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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00

Fix cases where V_swap didn't need the global scope resolution operator

This commit is contained in:
sigsegv 2016-01-24 17:23:29 -08:00
parent 0edbd27fb8
commit 669d017fda
16 changed files with 46 additions and 46 deletions

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@ -821,7 +821,7 @@ void CNPC_Advisor::RunTask( const Task_t *pTask )
// swap them if necessary (1 must be the bottom)
if (m_levitateCallback.m_vecGoalPos1.z > m_levitateCallback.m_vecGoalPos2.z)
{
::V_swap(m_levitateCallback.m_vecGoalPos1,m_levitateCallback.m_vecGoalPos2);
V_swap(m_levitateCallback.m_vecGoalPos1,m_levitateCallback.m_vecGoalPos2);
}
m_levitateCallback.m_flFloat = 0.06f; // this is an absolute accumulation upon gravity

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@ -1626,13 +1626,13 @@ void CPropJeepEpisodic::InputOutsideTransition( inputdata_t &inputdata )
VectorRotate( vecSurroundMaxs, vecTeleportAngles, vecMaxs );
if ( vecMaxs.x < vecMins.x )
::V_swap( vecMins.x, vecMaxs.x );
V_swap( vecMins.x, vecMaxs.x );
if ( vecMaxs.y < vecMins.y )
::V_swap( vecMins.y, vecMaxs.y );
V_swap( vecMins.y, vecMaxs.y );
if ( vecMaxs.z < vecMins.z )
::V_swap( vecMins.z, vecMaxs.z );
V_swap( vecMins.z, vecMaxs.z );
// Move up
vecTeleportPos.z += ( vecMaxs.z - vecMins.z );

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@ -1843,7 +1843,7 @@ void CNPC_AttackHelicopter::ShootAtPlayer( const Vector &vBasePos, const Vector
for ( i = 0; i < nActualTargets; ++i )
{
int nSwap = random->RandomInt( 0, nActualTargets - 1 );
::V_swap( ppNearbyTargets[i], ppNearbyTargets[nSwap] );
V_swap( ppNearbyTargets[i], ppNearbyTargets[nSwap] );
}
// Just shoot where we're facing
@ -2120,7 +2120,7 @@ void CNPC_AttackHelicopter::ShootAtVehicle( const Vector &vBasePos, const Vector
for ( i = 0; i < nActualTargets; ++i )
{
int nSwap = random->RandomInt( 0, nActualTargets - 1 );
::V_swap( ppNearbyTargets[i], ppNearbyTargets[nSwap] );
V_swap( ppNearbyTargets[i], ppNearbyTargets[nSwap] );
}
// Just shoot where we're facing

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@ -355,7 +355,7 @@ void CNPC_CombineCamera::Spawn()
if (m_nOuterRadius < m_nInnerRadius)
{
::V_swap(m_nOuterRadius, m_nInnerRadius);
V_swap(m_nOuterRadius, m_nInnerRadius);
}
// Do we start active?
@ -1117,17 +1117,17 @@ void CNPC_CombineCamera::SetHeight(float height)
if (mins.x > maxs.x)
{
::V_swap(mins.x, maxs.x);
V_swap(mins.x, maxs.x);
}
if (mins.y > maxs.y)
{
::V_swap(mins.y, maxs.y);
V_swap(mins.y, maxs.y);
}
if (mins.z > maxs.z)
{
::V_swap(mins.z, maxs.z);
V_swap(mins.z, maxs.z);
}
SetCollisionBounds(mins, maxs);

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@ -1093,17 +1093,17 @@ void CNPC_CeilingTurret::SetHeight( float height )
if ( mins.x > maxs.x )
{
::V_swap( mins.x, maxs.x );
V_swap( mins.x, maxs.x );
}
if ( mins.y > maxs.y )
{
::V_swap( mins.y, maxs.y );
V_swap( mins.y, maxs.y );
}
if ( mins.z > maxs.z )
{
::V_swap( mins.z, maxs.z );
V_swap( mins.z, maxs.z );
}
SetCollisionBounds( mins, maxs );

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@ -866,7 +866,7 @@ bool CHL2MPRules::ShouldCollide( int collisionGroup0, int collisionGroup1 )
if ( collisionGroup0 > collisionGroup1 )
{
// swap so that lowest is always first
::V_swap(collisionGroup0,collisionGroup1);
V_swap(collisionGroup0,collisionGroup1);
}
if ( (collisionGroup0 == COLLISION_GROUP_PLAYER || collisionGroup0 == COLLISION_GROUP_PLAYER_MOVEMENT) &&

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@ -295,7 +295,7 @@ bool CSDKGameRules::ShouldCollide( int collisionGroup0, int collisionGroup1 )
if ( collisionGroup0 > collisionGroup1 )
{
// swap so that lowest is always first
::V_swap(collisionGroup0,collisionGroup1);
V_swap(collisionGroup0,collisionGroup1);
}
//Don't stand on COLLISION_GROUP_WEAPON

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@ -380,9 +380,9 @@ void MatrixInvert( const matrix3x4_t& in, matrix3x4_t& out )
Assert( s_bMathlibInitialized );
if ( &in == &out )
{
::V_swap(out[0][1],out[1][0]);
::V_swap(out[0][2],out[2][0]);
::V_swap(out[1][2],out[2][1]);
V_swap(out[0][1],out[1][0]);
V_swap(out[0][2],out[2][0]);
V_swap(out[1][2],out[2][1]);
}
else
{
@ -1264,18 +1264,18 @@ bool SolveInverseQuadraticMonotonic( float x1, float y1, float x2, float y2, flo
// first, sort parameters
if (x1>x2)
{
::V_swap(x1,x2);
::V_swap(y1,y2);
V_swap(x1,x2);
V_swap(y1,y2);
}
if (x2>x3)
{
::V_swap(x2,x3);
::V_swap(y2,y3);
V_swap(x2,x3);
V_swap(y2,y3);
}
if (x1>x2)
{
::V_swap(x1,x2);
::V_swap(y1,y2);
V_swap(x1,x2);
V_swap(y1,y2);
}
// this code is not fast. what it does is when the curve would be non-monotonic, slowly shifts
// the center point closer to the linear line between the endpoints. Should anyone need htis

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@ -1452,7 +1452,7 @@ inline void CParticleCollection::SwapPosAndPrevPos( void )
{
// strides better be the same!
Assert( m_nParticleFloatStrides[PARTICLE_ATTRIBUTE_XYZ] == m_nParticleFloatStrides[ PARTICLE_ATTRIBUTE_PREV_XYZ ] );
::V_swap( m_pParticleAttributes[ PARTICLE_ATTRIBUTE_XYZ ], m_pParticleAttributes[ PARTICLE_ATTRIBUTE_PREV_XYZ ] );
V_swap( m_pParticleAttributes[ PARTICLE_ATTRIBUTE_XYZ ], m_pParticleAttributes[ PARTICLE_ATTRIBUTE_PREV_XYZ ] );
}
inline void CParticleCollection::LoanKillListTo( CParticleCollection *pBorrower ) const

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@ -137,10 +137,10 @@ CUtlBlockMemory<T,I>::~CUtlBlockMemory()
template< class T, class I >
void CUtlBlockMemory<T,I>::Swap( CUtlBlockMemory< T, I > &mem )
{
::V_swap( m_pMemory, mem.m_pMemory );
::V_swap( m_nBlocks, mem.m_nBlocks );
::V_swap( m_nIndexMask, mem.m_nIndexMask );
::V_swap( m_nIndexShift, mem.m_nIndexShift );
V_swap( m_pMemory, mem.m_pMemory );
V_swap( m_nBlocks, mem.m_nBlocks );
V_swap( m_nIndexMask, mem.m_nIndexMask );
V_swap( m_nIndexShift, mem.m_nIndexShift );
}

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@ -181,9 +181,9 @@ CUtlFixedMemory<T>::~CUtlFixedMemory()
template< class T >
void CUtlFixedMemory<T>::Swap( CUtlFixedMemory< T > &mem )
{
::V_swap( m_pBlocks, mem.m_pBlocks );
::V_swap( m_nAllocationCount, mem.m_nAllocationCount );
::V_swap( m_nGrowSize, mem.m_nGrowSize );
V_swap( m_pBlocks, mem.m_pBlocks );
V_swap( m_nAllocationCount, mem.m_nAllocationCount );
V_swap( m_nGrowSize, mem.m_nGrowSize );
}

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@ -327,9 +327,9 @@ void CUtlMemory<T,I>::Init( int nGrowSize /*= 0*/, int nInitSize /*= 0*/ )
template< class T, class I >
void CUtlMemory<T,I>::Swap( CUtlMemory<T,I> &mem )
{
::V_swap( m_nGrowSize, mem.m_nGrowSize );
::V_swap( m_pMemory, mem.m_pMemory );
::V_swap( m_nAllocationCount, mem.m_nAllocationCount );
V_swap( m_nGrowSize, mem.m_nGrowSize );
V_swap( m_pMemory, mem.m_pMemory );
V_swap( m_nAllocationCount, mem.m_nAllocationCount );
}

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@ -1547,12 +1547,12 @@ template < class T, class I, typename L, class M >
void CUtlRBTree<T, I, L, M>::Swap( CUtlRBTree< T, I, L > &that )
{
m_Elements.Swap( that.m_Elements );
::V_swap( m_LessFunc, that.m_LessFunc );
::V_swap( m_Root, that.m_Root );
::V_swap( m_NumElements, that.m_NumElements );
::V_swap( m_FirstFree, that.m_FirstFree );
::V_swap( m_pElements, that.m_pElements );
::V_swap( m_LastAlloc, that.m_LastAlloc );
V_swap( m_LessFunc, that.m_LessFunc );
V_swap( m_Root, that.m_Root );
V_swap( m_NumElements, that.m_NumElements );
V_swap( m_FirstFree, that.m_FirstFree );
V_swap( m_pElements, that.m_pElements );
V_swap( m_LastAlloc, that.m_LastAlloc );
Assert( IsValid() );
Assert( m_Elements.IsValidIterator( m_LastAlloc ) || ( m_NumElements == 0 && m_FirstFree == InvalidIndex() ) );
}

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@ -415,7 +415,7 @@ void CUtlVector<T, A>::Sort( int (__cdecl *pfnCompare)(const T *, const T *) )
{
if ( pfnCompare( &Element( j - 1 ), &Element( j ) ) < 0 )
{
::V_swap( Element( j - 1 ), Element( j ) );
V_swap( Element( j - 1 ), Element( j ) );
}
}
}
@ -605,8 +605,8 @@ template< typename T, class A >
void CUtlVector<T, A>::Swap( CUtlVector< T, A > &vec )
{
m_Memory.Swap( vec.m_Memory );
::V_swap( m_Size, vec.m_Size );
::V_swap( m_pElements, vec.m_pElements );
V_swap( m_Size, vec.m_Size );
V_swap( m_pElements, vec.m_pElements );
}
template< typename T, class A >

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@ -365,7 +365,7 @@ STRIPLIST::iterator FindBestCachedStrip(STRIPLIST *pstriplist,
// make sure we keep the list in order and always pull off
// the first dude.
if(istriplistbest != pstriplist->begin())
::V_swap(*istriplistbest, *pstriplist->begin());
V_swap(*istriplistbest, *pstriplist->begin());
return pstriplist->begin();
}

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@ -207,7 +207,7 @@ CDispMeshEvent::CDispMeshEvent( unsigned short *pIndices, int indexCount, CCoreD
}
for ( int i = 0; i < indexCount/2; i++ )
{
::V_swap( pIndices[i], pIndices[(indexCount-i)-1] );
V_swap( pIndices[i], pIndices[(indexCount-i)-1] );
}
int count = maxIndex + 1;
m_verts.SetCount( count );