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Fixed IServerGameClients.
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@ -550,6 +550,9 @@ public:
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// Get server maxplayers and lower bound for same
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virtual void GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const = 0;
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// Oh
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virtual bool IsGameModeOneOrSeven() = 0;
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// Client is connecting to server ( return false to reject the connection )
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// You can specify a rejection message by writing it into reject
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virtual bool ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen ) = 0;
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