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Update IEngineSound.

This commit is contained in:
Nicholas Hastings 2013-10-22 16:11:14 -04:00
parent e26f803749
commit c33a2d7e4f

View File

@ -49,8 +49,8 @@ class Vector;
//-----------------------------------------------------------------------------
// Client-server neutral effects interface
//-----------------------------------------------------------------------------
#define IENGINESOUND_CLIENT_INTERFACE_VERSION "IEngineSoundClient003"
#define IENGINESOUND_SERVER_INTERFACE_VERSION "IEngineSoundServer003"
#define IENGINESOUND_CLIENT_INTERFACE_VERSION "IEngineSoundClient004"
#define IENGINESOUND_SERVER_INTERFACE_VERSION "IEngineSoundServer004"
abstract_class IEngineSound
{
@ -95,6 +95,8 @@ public:
// Set the dsp preset for a player (client only)
virtual void SetPlayerDSP( IRecipientFilter& filter, int dspType, bool fastReset ) = 0;
virtual void SetSpatialDSP( IRecipientFilter &filter, int dspType, bool fastReset ) = 0;
// emit an "ambient" sound that isn't spatialized
// only available on the client, assert on server
virtual int EmitAmbientSound( const char *pSample, float flVolume, int iPitch = PITCH_NORM, int flags = 0, float soundtime = 0.0f ) = 0;
@ -117,11 +119,14 @@ public:
virtual void PrecacheSentenceGroup( const char *pGroupName ) = 0;
virtual void NotifyBeginMoviePlayback() = 0;
virtual void NotifyEndMoviePlayback() = 0;
virtual bool IsMoviePlaying() = 0;
virtual bool GetSoundChannelVolume( const char* sound, float &flVolumeLeft, float &flVolumeRight ) = 0;
virtual float GetElapsedTimeByGuid( int guid ) = 0;
virtual bool GetPreventSound() = 0;
};