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Merge pull request #20 from Ayuto/fix_connect_interfaces

Fixed ConnectInterfaces
This commit is contained in:
Nicholas Hastings 2015-12-29 12:40:29 -05:00
parent c4e126aeb3
commit 855a7fbc71

View File

@ -74,60 +74,60 @@ struct ConnectionRegistration_t
static const InterfaceGlobals_t g_pInterfaceGlobals[] =
{
{ CVAR_INTERFACE_VERSION, cvar },
{ CVAR_INTERFACE_VERSION, g_pCVar },
{ EVENTSYSTEM_INTERFACE_VERSION, g_pEventSystem },
{ PROCESS_UTILS_INTERFACE_VERSION, g_pProcessUtils },
{ VPHYSICS2_INTERFACE_VERSION, g_pPhysics2 },
{ VPHYSICS2_ACTOR_MGR_INTERFACE_VERSION, g_pPhysics2ActorManager },
{ VPHYSICS2_RESOURCE_MGR_INTERFACE_VERSION, g_pPhysics2ResourceManager },
{ FILESYSTEM_INTERFACE_VERSION, g_pFullFileSystem },
{ ASYNCFILESYSTEM_INTERFACE_VERSION, g_pAsyncFileSystem },
{ RESOURCESYSTEM_INTERFACE_VERSION, g_pResourceSystem },
{ MATERIAL_SYSTEM_INTERFACE_VERSION, materials },
{ MATERIAL_SYSTEM_INTERFACE_VERSION, g_pMaterialSystem },
{ MATERIAL_SYSTEM2_INTERFACE_VERSION, g_pMaterialSystem2 },
{ INPUTSYSTEM_INTERFACE_VERSION, g_pInputSystem },
{ INPUTSTACKSYSTEM_INTERFACE_VERSION, g_pInputStackSystem },
{ NETWORKSYSTEM_INTERFACE_VERSION, g_pNetworkSystem },
{ RENDER_DEVICE_MGR_INTERFACE_VERSION, g_pRenderDeviceMgr },
{ MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, g_pMaterialSystemHardwareConfig },
{ SOUNDSYSTEM_INTERFACE_VERSION, g_pSoundSystem },
{ DEBUG_TEXTURE_INFO_VERSION, g_pMaterialSystemDebugTextureInfo },
{ VB_ALLOC_TRACKER_INTERFACE_VERSION, g_VBAllocTracker },
{ COLORCORRECTION_INTERFACE_VERSION, colorcorrection },
{ P4_INTERFACE_VERSION, p4 },
{ MDLLIB_INTERFACE_VERSION, mdllib },
{ QUEUEDLOADER_INTERFACE_VERSION, g_pQueuedLoader },
{ RESOURCE_ACCESS_CONTROL_INTERFACE_VERSION, g_pResourceAccessControl },
{ PRECACHE_SYSTEM_INTERFACE_VERSION, g_pPrecacheSystem },
{ STUDIO_RENDER_INTERFACE_VERSION, g_pStudioRender },
{ STUDIO_RENDER_INTERFACE_VERSION, studiorender },
{ VGUI_IVGUI_INTERFACE_VERSION, g_pVGui },
{ VGUI_INPUT_INTERFACE_VERSION, g_pVGuiInput },
{ VGUI_PANEL_INTERFACE_VERSION, g_pVGuiPanel },
{ VGUI_SURFACE_INTERFACE_VERSION, g_pVGuiSurface },
{ VGUI_SCHEME_INTERFACE_VERSION, g_pVGuiSchemeManager },
{ VGUI_SYSTEM_INTERFACE_VERSION, g_pVGuiSystem },
{ LOCALIZE_INTERFACE_VERSION, g_pLocalize },
{ LOCALIZE_INTERFACE_VERSION, g_pVGuiLocalize },
{ MAT_SYSTEM_SURFACE_INTERFACE_VERSION, g_pMatSystemSurface },
{ DATACACHE_INTERFACE_VERSION, g_pDataCache },
{ MDLCACHE_INTERFACE_VERSION, g_pMDLCache },
{ MDLCACHE_INTERFACE_VERSION, mdlcache },
{ AVI_INTERFACE_VERSION, g_pAVI },
{ BIK_INTERFACE_VERSION, g_pBIK },
{ DMEMAKEFILE_UTILS_INTERFACE_VERSION, g_pDmeMakefileUtils },
{ VPHYSICS_COLLISION_INTERFACE_VERSION, g_pPhysicsCollision },
{ SOUNDEMITTERSYSTEM_INTERFACE_VERSION, g_pSoundEmitterSystem },
{ MESHSYSTEM_INTERFACE_VERSION, g_pMeshSystem },
{ RENDER_DEVICE_INTERFACE_VERSION, g_pRenderDevice },
{ RENDER_HARDWARECONFIG_INTERFACE_VERSION, g_pRenderHardwareConfig },
{ SCENESYSTEM_INTERFACE_VERSION, g_pSceneSystem },
{ WORLD_RENDERER_MGR_INTERFACE_VERSION, g_pWorldRendererMgr },
{ RENDER_SYSTEM_SURFACE_INTERFACE_VERSION, g_pVGuiRenderSurface },
{ MATCHFRAMEWORK_INTERFACE_VERSION, g_pMatchFramework },
{ GAMEUISYSTEMMGR_INTERFACE_VERSION, g_pGameUISystemMgr }
{ CVAR_INTERFACE_VERSION, &cvar },
{ CVAR_INTERFACE_VERSION, &g_pCVar },
{ EVENTSYSTEM_INTERFACE_VERSION, &g_pEventSystem },
{ PROCESS_UTILS_INTERFACE_VERSION, &g_pProcessUtils },
{ VPHYSICS2_INTERFACE_VERSION, &g_pPhysics2 },
{ VPHYSICS2_ACTOR_MGR_INTERFACE_VERSION, &g_pPhysics2ActorManager },
{ VPHYSICS2_RESOURCE_MGR_INTERFACE_VERSION, &g_pPhysics2ResourceManager },
{ FILESYSTEM_INTERFACE_VERSION, &g_pFullFileSystem },
{ ASYNCFILESYSTEM_INTERFACE_VERSION, &g_pAsyncFileSystem },
{ RESOURCESYSTEM_INTERFACE_VERSION, &g_pResourceSystem },
{ MATERIAL_SYSTEM_INTERFACE_VERSION, &materials },
{ MATERIAL_SYSTEM_INTERFACE_VERSION, &g_pMaterialSystem },
{ MATERIAL_SYSTEM2_INTERFACE_VERSION, &g_pMaterialSystem2 },
{ INPUTSYSTEM_INTERFACE_VERSION, &g_pInputSystem },
{ INPUTSTACKSYSTEM_INTERFACE_VERSION, &g_pInputStackSystem },
{ NETWORKSYSTEM_INTERFACE_VERSION, &g_pNetworkSystem },
{ RENDER_DEVICE_MGR_INTERFACE_VERSION, &g_pRenderDeviceMgr },
{ MATERIALSYSTEM_HARDWARECONFIG_INTERFACE_VERSION, &g_pMaterialSystemHardwareConfig },
{ SOUNDSYSTEM_INTERFACE_VERSION, &g_pSoundSystem },
{ DEBUG_TEXTURE_INFO_VERSION, &g_pMaterialSystemDebugTextureInfo },
{ VB_ALLOC_TRACKER_INTERFACE_VERSION, &g_VBAllocTracker },
{ COLORCORRECTION_INTERFACE_VERSION, &colorcorrection },
{ P4_INTERFACE_VERSION, &p4 },
{ MDLLIB_INTERFACE_VERSION, &mdllib },
{ QUEUEDLOADER_INTERFACE_VERSION, &g_pQueuedLoader },
{ RESOURCE_ACCESS_CONTROL_INTERFACE_VERSION, &g_pResourceAccessControl },
{ PRECACHE_SYSTEM_INTERFACE_VERSION, &g_pPrecacheSystem },
{ STUDIO_RENDER_INTERFACE_VERSION, &g_pStudioRender },
{ STUDIO_RENDER_INTERFACE_VERSION, &studiorender },
{ VGUI_IVGUI_INTERFACE_VERSION, &g_pVGui },
{ VGUI_INPUT_INTERFACE_VERSION, &g_pVGuiInput },
{ VGUI_PANEL_INTERFACE_VERSION, &g_pVGuiPanel },
{ VGUI_SURFACE_INTERFACE_VERSION, &g_pVGuiSurface },
{ VGUI_SCHEME_INTERFACE_VERSION, &g_pVGuiSchemeManager },
{ VGUI_SYSTEM_INTERFACE_VERSION, &g_pVGuiSystem },
{ LOCALIZE_INTERFACE_VERSION, &g_pLocalize },
{ LOCALIZE_INTERFACE_VERSION, &g_pVGuiLocalize },
{ MAT_SYSTEM_SURFACE_INTERFACE_VERSION, &g_pMatSystemSurface },
{ DATACACHE_INTERFACE_VERSION, &g_pDataCache },
{ MDLCACHE_INTERFACE_VERSION, &g_pMDLCache },
{ MDLCACHE_INTERFACE_VERSION, &mdlcache },
{ AVI_INTERFACE_VERSION, &g_pAVI },
{ BIK_INTERFACE_VERSION, &g_pBIK },
{ DMEMAKEFILE_UTILS_INTERFACE_VERSION, &g_pDmeMakefileUtils },
{ VPHYSICS_COLLISION_INTERFACE_VERSION, &g_pPhysicsCollision },
{ SOUNDEMITTERSYSTEM_INTERFACE_VERSION, &g_pSoundEmitterSystem },
{ MESHSYSTEM_INTERFACE_VERSION, &g_pMeshSystem },
{ RENDER_DEVICE_INTERFACE_VERSION, &g_pRenderDevice },
{ RENDER_HARDWARECONFIG_INTERFACE_VERSION, &g_pRenderHardwareConfig },
{ SCENESYSTEM_INTERFACE_VERSION, &g_pSceneSystem },
{ WORLD_RENDERER_MGR_INTERFACE_VERSION, &g_pWorldRendererMgr },
{ RENDER_SYSTEM_SURFACE_INTERFACE_VERSION, &g_pVGuiRenderSurface },
{ MATCHFRAMEWORK_INTERFACE_VERSION, &g_pMatchFramework },
{ GAMEUISYSTEMMGR_INTERFACE_VERSION, &g_pGameUISystemMgr }
};
static const int NUM_INTERFACES = sizeof(g_pInterfaceGlobals) / sizeof(InterfaceGlobals_t);