mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-07 09:43:40 +08:00
Update CBaseEntity::m_fFlags defines (#213)
This commit is contained in:
parent
43bfe744a1
commit
857a62d90c
@ -105,12 +105,12 @@
|
||||
#define FL_ONGROUND (1<<0) // At rest / on the ground
|
||||
#define FL_DUCKING (1<<1) // Player flag -- Player is fully crouched
|
||||
#define FL_WATERJUMP (1<<2) // player jumping out of water
|
||||
#define FL_ONTRAIN (1<<3) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction.
|
||||
#define FL_INRAIN (1<<4) // Indicates the entity is standing in rain
|
||||
#define FL_NOCLIP (1<<3) // Forces MOVETYPE_NOCLIP on the entity
|
||||
#define FL_FAKECLIENT (1<<4) // Fake client, simulated server side; don't send network messages to them
|
||||
#define FL_FROZEN (1<<5) // Player is frozen for 3rd person camera
|
||||
#define FL_ATCONTROLS (1<<6) // Player can't move, but keeps key inputs for controlling another entity
|
||||
#define FL_CLIENT (1<<7) // Is a player
|
||||
#define FL_FAKECLIENT (1<<8) // Fake client, simulated server side; don't send network messages to them
|
||||
|
||||
#define FL_INWATER (1<<9) // In water
|
||||
|
||||
// NOTE if you move things up, make sure to change this value
|
||||
|
Loading…
x
Reference in New Issue
Block a user