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Update protos
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@ -10,10 +10,8 @@ message C2S_CONNECT_Message {
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repeated .CCLCMsg_SplitPlayerConnect splitplayers = 7;
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optional bytes auth_steam = 8;
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optional string challenge_context = 9;
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optional sint32 use_snp = 10;
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}
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message C2S_CONNECTION_Message {
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optional string addon_name = 1;
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optional bool use_snp = 2;
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}
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@ -185,9 +185,6 @@ message CCLCMsg_ServerStatus {
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optional bool simplified = 1;
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}
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message CCLCMsg_ServerPing {
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}
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message CCLCMsg_RequestPause {
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optional .RequestPause_t pause_type = 1 [default = RP_PAUSE];
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optional int32 pause_group = 2;
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@ -531,10 +528,12 @@ message CMsgServerNetworkStats {
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message Player {
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optional uint64 steamid = 1;
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optional string remote_addr = 2;
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optional int32 ping_stddev_ms = 3;
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optional int32 ping_avg_ms = 4;
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optional float packet_loss_pct = 5;
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optional bool is_bot = 6;
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optional float loss_in = 7;
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optional float loss_out = 8;
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optional int32 engine_latency_ms = 9;
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}
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optional bool dedicated = 1;
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@ -549,8 +548,8 @@ message CMsgServerNetworkStats {
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optional int32 num_tv_relays = 11;
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optional float fps = 12;
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repeated .CMsgServerNetworkStats.Port ports = 17;
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optional float avg_latency_out = 18;
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optional float avg_latency_in = 19;
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optional float avg_ping_ms = 18;
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optional float avg_engine_latency_out = 19;
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optional float avg_packets_out = 20;
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optional float avg_packets_in = 21;
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optional float avg_loss_out = 22;
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