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Update protobufs
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@ -125,4 +125,5 @@ enum ENetworkDisconnectionReason {
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NETWORK_DISCONNECT_KICKED_NOSTEAMLOGIN = 160 [(network_connection_token) = "#Player_DisconnectReason_NoSteamLogin"];
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NETWORK_DISCONNECT_KICKED_NOSTEAMTICKET = 161 [(network_connection_token) = "#Player_DisconnectReason_NoSteamTicket"];
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NETWORK_DISCONNECT_KICKED_INPUTAUTOMATION = 162 [(network_connection_token) = "#Player_DisconnectReason_InputAutomation", (network_connection_detail_token) = "#Player_DisconnectReason_InputAutomation_Detail"];
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NETWORK_DISCONNECT_KICKED_VACNETABNORMALBEHAVIOR = 163 [(network_connection_token) = "#Player_DisconnectReason_VacNetAbnormalBehavior"];
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}
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@ -100,6 +100,7 @@ message CMsgLANServerAvailable {
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message CSOEconGameAccountClient {
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optional uint32 additional_backpack_slots = 1 [default = 0];
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optional fixed32 trade_ban_expiration = 6;
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optional fixed32 bonus_xp_timestamp_refresh = 12;
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optional uint32 bonus_xp_usedflags = 13;
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optional uint32 elevated_state = 14;
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@ -36,4 +36,5 @@ message CSGOUserCmdPB {
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optional int32 attack2_start_history_index = 7 [default = -1];
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optional int32 attack3_start_history_index = 8 [default = -1];
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optional bool left_hand_desired = 9 [default = false];
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optional bool is_predicting_damage = 10 [default = false];
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}
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@ -536,6 +536,7 @@ message CMsgGCCStrike15_v2_MatchmakingGC2ServerReserve {
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optional uint32 tv_control = 17;
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repeated .OperationalVarValue op_var_values = 19;
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optional uint32 socache_control = 20;
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repeated int32 teammate_colors = 21;
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}
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message CMsgGCCStrike15_v2_MatchmakingServerReservationResponse {
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@ -78,6 +78,7 @@ enum ECstrike15UserMessages {
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CS_UM_DeepStats = 381;
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CS_UM_ShootInfo = 383;
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CS_UM_CounterStrafe = 385;
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CS_UM_DamagePrediction = 386;
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}
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enum ECSUsrMsg_DisconnectToLobby_Action {
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@ -599,3 +600,13 @@ message CCSUsrMsg_CounterStrafe {
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optional int32 press_to_release_ns = 1;
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optional int32 total_keys_down = 2;
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}
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message CCSUsrMsg_DamagePrediction {
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optional int32 command_num = 1;
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optional int32 pellet_idx = 2;
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optional int32 victim_slot = 3;
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optional int32 victim_starting_health = 4;
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optional int32 victim_damage = 5;
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optional .CMsgVector shoot_pos = 6;
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optional .CMsgQAngle shoot_dir = 7;
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}
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