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Remove IVEngineServer::IsInternalBuild.
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@ -342,9 +342,6 @@ public:
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// even though we may not have waited enough time
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// even though we may not have waited enough time
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virtual void AllowImmediateEdictReuse( ) = 0;
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virtual void AllowImmediateEdictReuse( ) = 0;
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// Returns true if the engine is an internal build. i.e. is using the internal bugreporter.
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virtual bool IsInternalBuild( void ) = 0;
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virtual IChangeInfoAccessor *GetChangeAccessor( const edict_t *pEdict ) = 0;
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virtual IChangeInfoAccessor *GetChangeAccessor( const edict_t *pEdict ) = 0;
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// Name of most recently load .sav file
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// Name of most recently load .sav file
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