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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00

Correct IGameEventManager2 (Un)Serialize arg types

This commit is contained in:
GAMMACASE 2024-06-12 23:34:05 +03:00
parent 6eeeb874c4
commit 4b31db7505

View File

@ -23,6 +23,8 @@
#include "entity2/entityinstance.h"
class CMsgSource1LegacyGameEvent;
template<typename PROTO_TYPE>
class CNetMessagePB;
class CPlayerSlot;
class CBasePlayer;
class CEntityIndex;
@ -182,8 +184,8 @@ public:
virtual void FreeEvent( IGameEvent *event ) = 0;
// write/read event to/from bitbuffer
virtual bool SerializeEvent( IGameEvent *event, CMsgSource1LegacyGameEvent *ev ) = 0;
virtual IGameEvent *UnserializeEvent( const CMsgSource1LegacyGameEvent &ev ) = 0; // create new KeyValues, must be deleted
virtual bool SerializeEvent( IGameEvent *event, CNetMessagePB<CMsgSource1LegacyGameEvent> *ev ) = 0;
virtual IGameEvent *UnserializeEvent( const CNetMessagePB<CMsgSource1LegacyGameEvent> &ev ) = 0; // create new KeyValues, must be deleted
virtual int LookupEventId( const char *name ) = 0;