kv, this );
|
||||
kv->deleteThis();
|
||||
return PLUGIN_STOP; // we handled this function
|
||||
}
|
||||
#ifdef SAMPLE_TF2_PLUGIN
|
||||
else if ( FStrEq( pcmd, "gameinfo" ) )
|
||||
{
|
||||
IGameInfo *gameInfo = gameinfomanager->GetGameInfo();
|
||||
if (!gameInfo)
|
||||
return PLUGIN_STOP;
|
||||
|
||||
Msg("=== Game Information ===\n");
|
||||
Msg("Game Type: %i / %s\n", gameInfo->GetInfo_GameType(), gameInfo->GetInfo_GameTypeName() );
|
||||
int teamCount = gameInfo->GetInfo_GetTeamCount();
|
||||
Msg("Num Teams: %i\n", teamCount );
|
||||
|
||||
Msg("Player Counts:\n");
|
||||
for (int i = 0;i<teamCount;i++)
|
||||
{
|
||||
//If this failes, we can assume the rest is invalid too.
|
||||
if (!gameInfo->GetInfo_GetTeamName(i) )
|
||||
continue;
|
||||
Msg("Team: %s, Players: %i\n", gameInfo->GetInfo_GetTeamName(i), gameInfo->GetInfo_NumPlayersOnTeam(i) );
|
||||
}
|
||||
return PLUGIN_STOP;
|
||||
|
||||
}
|
||||
// Sample to use the new CustomInfo added to TF2 for plugins
|
||||
else if ( FStrEq( pcmd, "tfcond" ) )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||||
if (!playerinfo)
|
||||
return PLUGIN_STOP;
|
||||
|
||||
pluginvariant conditionValue;
|
||||
pluginvariant emptyVariant;
|
||||
if (!playerinfo->GetCustomInfo(TFPLAYERINFO_CONDITIONS, conditionValue, emptyVariant))
|
||||
{
|
||||
Msg("unable to retrieve conditions!\n");
|
||||
return PLUGIN_STOP;
|
||||
}
|
||||
|
||||
Msg("Disguising?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISING ) ? "yes" : "no" );
|
||||
Msg("Disguised?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_DISGUISED ) ? "yes" : "no" );
|
||||
Msg("Stealthed?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_STEALTHED ) ? "yes" : "no" );
|
||||
Msg("Invulnerable?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_INVULNERABLE ) ? "yes" : "no" );
|
||||
Msg("Teleported Recently?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_TELEPORTED ) ? "yes" : "no" );
|
||||
Msg("Selected for Teleportation?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_SELECTED_TO_TELEPORT ) ? "yes" : "no" );
|
||||
Msg("On Fire?: %s\n", TFPlayerHasCondition(conditionValue.Int(), TF_COND_BURNING ) ? "yes" : "no" );
|
||||
|
||||
return PLUGIN_STOP;
|
||||
}
|
||||
else if ( FStrEq( pcmd, "sentry_status" ) )
|
||||
{
|
||||
SentryStatus(pEntity);
|
||||
return PLUGIN_STOP;
|
||||
}
|
||||
else if ( FStrEq( pcmd, "class_status" ) )
|
||||
{
|
||||
ClassStatus(pEntity);
|
||||
return PLUGIN_STOP;
|
||||
}
|
||||
else if ( FStrEq( pcmd, "flag_status" ) )
|
||||
{
|
||||
FlagStatus(pEntity);
|
||||
return PLUGIN_STOP;
|
||||
}
|
||||
#ifdef GAME_DLL
|
||||
else if ( FStrEq( pcmd, "cbe_test" ) )
|
||||
{
|
||||
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEntity );
|
||||
if (!playerinfo)
|
||||
return PLUGIN_STOP;
|
||||
|
||||
CBaseEntity *pEnt = static_cast< CBaseEntity* >(entityinfomanager->GetEntity( pEntity ));
|
||||
if (pEnt)
|
||||
Msg("got a pointer to CBaseEntity..\n");
|
||||
Msg("attempting to print this entities modelname directly..\n");
|
||||
|
||||
Msg("ModelName: %s\n", STRING(pEnt->GetModelName()) );
|
||||
|
||||
return PLUGIN_STOP;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a client is authenticated
|
||||
//---------------------------------------------------------------------------------
|
||||
PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID )
|
||||
{
|
||||
return PLUGIN_CONTINUE;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when a cvar value query is finished
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue )
|
||||
{
|
||||
Msg( "Cvar query (cookie: %d, status: %d) - name: %s, value: %s\n", iCookie, eStatus, pCvarName, pCvarValue );
|
||||
}
|
||||
void CEmptyServerPlugin::OnEdictAllocated( edict_t *edict )
|
||||
{
|
||||
}
|
||||
void CEmptyServerPlugin::OnEdictFreed( const edict_t *edict )
|
||||
{
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: called when an event is fired
|
||||
//---------------------------------------------------------------------------------
|
||||
void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
|
||||
{
|
||||
const char * name = event->GetName();
|
||||
Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: an example of how to implement a new command
|
||||
//---------------------------------------------------------------------------------
|
||||
CON_COMMAND( empty_version, "prints the version of the empty plugin" )
|
||||
{
|
||||
Msg( "Version:2.0.0.0\n" );
|
||||
}
|
||||
|
||||
CON_COMMAND( empty_log, "logs the version of the empty plugin" )
|
||||
{
|
||||
engine->LogPrint( "Version:2.0.0.0\n" );
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: an example cvar
|
||||
//---------------------------------------------------------------------------------
|
||||
static ConVar empty_cvar("plugin_empty", "0", FCVAR_NOTIFY, "Example plugin cvar");
|
20
utils/serverplugin_sample/serverplugin_sample.sln
Normal file
20
utils/serverplugin_sample/serverplugin_sample.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "serverplugin_sample", "serverplugin_sample.vcxproj", "{531796FA-476D-47F1-84FA-CD3613D68536}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{531796FA-476D-47F1-84FA-CD3613D68536}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{531796FA-476D-47F1-84FA-CD3613D68536}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{531796FA-476D-47F1-84FA-CD3613D68536}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{531796FA-476D-47F1-84FA-CD3613D68536}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
144
utils/serverplugin_sample/serverplugin_sample.vcxproj
Normal file
144
utils/serverplugin_sample/serverplugin_sample.vcxproj
Normal file
@ -0,0 +1,144 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{531796FA-476D-47F1-84FA-CD3613D68536}</ProjectGuid>
|
||||
<RootNamespace>serverplugin_sample</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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|
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|
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|
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|
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|
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|
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<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user