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Update INetworkStringTable & INetworkStringTableContainer interfaces (#219)

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Poggu 2024-03-15 21:37:54 +01:00 committed by GitHub
parent 67dc5341c0
commit 79d4cb7da3
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@ -11,21 +11,23 @@
#pragma once
#endif
#include "appframework/IAppSystem.h"
#include "utlstring.h"
typedef int TABLEID;
#define INVALID_STRING_TABLE -1
const unsigned short INVALID_STRING_INDEX = (unsigned short )-1;
const unsigned int INVALID_STRING_INDEX = -1;
// table index is sent in log2(MAX_TABLES) bits
#define MAX_TABLES 32 // Table id is 4 bits
#define INTERFACENAME_NETWORKSTRINGTABLESERVER "VEngineServerStringTable001"
#define INTERFACENAME_NETWORKSTRINGTABLECLIENT "VEngineClientStringTable001"
#define INTERFACENAME_NETWORKSTRINGTABLESERVER "Source2EngineToServerStringTable001"
#define INTERFACENAME_NETWORKSTRINGTABLECLIENT "Source2EngineToClientStringTable001"
class StringTableInit_t;
class INetworkStringTable;
typedef void (*pfnStringChanged)( void *object, INetworkStringTable *stringTable, int stringNumber, char const *newString, void const *newData );
//-----------------------------------------------------------------------------
// Purpose: Game .dll shared string table interfaces
//-----------------------------------------------------------------------------
@ -39,23 +41,23 @@ public:
virtual const char *GetTableName( void ) const = 0;
virtual TABLEID GetTableId( void ) const = 0;
virtual int GetNumStrings( void ) const = 0;
virtual int GetMaxStrings( void ) const = 0;
virtual int GetEntryBits( void ) const = 0;
// Networking
virtual void SetTick( int tick ) = 0;
virtual bool ChangedSinceTick( int tick ) const = 0;
virtual int SetTick( int tick, void *unknown ) = 0;
virtual int GetTick( void ) = 0;
virtual bool ChangedBetweenTicks(int tickA, int tickB ) const = 0;
// Accessors (length -1 means don't change user data if string already exits)
virtual int AddString( bool bIsServer, const char *value, int length = -1, const void *userdata = 0 ) = 0;
virtual int AddString( bool bIsServer, const char *value, const void *userdata = 0 ) = 0;
virtual const char *GetString( int stringNumber, bool bUnknown ) const = 0;
virtual void SetStringUserData( int stringNumber, int length, const void *userdata ) = 0;
virtual const void *GetStringUserData( int stringNumber, int *length ) const = 0;
virtual const char *GetString( int stringNumber ) const = 0;
virtual bool SetStringUserData( int stringNumber, const void *userdata, bool unknown ) = 0;
virtual const void *GetStringUserData( int stringNumber ) const = 0;
virtual int FindStringIndex( char const *string ) = 0; // returns INVALID_STRING_INDEX if not found
// Callbacks
virtual void SetStringChangedCallback( void *object, pfnStringChanged changeFunc ) = 0;
virtual void unk001() = 0;
virtual void SetAllowClientSideAddString( bool state ) = 0;
virtual void unk003() = 0;
virtual void unk004( const char *string ) const = 0; // all stringtables in engine/server set this to "[server]".
virtual void unk005() = 0; // likely SetStringChangedCallback
};
enum ENetworkStringtableFlags
@ -64,24 +66,20 @@ enum ENetworkStringtableFlags
NSF_DICTIONARY_ENABLED = (1<<0), // Uses pre-calculated per map dictionaries to reduce bandwidth
};
class INetworkStringTableContainer
class INetworkStringTableContainer: public IAppSystem
{
public:
virtual ~INetworkStringTableContainer( void ) {};
// table creation/destruction
virtual INetworkStringTable *CreateStringTable( const char *tableName, int maxentries, int userdatafixedsize = 0, int userdatanetworkbits = 0, int flags = NSF_NONE ) = 0;
virtual INetworkStringTable *CreateStringTable( StringTableInit_t *initClass ) = 0;
virtual void RemoveAllTables( void ) = 0;
// table infos
virtual INetworkStringTable *FindTable( const char *tableName ) const = 0;
virtual INetworkStringTable *GetTable( TABLEID stringTable ) const = 0;
virtual int GetNumTables( void ) const = 0;
virtual void SetAllowClientSideAddString( INetworkStringTable *table, bool bAllowClientSideAddString ) = 0;
virtual void CreateDictionary( char const *pchMapName ) = 0;
};
#endif // NETWORKSTRINGTABLEDEFS_H