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https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
Imported some changes from sdk2013.
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162
public/appframework/ilaunchermgr.h
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public/appframework/ilaunchermgr.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// ilaunchermgr.h
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//
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//==================================================================================================
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#ifndef ILAUNCHERMGR_H
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#define ILAUNCHERMGR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#if defined( USE_SDL )
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#include "tier0/threadtools.h"
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#include "appframework/IAppSystem.h"
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#if defined( DX_TO_GL_ABSTRACTION )
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#if !defined(DEDICATED)
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#include "togl/linuxwin/glmgrbasics.h"
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#include "togl/linuxwin/glmdisplay.h"
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#endif
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class GLMDisplayDB;
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class CShowPixelsParams;
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#if defined(DEDICATED)
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typedef void *PseudoGLContextPtr;
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class GLMRendererInfoFields;
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#endif
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#endif
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// if you rev this version also update materialsystem/cmaterialsystem.cpp CMaterialSystem::Connect as it defines the string directly
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#define SDLMGR_INTERFACE_VERSION "SDLMgrInterface001"
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class CCocoaEvent;
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class CStackCrawlParams;
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typedef struct SDL_Cursor SDL_Cursor;
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class ILauncherMgr : public IAppSystem
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{
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public:
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virtual bool Connect( CreateInterfaceFn factory ) = 0;
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virtual void Disconnect() = 0;
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virtual void *QueryInterface( const char *pInterfaceName ) = 0;
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// Init, shutdown
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virtual InitReturnVal_t Init() = 0;
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virtual void Shutdown() = 0;
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// Create the window.
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virtual bool CreateGameWindow( const char *pTitle, bool bWindowed, int width, int height ) = 0;
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virtual void IncWindowRefCount() = 0;
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virtual void DecWindowRefCount() = 0;
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// Get the next N events. The function returns the number of events that were filled into your array.
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virtual int GetEvents( CCocoaEvent *pEvents, int nMaxEventsToReturn, bool debugEvents = false ) = 0;
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#ifdef LINUX
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virtual int PeekAndRemoveKeyboardEvents( bool *pbEsc, bool *pbReturn, bool *pbSpace, bool debugEvents = false ) = 0;
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#endif
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// Set the mouse cursor position.
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virtual void SetCursorPosition( int x, int y ) = 0;
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virtual void SetWindowFullScreen( bool bFullScreen, int nWidth, int nHeight ) = 0;
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virtual bool IsWindowFullScreen() = 0;
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virtual void MoveWindow( int x, int y ) = 0;
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virtual void SizeWindow( int width, int tall ) = 0;
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virtual void PumpWindowsMessageLoop() = 0;
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virtual void DestroyGameWindow() = 0;
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virtual void SetApplicationIcon( const char *pchAppIconFile ) = 0;
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virtual void GetMouseDelta( int &x, int &y, bool bIgnoreNextMouseDelta = false ) = 0;
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virtual void GetNativeDisplayInfo( int nDisplay, uint &nWidth, uint &nHeight, uint &nRefreshHz ) = 0; // Retrieve the size of the monitor (desktop)
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virtual void RenderedSize( uint &width, uint &height, bool set ) = 0; // either set or retrieve rendered size value (from dxabstract)
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virtual void DisplayedSize( uint &width, uint &height ) = 0; // query backbuffer size (window size whether FS or windowed)
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#if defined( DX_TO_GL_ABSTRACTION )
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virtual PseudoGLContextPtr GetMainContext() = 0;
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// Get the NSGLContext for a window's main view - note this is the carbon windowref as an argument
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virtual PseudoGLContextPtr GetGLContextForWindow( void* windowref ) = 0;
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virtual PseudoGLContextPtr CreateExtraContext() = 0;
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virtual void DeleteContext( PseudoGLContextPtr hContext ) = 0;
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virtual bool MakeContextCurrent( PseudoGLContextPtr hContext ) = 0;
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virtual GLMDisplayDB *GetDisplayDB( void ) = 0;
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virtual void GetDesiredPixelFormatAttribsAndRendererInfo( uint **ptrOut, uint *countOut, GLMRendererInfoFields *rendInfoOut ) = 0;
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virtual void ShowPixels( CShowPixelsParams *params ) = 0;
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#endif
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virtual void GetStackCrawl( CStackCrawlParams *params ) = 0;
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virtual void WaitUntilUserInput( int msSleepTime ) = 0;
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virtual void *GetWindowRef() = 0;
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virtual void SetMouseVisible( bool bState ) = 0;
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virtual void SetMouseCursor( SDL_Cursor *hCursor ) = 0;
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virtual void SetForbidMouseGrab( bool bForbidMouseGrab ) = 0;
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virtual void OnFrameRendered() = 0;
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virtual void SetGammaRamp( const uint16 *pRed, const uint16 *pGreen, const uint16 *pBlue ) = 0;
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virtual double GetPrevGLSwapWindowTime() = 0;
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};
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extern ILauncherMgr *g_pLauncherMgr;
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enum CocoaEventType_t
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{
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CocoaEvent_KeyDown,
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CocoaEvent_KeyUp,
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CocoaEvent_MouseButtonDown,
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CocoaEvent_MouseMove,
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CocoaEvent_MouseButtonUp,
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CocoaEvent_AppActivate,
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CocoaEvent_MouseScroll,
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CocoaEvent_AppQuit,
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CocoaEvent_Deleted, // Event was one of the above, but has been handled and should be ignored now.
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};
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// enum values need to match bit-shifting logic in CInputSystem::UpdateMouseButtonState and
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// the codes from NSEvent pressedMouseButtons, turns out the two are in agreement right now
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enum CocoaMouseButton_t
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{
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COCOABUTTON_LEFT = 1 << 0,
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COCOABUTTON_RIGHT = 1 << 1,
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COCOABUTTON_MIDDLE = 1 << 2,
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COCOABUTTON_4 = 1 << 3,
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COCOABUTTON_5 = 1 << 4,
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};
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enum ECocoaKeyModifier
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{
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eCapsLockKey,
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eShiftKey,
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eControlKey,
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eAltKey, // aka option
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eCommandKey
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};
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class CCocoaEvent
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{
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public:
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CocoaEventType_t m_EventType;
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int m_VirtualKeyCode;
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wchar_t m_UnicodeKey;
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wchar_t m_UnicodeKeyUnmodified;
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uint m_ModifierKeyMask; //
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int m_MousePos[2];
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int m_MouseButtonFlags; // Current state of the mouse buttons. See COCOABUTTON_xxxx.
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uint m_nMouseClickCount;
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int m_MouseButton; // which of the CocoaMouseButton_t buttons this is for from above
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};
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#endif // defined( USE_SDL )
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#endif // ILAUNCHERMGR_H
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84
public/tier0/annotations.h
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public/tier0/annotations.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef ANALYSIS_ANNOTATIONS_H
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#define ANALYSIS_ANNOTATIONS_H
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#if _MSC_VER >= 1600 // VS 2010 and above.
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//-----------------------------------------------------------------------------
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// Upgrading important helpful warnings to errors
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//-----------------------------------------------------------------------------
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#pragma warning(error : 4789 ) // warning C4789: destination of memory copy is too small
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// Suppress some code analysis warnings
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#ifdef _PREFAST_
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// Include the annotation header file.
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#include <sal.h>
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// For temporarily suppressing warnings -- the warnings are suppressed for the next source line.
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#define ANALYZE_SUPPRESS(wnum) __pragma(warning(suppress: wnum))
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#define ANALYZE_SUPPRESS2(wnum1, wnum2) __pragma(warning(supress: wnum1 wnum2))
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#define ANALYZE_SUPPRESS3(wnum1, wnum2, wnum3) __pragma(warning(suppress: wnum1 wnum2 wnum3))
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#define ANALYZE_SUPPRESS4(wnum1, wnum2, wnum3, wnum4) __pragma(warning(suppress: wnum1 wnum2 wnum3 wnum4))
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// Tag all printf style format strings with this
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#define PRINTF_FORMAT_STRING _Printf_format_string_
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#define SCANF_FORMAT_STRING _Scanf_format_string_impl_
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// Various macros for specifying the capacity of the buffer pointed
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// to by a function parameter. Variations include in/out/inout,
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// CAP (elements) versus BYTECAP (bytes), and null termination or
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// not (_Z).
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#define IN_Z _In_z_
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#define IN_CAP(x) _In_count_(x)
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#define IN_BYTECAP(x) _In_bytecount_(x)
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#define OUT_Z_CAP(x) _Out_z_cap_(x)
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#define OUT_CAP(x) _Out_cap_(x)
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#define OUT_CAP_C(x) _Out_cap_c_(x) // Output buffer with specified *constant* capacity in elements
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#define OUT_BYTECAP(x) _Out_bytecap_(x)
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#define OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
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#define INOUT_BYTECAP(x) _Inout_bytecap_(x)
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#define INOUT_Z_CAP(x) _Inout_z_cap_(x)
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#define INOUT_Z_BYTECAP(x) _Inout_z_bytecap_(x)
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// These macros are use for annotating array reference parameters, typically used in functions
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// such as V_strcpy_safe. Because they are array references the capacity is already known.
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#if _MSC_VER >= 1700
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#define IN_Z_ARRAY _Pre_z_
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#define OUT_Z_ARRAY _Post_z_
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#define INOUT_Z_ARRAY _Prepost_z_
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#else
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#define IN_Z_ARRAY _Deref_pre_z_
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#define OUT_Z_ARRAY _Deref_post_z_
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#define INOUT_Z_ARRAY _Deref_prepost_z_
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#endif // _MSC_VER >= 1700
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// Used for annotating functions to describe their return types.
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#define MUST_CHECK_RETURN _Check_return_
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// Use the macros above to annotate string functions that fill buffers as shown here,
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// in order to give VS's /analyze more opportunities to find bugs.
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// void V_wcsncpy( OUT_Z_BYTECAP(maxLenInBytes) wchar_t *pDest, wchar_t const *pSrc, int maxLenInBytes );
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// int V_snwprintf( OUT_Z_CAP(maxLenInCharacters) wchar_t *pDest, int maxLenInCharacters, PRINTF_FORMAT_STRING const wchar_t *pFormat, ... );
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#endif // _PREFAST_
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#endif // _MSC_VER >= 1600 // VS 2010 and above.
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#ifndef ANALYZE_SUPPRESS
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#define ANALYZE_SUPPRESS(wnum)
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#define ANALYZE_SUPPRESS2(wnum1, wnum2)
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#define ANALYZE_SUPPRESS3(wnum1, wnum2, wnum3)
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#define ANALYZE_SUPPRESS4(wnum1, wnum2, wnum3, wnum4)
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#define PRINTF_FORMAT_STRING
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#define SCANF_FORMAT_STRING
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#define IN_Z
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#define IN_CAP(x)
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#define IN_BYTECAP(x)
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#define OUT_Z_CAP(x)
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#define OUT_CAP(x)
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#define OUT_CAP_C(x)
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#define OUT_BYTECAP(x)
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#define OUT_Z_BYTECAP(x)
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#define INOUT_BYTECAP(x)
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#define INOUT_Z_CAP(x)
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#define INOUT_Z_BYTECAP(x)
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#define OUT_Z_ARRAY
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#define INOUT_Z_ARRAY
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#define MUST_CHECK_RETURN
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#endif
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#endif // ANALYSIS_ANNOTATIONS_H
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