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Update MoveType_t after 7/2/24 CS2 update
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@ -146,7 +146,6 @@ enum MoveType_t : unsigned char
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MOVETYPE_NONE = 0, // never moves
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MOVETYPE_OBSOLETE, // Previously isometric movetype
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MOVETYPE_WALK, // Player only - moving on the ground
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MOVETYPE_STEP, // gravity, special edge handling -- monsters use this
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MOVETYPE_FLY, // No gravity, but still collides with stuff
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MOVETYPE_FLYGRAVITY, // flies through the air + is affected by gravity
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MOVETYPE_VPHYSICS, // uses VPHYSICS for simulation
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