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Update Ray_t. Fixes #70.
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@ -1,4 +1,4 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -57,16 +57,18 @@ struct csurface_t
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//-----------------------------------------------------------------------------
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// A ray...
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//-----------------------------------------------------------------------------
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struct Ray_t
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{
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VectorAligned m_Start; // starting point, centered within the extents
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VectorAligned m_Delta; // direction + length of the ray
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VectorAligned m_StartOffset; // Add this to m_Start to get the actual ray start
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VectorAligned m_Extents; // Describes an axis aligned box extruded along a ray
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const matrix3x4_t *m_pWorldAxisTransform;
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bool m_IsRay; // are the extents zero?
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bool m_IsSwept; // is delta != 0?
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Ray_t() : m_pWorldAxisTransform( NULL ) {}
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void Init( Vector const& start, Vector const& end )
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{
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Assert( &end );
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@ -75,6 +77,7 @@ struct Ray_t
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m_IsSwept = (m_Delta.LengthSqr() != 0);
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VectorClear( m_Extents );
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m_pWorldAxisTransform = NULL;
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m_IsRay = true;
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// Offset m_Start to be in the center of the box...
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@ -87,6 +90,7 @@ struct Ray_t
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Assert( &end );
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VectorSubtract( end, start, m_Delta );
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m_pWorldAxisTransform = NULL;
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m_IsSwept = (m_Delta.LengthSqr() != 0);
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VectorSubtract( maxs, mins, m_Extents );
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