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Update CEntityInstance & remove IConnectionlessPacketHandler inheritance from INetworkGameServer (#246)
Co-authored-by: GAMMACASE <31375974+GAMMACASE@users.noreply.github.com>
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@ -49,6 +49,7 @@ public:
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virtual void OnSave() = 0;
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virtual void OnRestore() = 0;
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virtual void unk001() = 0;
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virtual int ObjectCaps() = 0;
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virtual CEntityIndex RequiredEdictIndex() = 0;
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@ -68,16 +69,17 @@ public:
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virtual void LogFieldInfo( const char* pszFieldName, const char* pszInfo ) = 0;
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virtual bool FullEdictChanged() = 0;
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virtual void unk001() = 0;
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virtual void unk101() = 0;
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virtual void unk102() = 0;
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virtual ChangeAccessorFieldPathIndex_t AddChangeAccessorPath( const CFieldPath& path ) = 0;
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virtual void AssignChangeAccessorPathIds() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_1() = 0;
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virtual ChangeAccessorFieldPathIndexInfo_t* GetChangeAccessorPathInfo_2() = 0;
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virtual void unk101() = 0;
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virtual void unk201() = 0;
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virtual void ReloadPrivateScripts() = 0;
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virtual datamap_t* GetDataDescMap() = 0;
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virtual void unk201() = 0;
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virtual void unk301() = 0;
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virtual SchemaMetaInfoHandle_t<CSchemaClassInfo> Schema_DynamicBinding() = 0;
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public:
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@ -37,7 +37,7 @@ class CCLCMsg_SplitPlayerConnect_t;
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typedef int ChallengeType_t;
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typedef int PauseGroup_t;
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abstract_class INetworkGameServer : public IConnectionlessPacketHandler
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abstract_class INetworkGameServer
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{
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public:
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virtual void Init( const GameSessionConfiguration_t &, const char * ) = 0;
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