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Merge pull request #57 from maximsmol/fix_mac_debug_werror
sdk2013: Mac: debug: fix compilation with -Werror
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commit
46713a22a0
@ -566,8 +566,16 @@ public:
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// We're using an ancient version of GCC that can't quite handle some
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// We're using an ancient version of GCC that can't quite handle some
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// of our complicated templates properly. Use some preprocessor trickery
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// of our complicated templates properly. Use some preprocessor trickery
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// to workaround this
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// to workaround this
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#ifdef __GNUC__
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#ifndef __has_feature
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#define COMPILE_TIME_ASSERT( pred ) typedef int UNIQUE_ID[ (pred) ? 1 : -1 ]
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#define __has_feature(x) 0 // Compatibility with non-clang compilers.
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#endif
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#if __has_feature(cxx_static_assert)
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// If available use static_assert instead of weird language tricks. This
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// leads to much more readable messages when compile time assert constraints
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// are violated.
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#define COMPILE_TIME_ASSERT( pred ) static_assert( pred, "Compile time assert constraint is not true: " #pred )
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#elif defined __GNUC__
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#define COMPILE_TIME_ASSERT( pred ) typedef int UNIQUE_ID[ (pred) ? 1 : -1 ] __attribute__((unused))
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#else
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#else
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#if _MSC_VER >= 1600
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#if _MSC_VER >= 1600
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// If available use static_assert instead of weird language tricks. This
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// If available use static_assert instead of weird language tricks. This
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@ -427,7 +427,7 @@ typedef void * HINSTANCE;
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// On OSX, SIGTRAP doesn't really stop the thread cold when debugging.
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// On OSX, SIGTRAP doesn't really stop the thread cold when debugging.
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// So if being debugged, use INT3 which is precise.
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// So if being debugged, use INT3 which is precise.
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#ifdef OSX
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#ifdef OSX
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#define DebuggerBreak() if ( Plat_IsInDebugSession() ) { __asm ( "int $3" ); } else { raise(SIGTRAP); }
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#define DebuggerBreak() do { if ( Plat_IsInDebugSession() ) { __asm ( "int $3" ); } else { raise(SIGTRAP); } } while (0)
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#else
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#else
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#define DebuggerBreak() raise(SIGTRAP)
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#define DebuggerBreak() raise(SIGTRAP)
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#endif
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#endif
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@ -337,7 +337,6 @@ void CUtlBlockMemory<T,I>::Purge( int numElements )
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}
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}
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int nBlockSize = NumElementsInBlock();
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int nBlockSize = NumElementsInBlock();
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int nBlocksOld = m_nBlocks;
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int nBlocks = ( numElements + nBlockSize - 1 ) / nBlockSize;
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int nBlocks = ( numElements + nBlockSize - 1 ) / nBlockSize;
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// If the number of blocks is the same as the allocated number of blocks, we are done.
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// If the number of blocks is the same as the allocated number of blocks, we are done.
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