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https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
Updated ILauncherMgr and shaderapiempty.
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parent
6fd68f3835
commit
884ba15d3c
@ -16,7 +16,7 @@ SHADER_OBJ_DIR = $(BUILD_OBJ_DIR)/materialsystem/$(NAME)
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INCLUDEDIRS = -I$(PUBLIC_SRC_DIR) -I$(MAT_SRC_DIR) -I$(MAT_PUBLIC_SRC_DIR) \
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-I $(SHADERAPI_PUBLIC_SRC_DIR) -I$(TIER0_PUBLIC_SRC_DIR) -I$(TIER1_PUBLIC_SRC_DIR)
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LDFLAGS_SHADER = -lm -ldl libtier0.$(SHLIBEXT) libvstdlib.$(SHLIBEXT) \
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LDFLAGS_SHADER = -lm -ldl libtier0$(SHLIBSUFFIX).$(SHLIBEXT) libvstdlib$(SHLIBSUFFIX).$(SHLIBEXT) \
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$(LIB_DIR)/tier1.a $(LIB_DIR)/interfaces.a
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DO_CC = $(CPLUS) $(INCLUDEDIRS) -DARCH=$(ARCH)
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@ -34,22 +34,22 @@ DO_CC += -o $@ -c $<
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SHADER_OBJS= \
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$(SHADER_OBJ_DIR)/shaderapiempty.o \
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all: dirs $(NAME).$(SHLIBEXT)
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all: dirs $(NAME)$(SHLIBSUFFIX).$(SHLIBEXT)
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dirs:
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-mkdir -p $(BUILD_OBJ_DIR)
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-mkdir -p $(SHADER_OBJ_DIR)
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$(NAME).$(SHLIBEXT): $(SHADER_OBJS)
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$(NAME)$(SHLIBSUFFIX).$(SHLIBEXT): $(SHADER_OBJS)
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$(CPLUS) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(SHADER_OBJS) $(LDFLAGS_SHADER) $(CPP_LIB)
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$(SHADER_OBJ_DIR)/%.o: $(SHADER_SRC_DIR)/%.cpp
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$(DO_CC)
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install:
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cp -f $(NAME).$(SHLIBEXT) $(LIB_DIR)/$(NAME).$(SHLIBEXT)
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cp -f $(NAME)$(SHLIBSUFFIX).$(SHLIBEXT) $(LIB_DIR)/$(NAME)$(SHLIBSUFFIX).$(SHLIBEXT)
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clean:
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-rm -rf $(SHADER_OBJ_DIR)
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-rm -rf $(NAME).$(SHLIBEXT)
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-rm -rf $(NAME)$(SHLIBSUFFIX).$(SHLIBEXT)
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@ -572,6 +572,12 @@ public:
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virtual void BeginGeneratingCSMs();
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virtual void EndGeneratingCSMs();
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virtual void PerpareForCascadeDraw( int, float, float );
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virtual bool GetCSMAccurateBlending() const;
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virtual void SetCSMAccurateBlending( bool bEnable );
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virtual bool SupportsResolveDepth() const;
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virtual bool HasFullResolutionDepthTexture() const;
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virtual int NumBooleanPixelShaderConstants() const;
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virtual int NumIntegerPixelShaderConstants() const;
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private:
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enum
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{
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@ -3217,3 +3223,34 @@ void CShaderAPIEmpty::PerpareForCascadeDraw( int, float, float )
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{
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}
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bool CShaderAPIEmpty::GetCSMAccurateBlending() const
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{
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return false;
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}
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void CShaderAPIEmpty::SetCSMAccurateBlending( bool bEnable )
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{
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}
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bool CShaderAPIEmpty::SupportsResolveDepth() const
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{
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return false;
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}
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bool CShaderAPIEmpty::HasFullResolutionDepthTexture() const
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{
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return false;
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}
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int CShaderAPIEmpty::NumBooleanPixelShaderConstants() const
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{
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return 0;
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}
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int CShaderAPIEmpty::NumIntegerPixelShaderConstants() const
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{
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return 0;
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}
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@ -33,6 +33,7 @@ class CShowPixelsParams;
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#if defined(DEDICATED)
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typedef void *PseudoGLContextPtr;
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class GLMRendererInfoFields;
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class SDL_Cursor;
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#endif
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#endif // DX_TO_GL_ABSTRACTION
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@ -47,7 +48,7 @@ class ILauncherMgr : public IAppSystem
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{
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public:
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// Create the window.
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virtual bool CreateGameWindow( const char *pTitle, bool bWindowed, int width, int height ) = 0;
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virtual bool CreateGameWindow( const char *pTitle, bool bWindowed, int width, int height, bool bUnknown ) = 0;
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#if defined( DX_TO_GL_ABSTRACTION )
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virtual void GetDesiredPixelFormatAttribsAndRendererInfo( uint **ptrOut, uint *countOut, GLMRendererInfoFields *rendInfoOut ) = 0;
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@ -60,13 +61,12 @@ public:
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// Set the mouse cursor position.
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virtual void SetCursorPosition( int x, int y ) = 0;
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virtual void GetCursorPosition( int *x, int *y ) = 0;
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#if defined( DX_TO_GL_ABSTRACTION )
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virtual void ShowPixels( CShowPixelsParams *params ) = 0;
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#endif
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virtual void SetWindowFullScreen( bool bFullScreen, int nWidth, int nHeight ) = 0;
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virtual void SetWindowFullScreen( bool bFullScreen, int nWidth, int nHeight, bool bUnknown ) = 0;
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virtual bool IsWindowFullScreen() = 0;
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virtual void MoveWindow( int x, int y ) = 0;
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virtual void SizeWindow( int width, int tall ) = 0;
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@ -87,14 +87,8 @@ public:
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virtual void WaitUntilUserInput( int msSleepTime ) = 0;
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// Loads a cursor defined in a file
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virtual InputCursorHandle_t LoadCursorFromFile( const char *pFileName ) = 0;
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virtual void FreeCursor( InputCursorHandle_t hCursor ) = 0;
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// Sets the cursor icon
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virtual void SetCursorIcon( InputCursorHandle_t hCursor ) = 0;
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#if defined( DX_TO_GL_ABSTRACTION )
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virtual PseudoGLContextPtr GetMainContext() = 0;
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virtual PseudoGLContextPtr GetMainContext() = 0;
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virtual PseudoGLContextPtr CreateExtraContext() = 0;
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virtual void DeleteContext( PseudoGLContextPtr hContext ) = 0;
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virtual bool MakeContextCurrent( PseudoGLContextPtr hContext ) = 0;
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@ -105,11 +99,31 @@ public:
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virtual void *GetWindowRef() = 0;
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virtual void SetMouseVisible( bool bState ) = 0;
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virtual int GetActiveDisplayIndex() = 0;
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virtual void SetMouseCursor(SDL_Cursor *pCursor) = 0;
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virtual void SetForbidMouseGrab( bool bForbidMouseGrab ) = 0;
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virtual void SetGammaRamp( const uint16 *pRed, const uint16 *pGreen, const uint16 *pBlue ) = 0;
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virtual void OnFrameRendered() = 0;
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virtual void ForceSystemCursorVisible() = 0;
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virtual void UnforceSystemCursorVisible() = 0;
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virtual double GetPrevGLSwapWindowTime() = 0;
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virtual void GetCursorPosition( int *x, int *y ) = 0;
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// Loads a cursor defined in a file
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virtual InputCursorHandle_t LoadCursorFromFile( const char *pFileName ) = 0;
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virtual void FreeCursor( InputCursorHandle_t hCursor ) = 0;
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// Sets the cursor icon
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virtual void SetCursorIcon( InputCursorHandle_t hCursor ) = 0;
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virtual void SetGammaRamp( const uint16 *pRed, const uint16 *pGreen, const uint16 *pBlue ) = 0;
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};
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extern ILauncherMgr *g_pLauncherMgr;
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@ -218,6 +218,19 @@ public:
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virtual CSMQualityMode_t GetCSMQuality() const = 0;
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virtual bool SupportsBilinearPCFSampling() const = 0;
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virtual CSMShaderMode_t GetCSMShaderMode( CSMQualityMode_t nQualityLevel ) const = 0;
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virtual bool GetCSMAccurateBlending() const = 0;
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virtual void SetCSMAccurateBlending( bool bEnable ) = 0;
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virtual bool SupportsResolveDepth() const = 0;
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virtual bool HasFullResolutionDepthTexture() const = 0;
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virtual const char *GetHWSpecificShaderDLLName() const = 0;
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virtual bool HasStencilBuffer() const = 0;
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virtual int NumBooleanVertexShaderConstants() const = 0;
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virtual int NumIntegerVertexShaderConstants() const = 0;
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virtual int NumBooleanPixelShaderConstants() const = 0;
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virtual int NumIntegerPixelShaderConstants() const = 0;
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};
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#endif // IMATERIALSYSTEMHARDWARECONFIG_H
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@ -17,6 +17,7 @@
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#include "tier0/dbg.h"
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#include <string.h>
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#include "tier0/platform.h"
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#include "mathlib/mathlib.h"
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#include "tier0/memalloc.h"
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#include "tier0/memdbgon.h"
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