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Fix crash saving KeyValues to file on games using older SDK 2013 version (#38)
Fixes https://github.com/alliedmodders/sourcemod/issues/666 The tier1 lib will need to be recompiled for all platforms as well.
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@ -45,6 +45,30 @@ void KVStringDelete(void* pMem)
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MemAlloc_Free(pMem);
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}
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static bool BKeyValuesSystemSupportsCache()
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{
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static bool s_bSupportsCache = false;
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static bool s_bCheckedForCacheSupport = false;
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if (!s_bCheckedForCacheSupport)
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{
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// Use Sys_LoadModule to resolve actual bin name.
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CSysModule *pTier0 = Sys_LoadModule("tier0");
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if (pTier0)
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{
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#ifdef _WIN32
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s_bSupportsCache = !!GetProcAddress(reinterpret_cast<HMODULE>(pTier0), "HushAsserts");
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#elif defined(POSIX)
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s_bSupportsCache = !!dlsym(reinterpret_cast<void *>(pTier0), "HushAsserts");
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#endif
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}
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s_bCheckedForCacheSupport = true;
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}
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return s_bSupportsCache;
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}
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static const char * s_LastFileLoadingFrom = "unknown"; // just needed for error messages
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// Statics for the growable string table
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@ -766,8 +790,13 @@ bool KeyValues::SaveToFile( IBaseFileSystem *filesystem, const char *resourceNam
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return false;
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}
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bool bSupportsCache = BKeyValuesSystemSupportsCache();
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if (bSupportsCache)
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{
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KeyValuesSystem()->InvalidateCacheForFile(resourceName, pathID);
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if ( bCacheResult ) {
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}
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if ( bCacheResult && bSupportsCache ) {
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KeyValuesSystem()->AddFileKeyValuesToCache( this, resourceName, pathID );
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}
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RecursiveSaveToFile(filesystem, f, NULL, 0, sortKeys, bAllowEmptyString );
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