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Changed return value of default implementation for IGameEventManager2::GetEventDebugID() from 0 to 42.
- This stops the engine from printing the 'GameEventListener2 callback' warning
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@ -95,7 +95,7 @@ public:
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virtual void FireGameEvent( IGameEvent *event ) = 0;
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virtual int GetEventDebugID( void )
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{
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return 0;
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return 42;
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}
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};
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