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Added OS X static libs for the future.
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lib/mac/interfaces_i486.a
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lib/mac/interfaces_i486.a
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lib/mac/mathlib_i486.a
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lib/mac/mathlib_i486.a
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lib/mac/tier1_i486.a
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lib/mac/tier1_i486.a
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@ -3,6 +3,8 @@
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#
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#
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OS := $(shell uname -s)
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#############################################################################
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# Developer configurable items
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#############################################################################
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@ -24,9 +26,15 @@ SRCDS_DIR = ~/srcds/orangebox
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GAME_DIR = $(SRCDS_DIR)/scratchmod
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# compiler options (gcc 3.4.1 or above is required - 4.1.2+ recommended)
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ifeq "$(OS)" "Darwin"
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CC = /usr/bin/clang
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CPLUS = /usr/bin/clang++
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CLINK = /usr/bin/clang
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else
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CC = /usr/bin/gcc
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CPLUS = /usr/bin/g++
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CLINK = /usr/bin/gcc
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endif
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CPP_LIB = "libstdc++.a libgcc_eh.a"
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# put any compiler flags you want passed here
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@ -48,6 +56,7 @@ DEBUG = false
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#############################################################################
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# Things below here shouldn't need to be altered
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#############################################################################
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OS := $(shell uname -s)
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MAKE = make
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AR = "ar rvs"
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@ -58,18 +67,29 @@ BUILD_OBJ_DIR = $(BUILD_DIR)/obj
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# the location of the source code
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SRC_DIR = ..
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# the location of the Linux static libraries
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# the location of the static libraries
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ifeq "$(OS)" "Darwin"
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LIB_DIR = $(SRC_DIR)/lib/mac
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else
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LIB_DIR = $(SRC_DIR)/lib/linux
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endif
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# the CPU target for the build, must be i486 for now
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ARCH = i486
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ARCH_CFLAGS = -mtune=i686 -march=pentium3 -mmmx -msse -m32
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ARCH_CFLAGS = -mtune=i686 -march=pentium3 -mmmx -msse -msse2 -m32
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DEFINES = -D_LINUX -DLINUX -DCOMPILER_GCC -DPOSIX -DVPROF_LEVEL=1 -DSWDS -D_finite=finite -Dstricmp=strcasecmp -D_stricmp=strcasecmp \
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ifeq "$(OS)" "Darwin"
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DEFINES = -D_OSX -DOSX
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else
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DEFINES = -D_LINUX -DLINUX
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endif
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DEFINES += -DCOMPILER_GCC -DPOSIX -DVPROF_LEVEL=1 -DSWDS -D_finite=finite -Dstricmp=strcasecmp -D_stricmp=strcasecmp \
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-D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp
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UNDEF = -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE
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BASE_CFLAGS = -fno-strict-aliasing -Wall -Werror -Wno-conversion -Wno-non-virtual-dtor -Wno-invalid-offsetof
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BASE_CFLAGS = -fno-strict-aliasing -Wall -Werror -Wno-conversion -Wno-overloaded-virtual -Wno-non-virtual-dtor -Wno-invalid-offsetof
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SHLIBEXT = so
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SHLIBCFLAGS = -fPIC
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SHLIBLDFLAGS = -shared -Wl,-Map,$@_map.txt -Wl
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@ -218,7 +218,7 @@ extern const int32 ALIGN16 g_SIMD_EveryOtherMask[]; // 0, ~0, 0, ~0
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template<class T>
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inline T *AlignPointer(void * ptr)
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{
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unsigned temp = ptr;
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unsigned temp = (unsigned)ptr;
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temp = ALIGN_VALUE(temp, sizeof(T));
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return (T *)temp;
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}
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@ -31,7 +31,11 @@
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#include <wchar.h>
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#endif
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#include <string.h>
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#ifdef OSX
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#include <malloc/malloc.h>
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#else
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#include <malloc.h>
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#endif
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#include "tier0/valve_on.h"
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#include "commonmacros.h"
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@ -32,7 +32,11 @@
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#include "wchartypes.h"
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#include "tier0/valve_off.h"
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#ifdef OSX
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#include <malloc/malloc.h>
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#else
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#include <malloc.h>
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#endif
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#include <limits.h>
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#include <float.h>
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#include <stdlib.h>
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@ -334,13 +338,6 @@ typedef unsigned int uint;
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#define FLOAT32_MIN FLT_MIN
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#define FLOAT64_MIN DBL_MIN
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// On OSX, SIGTRAP doesn't really stop the thread cold when debugging.
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// So if being debugged, use INT3 which is precise.
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#ifdef OSX
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#define DebuggerBreak() if ( Plat_IsInDebugSession() ) __asm { int 3 } else { raise(SIGTRAP); }
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#else
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#endif
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//-----------------------------------------------------------------------------
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// Long is evil because it's treated differently by different compilers
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// Preventing its use is nasty however. This #define, which should be
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@ -336,9 +336,10 @@ public:
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void Set(void *);
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private:
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uint32 m_index;
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#if defined(POSIX)
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pthread_key_t m_index;
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#else
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uint32 m_index;
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#endif
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};
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@ -890,7 +891,7 @@ template <> struct CAutoLockTypeDeducer<sizeof(CAlignedThreadFastMutex)> { typed
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CAutoLockT< type > UNIQUE_ID( static_cast<const type &>( mutex ) )
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#define AUTO_LOCK( mutex ) \
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AUTO_LOCK_( CAutoLockTypeDeducer<sizeof(mutex)>::Type_t, mutex )
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AUTO_LOCK_( typeof(CAutoLockTypeDeducer<sizeof(mutex)>::Type_t), mutex )
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#define AUTO_LOCK_FM( mutex ) \
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@ -749,9 +749,9 @@ public:
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inline CVProfNode::CVProfNode( const tchar * pszName, int detailLevel, CVProfNode *pParent, const tchar *pBudgetGroupName, int budgetFlags )
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: m_pszName( pszName ),
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m_nRecursions( 0 ),
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m_nCurFrameCalls( 0 ),
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m_nPrevFrameCalls( 0 ),
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m_nRecursions( 0 ),
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m_pParent( pParent ),
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m_pChild( NULL ),
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m_pSibling( NULL ),
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@ -336,7 +336,7 @@ void CUtlBlockMemory<T,I>::Purge( int numElements )
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}
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int nBlockSize = NumElementsInBlock();
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int nBlocksOld = m_nBlocks;
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// int nBlocksOld = m_nBlocks;
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int nBlocks = ( numElements + nBlockSize - 1 ) / nBlockSize;
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// If the number of blocks is the same as the allocated number of blocks, we are done.
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@ -232,7 +232,7 @@ void MD5Final(unsigned char digest[MD5_DIGEST_LENGTH], MD5Context_t *ctx)
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MD5Transform(ctx->buf, (unsigned int *) ctx->in);
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//byteReverse((unsigned char *) ctx->buf, 4);
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memcpy(digest, ctx->buf, MD5_DIGEST_LENGTH);
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memset(ctx, 0, sizeof(ctx)); /* In case it's sensitive */
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memset(ctx, 0, sizeof(MD5Context_t)); /* In case it's sensitive */
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}
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//-----------------------------------------------------------------------------
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@ -122,8 +122,6 @@ unsigned int CDataManagerBase::FlushAll()
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unsigned int CDataManagerBase::Purge( unsigned int nBytesToPurge )
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{
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unsigned int nTargetSize = MemUsed_Inline() - nBytesToPurge;
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if ( nTargetSize < 0 )
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nTargetSize = 0;
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unsigned int nImpliedCapacity = MemTotal_Inline() - nTargetSize;
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return EnsureCapacity( nImpliedCapacity );
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}
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if ( !s )
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return s;
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while ( --count >= 0 )
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while ( count-- )
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{
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if ( !*s )
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break;
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