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Added missing new var to CTakeDamageInfo, fixing CMultiDamage.
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@ -114,6 +114,7 @@ protected:
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int m_iAmmoType; // AmmoType of the weapon used to cause this damage, if any
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int m_iDamagedOtherPlayers;
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int m_iPlayerPenetrateCount;
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float m_flUnknown;
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DECLARE_SIMPLE_DATADESC();
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};
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