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Update CTakeDamageInfo struct (#76)

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PerfectLaugh 2020-07-24 14:58:45 +08:00 committed by GitHub
parent 685a7bff83
commit 8e9d87468b
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@ -1,4 +1,4 @@
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@ -106,7 +106,7 @@ protected:
Vector m_vecDamagePosition;
Vector m_vecReportedPosition; // Position players are told damage is coming from
EHANDLE m_hInflictor;
EHANDLE m_hAttacker;
EHANDLE m_hUnkHandle;
EHANDLE m_hWeapon;
float m_flDamage;
float m_flMaxDamage;
@ -116,12 +116,14 @@ protected:
int m_iDamageStats;
int m_iAmmoType; // AmmoType of the weapon used to cause this damage, if any
float m_flRadius;
// CS:GO
int m_iDamagedOtherPlayers;
int m_iObjectsPenetrated;
int m_iObjectsPenetrated; // Number of objects penetrated
uint32 m_uiBulletID;
uint8 m_uiRecoilIndex;
uint32 m_iUnk1;
EHANDLE m_hAttacker;
uint32 m_iUnk2;
uint32 m_iAttacker;
DECLARE_SIMPLE_DATADESC();
};