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Swap IGameEvent Set overloads (#185)
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@ -119,14 +119,14 @@ public:
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virtual void SetFloat( const GameEventKeySymbol_t &keySymbol, float value ) = 0;
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virtual void SetString( const GameEventKeySymbol_t &keySymbol, const char *value ) = 0;
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virtual void SetPtr( const GameEventKeySymbol_t &keySymbol, void *value ) = 0;
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virtual void SetEntity(const GameEventKeySymbol_t &keySymbol, CEntityInstance *value) = 0;
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virtual void SetEntity( const GameEventKeySymbol_t &keySymbol, CEntityIndex value ) = 0;
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virtual void SetEntity( const GameEventKeySymbol_t &keySymbol, CEntityInstance *value ) = 0;
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// Also sets the _pawn key
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virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CPlayerSlot value ) = 0;
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// Also sets the _pawn key (Expects pawn entity to be passed)
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virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CEntityInstance *pawn ) = 0;
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// Also sets the _pawn key
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virtual void SetPlayer( const GameEventKeySymbol_t &keySymbol, CPlayerSlot value ) = 0;
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// Expects pawn entity to be passed, will set the controller entity as a controllerKeyName
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// and pawn entity as a pawnKeyName.
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