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Updated IGameEvent with GetUint64 and SetUint64 (bug 4032)
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@ -75,11 +75,13 @@ public:
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// Data access
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virtual bool GetBool( const char *keyName = NULL, bool defaultValue = false ) = 0;
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virtual int GetInt( const char *keyName = NULL, int defaultValue = 0 ) = 0;
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virtual unsigned long long GetUint64 ( const char *keyName = NULL, unsigned long long defaultValue = 0);
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virtual float GetFloat( const char *keyName = NULL, float defaultValue = 0.0f ) = 0;
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virtual const char *GetString( const char *keyName = NULL, const char *defaultValue = "" ) = 0;
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virtual void SetBool( const char *keyName, bool value ) = 0;
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virtual void SetInt( const char *keyName, int value ) = 0;
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virtual void SetUint64( const char *keyName, unsigned long long value ) = 0;
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virtual void SetFloat( const char *keyName, float value ) = 0;
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virtual void SetString( const char *keyName, const char *value ) = 0;
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};
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