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Updated more of IEngineSound.
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@ -73,15 +73,15 @@ public:
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// NOTE: setting iEntIndex to -1 will cause the sound to be emitted from the local
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// player (client-side only)
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virtual int EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
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float flVolume, float flAttenuation, int iUnknown3, int iFlags = 0, int iPitch = PITCH_NORM,
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float flVolume, float flAttenuation, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
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virtual int EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSoundEntry, unsigned int nSoundEntryHash, const char *pSample,
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float flVolume, soundlevel_t iSoundlevel, int iUnknown3, int iFlags = 0, int iPitch = PITCH_NORM,
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float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
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virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,
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float flVolume, soundlevel_t iSoundlevel, int iUnknown, int iFlags = 0, int iPitch = PITCH_NORM,
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float flVolume, soundlevel_t iSoundlevel, int nSeed, int iFlags = 0, int iPitch = PITCH_NORM,
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const Vector *pOrigin = NULL, const Vector *pDirection = NULL, CUtlVector< Vector >* pUtlVecOrigins = NULL, bool bUpdatePositions = true, float soundtime = 0.0f, int speakerentity = -1 ) = 0;
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virtual void StopSound( int iEntIndex, int iChannel, const char *pSample, unsigned int nSoundEntryHash ) = 0;
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@ -97,7 +97,7 @@ public:
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// emit an "ambient" sound that isn't spatialized
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// only available on the client, assert on server
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virtual void EmitAmbientSound( const char *pSample, float flVolume, int iPitch = PITCH_NORM, int flags = 0, float soundtime = 0.0f ) = 0;
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virtual int EmitAmbientSound( const char *pSample, float flVolume, int iPitch = PITCH_NORM, int flags = 0, float soundtime = 0.0f ) = 0;
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// virtual EntChannel_t CreateEntChannel() = 0;
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@ -107,7 +107,7 @@ public:
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// Client .dll only functions
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virtual int GetGuidForLastSoundEmitted() = 0;
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virtual bool IsSoundStillPlaying( int guid ) = 0;
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virtual void StopSoundByGuid( int guid ) = 0;
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virtual void StopSoundByGuid( int guid, bool bForceSync ) = 0;
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// Set's master volume (0.0->1.0)
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virtual void SetVolumeByGuid( int guid, float fvol ) = 0;
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