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Update MoveType_t after 7/2/24 CS2 update

This commit is contained in:
GAMMACASE 2024-02-07 13:13:06 +03:00
parent fdc4954f22
commit 60fb2b6d76

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@ -146,7 +146,6 @@ enum MoveType_t : unsigned char
MOVETYPE_NONE = 0, // never moves
MOVETYPE_OBSOLETE, // Previously isometric movetype
MOVETYPE_WALK, // Player only - moving on the ground
MOVETYPE_STEP, // gravity, special edge handling -- monsters use this
MOVETYPE_FLY, // No gravity, but still collides with stuff
MOVETYPE_FLYGRAVITY, // flies through the air + is affected by gravity
MOVETYPE_VPHYSICS, // uses VPHYSICS for simulation