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Update INetworkServerService (#160)
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@ -1,4 +1,4 @@
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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@ -97,18 +97,19 @@ public:
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virtual void StartupServer( const GameSessionConfiguration_t &config, ISource2WorldSession *pWorldSession, const char * ) = 0;
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virtual void SetGameSpawnGroupMgr( IGameSpawnGroupMgr *pMgr ) = 0;
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virtual void AddServerPrerequisites( const GameSessionConfiguration_t &, const char *, ILoopModePrerequisiteRegistry *, bool ) = 0;
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virtual void SetServerSocket( int ) = 0;
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//virtual void SetServerSocket( int ) = 0;
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virtual bool IsServerRunning( void ) const = 0;
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virtual void DisconnectGameNow( /*ENetworkDisconnectionReason*/ int ) = 0;
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virtual void PrintSpawnGroupStatus( void ) const = 0;
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virtual void SetFinalSimulationTickThisFrame( int ) = 0;
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virtual void *GetGameServer( void ) = 0;
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virtual int GetTickInterval( void ) const = 0;
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virtual void ProcessSocket( void ) = 0;
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//virtual int GetTickInterval( void ) const = 0;
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//virtual void ProcessSocket( void ) = 0;
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virtual int GetServerNetworkAddress( void ) = 0;
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virtual bool GameLoadFailed( void ) const = 0;
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virtual void SetGameLoadFailed( bool bFailed ) = 0;
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virtual void SetGameLoadStarted( void ) = 0;
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virtual void unk_18019F5B0( void ) = 0;
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virtual void StartChangeLevel( void ) = 0;
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virtual void PreserveSteamID( void ) = 0;
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virtual CRC32_t GetServerSerializersCRC( void ) = 0;
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