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Update INetworkGameServer (#255)
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d485fe4709
commit
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@ -126,11 +126,10 @@ public:
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virtual void unk201() = 0;
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virtual void unk202() = 0;
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virtual void unk203() = 0;
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virtual void SetMaxClients( int nMaxClients ) = 0;
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virtual void unk205() = 0;
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virtual void unk301() = 0;
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virtual CPlayerUserId GetPlayerUserId( CPlayerSlot slot ) = 0;
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virtual const char *GetPlayerNetworkIDString( CPlayerSlot slot ) = 0;
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@ -146,15 +145,15 @@ public:
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virtual void FillKV3ServerInfo( KeyValues3 *out ) = 0;
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virtual void unk301() = 0;
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virtual void unk401() = 0;
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virtual bool IsPausable( PauseGroup_t ) = 0;
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// Returns sv_password cvar value, if it's set to "none" nullptr would be returned!
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virtual const char *GetPassword() = 0;
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virtual void unk401() = 0;
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virtual void unk402() = 0;
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virtual void unk501() = 0;
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virtual void unk502() = 0;
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virtual void FillServerInfo( CSVCMsg_ServerInfo_t *pServerInfo ) = 0;
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virtual void UserInfoChanged( CPlayerSlot slot ) = 0;
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@ -162,7 +161,7 @@ public:
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// 2nd arg is unused.
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virtual void GetClassBaseline( void *, ServerClass *pClass, intp *pOut ) = 0;
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virtual void unk501() = 0;
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virtual void unk601() = 0;
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virtual CServerSideClientBase *ConnectClient( const char *pszName, ns_address *pAddr, int socket, CCLCMsg_SplitPlayerConnect_t *pSplitPlayer,
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const char *pszChallenge, const byte *pAuthTicket, int nAuthTicketLength, bool bIsLowViolence ) = 0;
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