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Include iloopmode in eiface for HostStateLoopModeType_t
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@ -27,6 +27,7 @@
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#include "tier1/bufferstring.h"
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#include <steam/steamclientpublic.h>
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#include "playerslot.h"
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#include <iloopmode.h>
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//-----------------------------------------------------------------------------
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// forward declarations
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@ -61,7 +62,6 @@ class CEntityLump;
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class IPVS;
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class IHLTVDirector;
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struct SpawnGroupDesc_t;
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enum HostStateLoopModeType_t : int;
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class IClassnameForMapClassCallback;
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struct Entity2Networkable_t;
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class CCreateGameServerLoadInfo;
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