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Add some missing defines and constants to steamclientpublic.h.
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@ -189,6 +189,12 @@ enum ESystemIMType
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k_ESystemIMTypeMax
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};
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const unsigned int k_unSteamAccountIDMask = 0xFFFFFFFF;
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const unsigned int k_unSteamAccountInstanceMask = 0x000FFFFF;
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// we allow 3 simultaneous user account instances right now, 1= desktop, 2 = console, 4 = web, 0 = all
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const unsigned int k_unSteamUserDesktopInstance = 1;
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const unsigned int k_unSteamUserConsoleInstance = 2;
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const unsigned int k_unSteamUserWebInstance = 4;
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#pragma pack( push, 1 )
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// Steam ID structure (64 bits total)
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@ -432,6 +438,8 @@ private:
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const int k_unSteamAccountIDMask = 0xFFFFFFFF;
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const int k_unSteamAccountInstanceMask = 0x000FFFFF;
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// generic invalid CSteamID
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#define k_steamIDNil CSteamID()
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// This steamID comes from a user game connection to an out of date GS that hasnt implemented the protocol
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// to provide its steamID
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const CSteamID k_steamIDOutofDateGS( 0, 0, k_EUniverseInvalid, k_EAccountTypeInvalid );
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