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Update IVEngineServer2 after 4/30/2024 update
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@ -166,6 +166,9 @@ public:
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virtual void unk005() = 0;
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virtual void unk006() = 0;
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virtual void SetFrameTimeAmnesty( const char *amnesty, int, float frametime ) = 0;
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virtual const char *GetFrameTimeAmnesty( bool check_cvar ) = 0;
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virtual void ShowFrameTimeReport( void *, bool ) = 0;
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// Tell engine to change level ( "changelevel s1\n" or "changelevel2 s1 s2\n" )
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virtual void ChangeLevel( const char *s1, const char *s2 ) = 0;
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