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Merge branch 'l4d2' of https://github.com/alliedmodders/hl2sdk into l4d2.
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commit
3880461208
@ -26,6 +26,7 @@ class KeyValues;
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abstract_class ITempEntsSystem : public IPredictionSystem
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abstract_class ITempEntsSystem : public IPredictionSystem
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{
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{
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public:
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public:
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virtual bool SuppressTE(IRecipientFilter& filter) = 0;
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virtual void ArmorRicochet( IRecipientFilter& filer, float delay,
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virtual void ArmorRicochet( IRecipientFilter& filer, float delay,
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const Vector* pos, const Vector* dir ) = 0;
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const Vector* pos, const Vector* dir ) = 0;
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virtual void BeamEntPoint( IRecipientFilter& filer, float delay,
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virtual void BeamEntPoint( IRecipientFilter& filer, float delay,
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