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Updated EmitSound_t (bug 5376).
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@ -695,6 +695,7 @@ struct EmitSound_t
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m_SoundLevel( SNDLVL_NONE ),
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m_nFlags( 0 ),
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m_nPitch( PITCH_NORM ),
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m_nSpecialDSP( 0 ),
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m_pOrigin( 0 ),
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m_flSoundTime( 0.0f ),
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m_pflSoundDuration( 0 ),
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@ -715,6 +716,7 @@ struct EmitSound_t
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soundlevel_t m_SoundLevel;
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int m_nFlags;
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int m_nPitch;
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int m_nSpecialDSP;
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const Vector *m_pOrigin;
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float m_flSoundTime; ///< NOT DURATION, but rather, some absolute time in the future until which this sound should be delayed
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float *m_pflSoundDuration;
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