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Update INetworkServerService (#160)

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hzqst 2023-10-09 20:37:35 +08:00 committed by GitHub
parent 11e4a8b7f1
commit 838abb0049
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@ -1,4 +1,4 @@
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
@ -97,18 +97,19 @@ public:
virtual void StartupServer( const GameSessionConfiguration_t &config, ISource2WorldSession *pWorldSession, const char * ) = 0;
virtual void SetGameSpawnGroupMgr( IGameSpawnGroupMgr *pMgr ) = 0;
virtual void AddServerPrerequisites( const GameSessionConfiguration_t &, const char *, ILoopModePrerequisiteRegistry *, bool ) = 0;
virtual void SetServerSocket( int ) = 0;
//virtual void SetServerSocket( int ) = 0;
virtual bool IsServerRunning( void ) const = 0;
virtual void DisconnectGameNow( /*ENetworkDisconnectionReason*/ int ) = 0;
virtual void PrintSpawnGroupStatus( void ) const = 0;
virtual void SetFinalSimulationTickThisFrame( int ) = 0;
virtual void *GetGameServer( void ) = 0;
virtual int GetTickInterval( void ) const = 0;
virtual void ProcessSocket( void ) = 0;
//virtual int GetTickInterval( void ) const = 0;
//virtual void ProcessSocket( void ) = 0;
virtual int GetServerNetworkAddress( void ) = 0;
virtual bool GameLoadFailed( void ) const = 0;
virtual void SetGameLoadFailed( bool bFailed ) = 0;
virtual void SetGameLoadStarted( void ) = 0;
virtual void unk_18019F5B0( void ) = 0;
virtual void StartChangeLevel( void ) = 0;
virtual void PreserveSteamID( void ) = 0;
virtual CRC32_t GetServerSerializersCRC( void ) = 0;