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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-03 16:13:22 +08:00

Updated multiple interfaces for CS:GO, based on linux debug bin in public beta.

This commit is contained in:
Nicholas Hastings 2012-05-11 21:16:03 -04:00
parent ded3b74538
commit 65c6d88f4c
6 changed files with 37 additions and 10 deletions

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@ -98,8 +98,6 @@ typedef struct player_info_s
bool fakeplayer;
// true if player is the HLTV proxy
bool ishltv;
// true if player is the Replay proxy
bool isreplay;
// custom files CRC for this player
CRC32_t customFiles[MAX_CUSTOM_FILES];
// this counter increases each time the server downloaded a new file

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@ -49,6 +49,7 @@ public:
// Current map
string_t mapname;
string_t mapGroupName;
int mapversion;
string_t startspot;
MapLoadType_t eLoadType; // How the current map was loaded

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@ -72,7 +72,7 @@ typedef struct player_info_s player_info_t;
#define DLLEXPORT /* */
#endif
#define INTERFACEVERSION_VENGINESERVER "VEngineServer022"
#define INTERFACEVERSION_VENGINESERVER "VEngineServer023"
struct bbox_t
{
@ -352,6 +352,9 @@ public:
// Cleans up the cluster list
virtual void CleanUpEntityClusterList( PVSInfo_t *pPVSInfo ) = 0;
virtual void SetAchievementMgr( IAchievementMgr * ) = 0;
virtual IAchievementMgr* GetAchievementMgr() = 0;
virtual int GetAppID() = 0;
@ -404,6 +407,7 @@ public:
virtual bool IsCreatingReslist() = 0;
virtual bool IsCreatingXboxReslist() = 0;
virtual bool IsDedicatedServerForXbox() = 0;
virtual bool IsDedicatedServerForPS3() = 0;
virtual void Pause( bool bPause, bool bForce = false ) = 0;
@ -431,7 +435,7 @@ public:
// Calls ShootPaintSphere
virtual bool SpherePaintSurface( const model_t *pModel, const Vector &, unsigned char, float, float ) = 0;
virtual void SphereTracePaintSurface( const model_t *pModel, const Vector &, const Vector &, float, CUtlVector<unsigned char, CUtlMemory<unsigned char, int>> & ) = 0;
virtual void SphereTracePaintSurface( const model_t *pModel, const Vector &, const Vector &, float, CUtlVector<unsigned char> & ) = 0;
virtual void RemoveAllPaint() = 0;
@ -448,8 +452,8 @@ public:
virtual void SetNoClipEnabled( bool bEnabled ) = 0;
virtual void GetPaintmapDataRLE( CUtlVector<unsigned int, CUtlMemory<unsigned int, int>> &mapdata ) = 0;
virtual void LoadPaintmapDataRLE( CUtlVector<unsigned int, CUtlMemory<unsigned int, int>> &mapdata ) = 0;
virtual void GetPaintmapDataRLE( CUtlVector<unsigned int> &mapdata ) = 0;
virtual void LoadPaintmapDataRLE( CUtlVector<unsigned int> &mapdata ) = 0;
virtual void SendPaintmapDataToClient( edict_t *pEdict ) = 0;
virtual float GetLatencyForChoreoSounds() = 0;
@ -578,6 +582,10 @@ public:
virtual void ServerHibernationUpdate( bool bHibernating ) = 0;
virtual bool ShouldPreferSteamAuth() = 0;
virtual bool ShouldAllowDirectConnect() = 0;
virtual bool FriendsReqdForDirectConnect() = 0;
};
//-----------------------------------------------------------------------------

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@ -95,6 +95,8 @@ enum PathTypeFilter_t
FILTER_NONE = 0, // no filtering, all search path types match
FILTER_CULLPACK = 1, // pack based search paths are culled (maps and zips)
FILTER_CULLNONPACK = 2, // non-pack based search paths are culled
FILTER_CULLLOCALIZED,
FILTER_CULLLOCALIZED_ANY,
};
// search path querying (bit flags)

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@ -24,6 +24,8 @@ public:
// This can be used to filter debug output or to catch the client or server in the act.
bool IsClient() const;
bool IsRemoteClient() const;
// for encoding m_flSimulationTime, m_flAnimTime
int GetNetworkBase( int nTick, int nEntity );
@ -79,6 +81,10 @@ private:
// Set to true in client code.
bool m_bClient;
public:
bool m_bRemoteClient;
private:
// 100 (i.e., tickcount is rounded down to this base and then the "delta" from this base is networked
int nTimestampNetworkingBase;
// 32 (entindex() % nTimestampRandomizeWindow ) is subtracted from gpGlobals->tickcount to set the networking basis, prevents
@ -106,4 +112,9 @@ inline bool CGlobalVarsBase::IsClient() const
return m_bClient;
}
inline bool CGlobalVarsBase::IsRemoteClient() const
{
return m_bRemoteClient;
}
#endif // GLOBALVARS_BASE_H

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@ -19,13 +19,22 @@ class INetMessage;
struct NetMessageCvar_t;
struct USERID_t;
enum CrossPlayPlatform_t
{
CROSSPLAYPLATFORM_UNKNOWN,
CROSSPLAYPLATFORM_PC,
CROSSPLAYPLATFORM_X360,
CROSSPLAYPLATFORM_PS3,
CROSSPLAYPLATFORM_LAST,
}
abstract_class IClient : public INetChannelHandler
{
public:
virtual ~IClient() {}
// connect client
virtual void Connect( const char * szName, int nUserID, INetChannel *pNetChannel, bool bFakePlayer, CUtlVector< NetMessageCvar_t > *pVecCvars = NULL ) = 0;
virtual void Connect( const char * szName, int nUserID, INetChannel *pNetChannel, bool bFakePlayer, CrossPlayPlatform_t platform, CUtlVector< NetMessageCvar_t > *pVecCvars = NULL ) = 0;
// set the client in a pending state waiting for a new game
virtual void Inactivate( void ) = 0;
@ -76,8 +85,6 @@ public:
virtual bool IsFakeClient( void ) const = 0;
// returns true, if client is a HLTV proxy
virtual bool IsHLTV( void ) const = 0;
// returns true, if client is a Replay proxy
virtual bool IsReplay( void ) const = 0;
// returns true, if client hears this player
virtual bool IsHearingClient(int index) const = 0;
// returns true, if client hears this player by proximity
@ -99,7 +106,7 @@ public:
virtual bool IsHumanPlayer() const = 0;
virtual int GetClientPlatform() const = 0;
virtual CrossPlayPlatform_t GetClientPlatform() const = 0;
};
#endif // ICLIENT_H