diff --git a/public/tier0/dbg.h b/public/tier0/dbg.h index 1e9b7225..88f880cb 100644 --- a/public/tier0/dbg.h +++ b/public/tier0/dbg.h @@ -566,8 +566,16 @@ public: // We're using an ancient version of GCC that can't quite handle some // of our complicated templates properly. Use some preprocessor trickery // to workaround this -#ifdef __GNUC__ - #define COMPILE_TIME_ASSERT( pred ) typedef int UNIQUE_ID[ (pred) ? 1 : -1 ] +#ifndef __has_feature + #define __has_feature(x) 0 // Compatibility with non-clang compilers. +#endif +#if __has_feature(cxx_static_assert) + // If available use static_assert instead of weird language tricks. This + // leads to much more readable messages when compile time assert constraints + // are violated. + #define COMPILE_TIME_ASSERT( pred ) static_assert( pred, "Compile time assert constraint is not true: " #pred ) +#elif defined __GNUC__ + #define COMPILE_TIME_ASSERT( pred ) typedef int UNIQUE_ID[ (pred) ? 1 : -1 ] __attribute__((unused)) #else #if _MSC_VER >= 1600 // If available use static_assert instead of weird language tricks. This diff --git a/public/tier0/platform.h b/public/tier0/platform.h index 64b80a8b..ec0029ef 100644 --- a/public/tier0/platform.h +++ b/public/tier0/platform.h @@ -427,7 +427,7 @@ typedef void * HINSTANCE; // On OSX, SIGTRAP doesn't really stop the thread cold when debugging. // So if being debugged, use INT3 which is precise. #ifdef OSX -#define DebuggerBreak() if ( Plat_IsInDebugSession() ) { __asm ( "int $3" ); } else { raise(SIGTRAP); } +#define DebuggerBreak() do { if ( Plat_IsInDebugSession() ) { __asm ( "int $3" ); } else { raise(SIGTRAP); } } while (0) #else #define DebuggerBreak() raise(SIGTRAP) #endif diff --git a/public/tier1/utlblockmemory.h b/public/tier1/utlblockmemory.h index 4e5998dc..510d3846 100644 --- a/public/tier1/utlblockmemory.h +++ b/public/tier1/utlblockmemory.h @@ -337,7 +337,6 @@ void CUtlBlockMemory::Purge( int numElements ) } int nBlockSize = NumElementsInBlock(); - int nBlocksOld = m_nBlocks; int nBlocks = ( numElements + nBlockSize - 1 ) / nBlockSize; // If the number of blocks is the same as the allocated number of blocks, we are done.