mirror of
https://github.com/alliedmodders/hl2sdk.git
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Added headers for matchmaking library [L4D2] (#66)
* Added headers for matchmaking library * Header for L4D differs from L4D2 one, despite both games using same interface name
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31
public/matchmaking/idatacenter.h
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31
public/matchmaking/idatacenter.h
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#ifndef _IDATACENTER_H_
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#define _IDATACENTER_H_
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class IDatacenter;
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#include "imatchsystem.h"
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abstract_class IDatacenterCmdBatch
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{
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public:
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virtual void AddCommand( KeyValues * ) = 0;
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virtual bool IsFinished() = 0;
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virtual int GetNumResults() = 0;
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virtual void * GetResult( int iElem ) = 0;
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virtual void Destroy() = 0;
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};
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abstract_class IDatacenter
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{
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public:
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//
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// GetStats
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// retrieves the last received datacenter stats
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//
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virtual KeyValues * GetStats() = 0;
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virtual IDatacenterCmdBatch * CreateCmdBatch() = 0;
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};
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#endif // _IDATACENTER_H_
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62
public/matchmaking/imatchasync.h
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public/matchmaking/imatchasync.h
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//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IMATCHASYNC_H
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#define IMATCHASYNC_H
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#ifdef _WIN32
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#pragma once
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#endif
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//
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// Describes possible states of an async operation
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//
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enum AsyncOperationState_t
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{
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AOS_RUNNING,
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AOS_ABORTING,
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AOS_ABORTED,
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AOS_FAILED,
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AOS_SUCCEEDED,
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};
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//
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// Interface of an async operation
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//
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abstract_class IMatchAsyncOperation
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{
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public:
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// Poll if operation has completed
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virtual bool IsFinished() = 0;
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// Operation state
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virtual AsyncOperationState_t GetState() = 0;
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// Retrieve a generic completion result for simple operations
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// that return simple results upon success,
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// results are operation-specific, may result in undefined behavior
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// if operation is still in progress.
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virtual uint64 GetResult() = 0;
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// Request operation to be aborted
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virtual void Abort() = 0;
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// Release the operation interface and all resources
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// associated with the operation. Operation callbacks
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// will not be called after Release. Operation object
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// cannot be accessed after Release.
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virtual void Release() = 0;
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};
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abstract_class IMatchAsyncOperationCallback
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{
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public:
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// Signals when operation has finished
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virtual void OnOperationFinished( IMatchAsyncOperation *pOperation ) = 0;
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};
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#endif // IMATCHASYNC_H
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259
public/matchmaking/imatchevents.h
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public/matchmaking/imatchevents.h
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//===== Copyright © 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef IMATCHEVENTS_H
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#define IMATCHEVENTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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abstract_class IMatchEventsSink
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{
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public:
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virtual void OnEvent( KeyValues *pEvent ) {}
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//
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// List of events
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//
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/*
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"OnSysStorageDevicesChanged"
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Signalled when system storage device change is detected.
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params:
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void
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"OnSysSigninChange"
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Signalled when one or more users sign out.
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params:
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string "action" - signin change event: "signin", "signout"
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int "numUsers" - how many users signed in/out (defines valid user0 - userN-1 fields)
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int "mask" - bitmask of controllers affected
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int "user%d" - controller index affected
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"OnSysXUIEvent"
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Signalled when an XUI event occurs.
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params:
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string "action" - XUI action type: "opening", "closed"
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"OnSysMuteListChanged"
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Signalled when system mute list change occurs.
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params:
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void
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"OnSysInputDevicesChanged"
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Signalled when input device disconnection is detected.
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params:
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int "mask" - bitmask of which slot's controller was disconnected [0-1]
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"OnEngineLevelLoadingStarted"
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Signalled when a level starts loading.
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params:
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string "name" - level name
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"OnEngineListenServerStarted"
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Signalled when a listen server level loads enough to accept client connections.
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params:
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void
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"OnEngineLevelLoadingTick"
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Signalled periodically while a level is loading,
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after loading started and before loading finished.
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params:
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void
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"OnEngineLevelLoadingFinished"
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Signalled when a level is finished loading.
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params:
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int "error" - whether an extended error occurred
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string "reason" - reason description
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"OnEngineClientSignonStateChange"
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Signalled when client's signon state is changing.
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params:
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int "slot" - client ss slot
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int "old" - old state
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int "new" - new state
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int "count" - count
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"OnEngineDisconnectReason"
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Signalled before a disconnect is going to occur and a reason
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for disconnect is available.
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params:
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string "reason" - reason description
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"OnEngineEndGame"
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Signalled before a disconnect is going to occur and notifies the members
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of the game that the game has reached a conclusion or a vote to end the
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game has passed and the game should terminate and return to lobby if possible.
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params:
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string "reason" - reason description
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"OnMatchPlayerMgrUpdate"
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Signalled when a player manager update occurs.
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params:
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string "update" = - update type
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"searchstarted" - search started
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"searchfinished" - search finished
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"friend" - friend details updated
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uint64 "xuid" - xuid of a player if applicable
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"OnMatchPlayerMgrReset"
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Signalled when the game needs to go into attract mode.
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params:
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string "reason" - one of the following reasons:
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"GuestSignedIn" - guest user signed in
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"GameUserSignedOut" - user involved in game has signed out
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"OnMatchServerMgrUpdate"
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Signalled when a server manager update occurs.
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params:
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string "update" = - update type
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"searchstarted" - search started
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"searchfinished" - search finished
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"server" - server details updated
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uint64 "xuid" - xuid of a server if applicable
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"OnMatchSessionUpdate"
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Signalled when a session changes.
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params:
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strings "state" = - new state of the session
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"ready" - session is completely initialized and ready
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"updated" - session settings have been updated
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"OnNetLanConnectionlessPacket"
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Signalled when a lan network packet is received.
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params:
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string "from" - netadr of sender as recorded by network layer
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subkey - packet message
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"OnProfilesChanged"
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Signalled when new number of game users are set for the game.
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params:
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int "numProfiles" - number of game users set for the game
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"OnProfileDataLoaded"
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Signalled when a user profile title data is loaded.
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params:
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int "iController" - index of controller whose title data is now loaded
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"OnProfileStorageAvailable"
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Signalled when a user profile storage device is selected.
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params:
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int "iController" - index of controller whose storage device is now selected
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"OnProfileUnavailable"
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Signalled when a user profile is detected as unavailable.
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params:
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int "iController" - index of controller whose profile was detected as unavailable
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"OnPlayerUpdated"
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Signalled when information about a player changes.
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params:
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uint64 "xuid" - XUID of the player updated
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"OnPlayerRemoved"
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Signalled when a player is removed from the game.
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params:
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uint64 "xuid" - XUID of the player removed
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"OnPlayerMachinesConnected"
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Signalled when new machines become part of the session, they will be last
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in the list of connected machines.
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params:
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int "numMachines" - number of new machines connected
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"OnPlayerActivity"
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Signalled when a player activity is detected.
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params:
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uint64 "xuid" - XUID of the player
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string "act" - type of activity:
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"voice" - player is voice chatting
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"OnMuteChanged"
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Signalled when a mute list is updated.
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params:
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void
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"OnInvite"
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Signalled when game invite event occurs.
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params:
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int "user" - controller index accepting the invite or causing invite error
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string "sessioninfo" - session info of the invite host
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string "action" = - invite action
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"accepted" - when an invite is accepted by user
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"storage" - when a storage device needs to be validated
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"error" - when an error occurs that prevents invite from being accepted
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"join" - when destructive actions or storage devices are confirmed by user
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"deny" - when invite is rejected by user
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string "error" - error description: "NotOnline", "NoMultiplayer", etc.
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ptr int "confirmed" - handler should set pointed int to 0 if confirmation is pending
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and send a "join" action OnInvite event after destructive
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actions are confirmed by user, storage devices are mounted, etc.
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*/
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};
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abstract_class IMatchEventsSubscription
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{
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public:
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virtual void Subscribe( IMatchEventsSink *pSink ) = 0;
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virtual void Unsubscribe( IMatchEventsSink *pSink ) = 0;
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virtual void BroadcastEvent( KeyValues *pEvent ) = 0;
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virtual void RegisterEventData( KeyValues *pEventData ) = 0;
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virtual KeyValues * GetEventData( char const *szEventDataKey ) = 0;
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};
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//
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// Renamer for the match events event-handler function
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// Usage:
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// class MyClass : public CMatchEventsSinkFn< MyClass >
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// {
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// public:
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// MyClass() : MatchEventsSinkFnClass( &MyClass::HandleMatchSinkEvent ) {}
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// void HandleMatchSinkEvent( KeyValues *pEvent );
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// };
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//
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template < typename TDerived >
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class CMatchEventsSinkFn : public IMatchEventsSink
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{
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protected:
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typedef TDerived DerivedClass;
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typedef void ( TDerived::*PFnDerivedHandler_t )( KeyValues *pEvent );
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typedef CMatchEventsSinkFn< TDerived > MatchEventsSinkFnClass;
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protected:
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explicit CMatchEventsSinkFn( PFnDerivedHandler_t pfn ) : m_pfnDerived( pfn ) {}
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public:
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virtual void OnEvent( KeyValues *pEvent )
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{
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( static_cast< TDerived * >( this )->*m_pfnDerived )( pEvent );
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}
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private:
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PFnDerivedHandler_t m_pfnDerived;
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};
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#endif // IMATCHEVENTS_H
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28
public/matchmaking/imatchextensions.h
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public/matchmaking/imatchextensions.h
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//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IMATCHEXTENSIONS_H
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#define IMATCHEXTENSIONS_H
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#ifdef _WIN32
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#pragma once
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#endif
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abstract_class IMatchExtensions
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{
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public:
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// Registers an extension interface
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virtual void RegisterExtensionInterface( char const *szInterfaceString, void *pvInterface ) = 0;
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// Unregisters an extension interface
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virtual void UnregisterExtensionInterface( char const *szInterfaceString, void *pvInterface ) = 0;
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// Gets a pointer to a registered extension interface
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virtual void * GetRegisteredExtensionInterface( char const *szInterfaceString ) = 0;
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};
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#endif // IMATCHEXTENSIONS_H
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102
public/matchmaking/imatchframework.h
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public/matchmaking/imatchframework.h
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//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IMATCHFRAMEWORK_H
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#define IMATCHFRAMEWORK_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IMatchFramework;
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class IMatchSession;
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#include "appframework/IAppSystem.h"
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#include "tier1/interface.h"
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#include "KeyValues.h"
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#if !defined( _X360 )
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#include "xbox/xboxstubs.h"
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#endif
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#include "inetchannel.h"
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#include "imatchasync.h"
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#include "imatchtitle.h"
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#include "imatchnetworkmsg.h"
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#include "imatchextensions.h"
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#include "imatchevents.h"
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#include "imatchsystem.h"
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#include "iplayermanager.h"
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#include "iplayer.h"
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#include "iservermanager.h"
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#include "imatchvoice.h"
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#include "isearchmanager.h"
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#include "idatacenter.h"
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abstract_class IMatchFramework : public IAppSystem
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{
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public:
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// Run frame of the matchmaking framework
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virtual void RunFrame() = 0;
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// Get matchmaking extensions
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virtual IMatchExtensions * GetMatchExtensions() = 0;
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// Get events container
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virtual IMatchEventsSubscription * GetEventsSubscription() = 0;
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// Get the matchmaking title interface
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virtual IMatchTitle * GetMatchTitle() = 0;
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// Get the match session interface of the current match framework type
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virtual IMatchSession * GetMatchSession() = 0;
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// Get the network msg encode/decode factory
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virtual IMatchNetworkMsgController * GetMatchNetworkMsgController() = 0;
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// Get the match system
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virtual IMatchSystem * GetMatchSystem() = 0;
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// Entry point to create session
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virtual void CreateSession( KeyValues *pSettings ) = 0;
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// Entry point to match into a session
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virtual void MatchSession( KeyValues *pSettings ) = 0;
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// Accept invite
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virtual void AcceptInvite( int iController ) = 0;
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// Close the session
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virtual void CloseSession() = 0;
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};
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#define IMATCHFRAMEWORK_VERSION_STRING "MATCHFRAMEWORK_001"
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abstract_class IMatchSession
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{
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public:
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// Get an internal pointer to session system-specific data
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virtual KeyValues * GetSessionSystemData() = 0;
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// Get an internal pointer to session settings
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virtual KeyValues * GetSessionSettings() = 0;
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// Update session settings, only changing keys and values need
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// to be passed and they will be updated
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virtual void UpdateSessionSettings( KeyValues *pSettings ) = 0;
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// Issue a session command
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virtual void Command( KeyValues *pCommand ) = 0;
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};
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#endif // IMATCHFRAMEWORK_H
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49
public/matchmaking/imatchnetworkmsg.h
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public/matchmaking/imatchnetworkmsg.h
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//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef IMATCHNETWORKMSG_H
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#define IMATCHNETWORKMSG_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct MM_QOS_t
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{
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int nPingMsMin; // Minimum round-trip time in ms
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int nPingMsMed; // Median round-trip time in ms
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float flBwUpKbs; // Bandwidth upstream in kilobytes/s
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float flBwDnKbs; // Bandwidth downstream in kilobytes/s
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float flLoss; // Average packet loss in percents
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};
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struct MM_GameDetails_QOS_t
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{
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void *m_pvData; // Encoded game details
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int m_numDataBytes; // Length of game details
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int m_nPing; // Average ping in ms
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};
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abstract_class IMatchNetworkMsgController
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{
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public:
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// To determine host Quality-of-Service
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virtual MM_QOS_t GetQOS() = 0;
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virtual KeyValues * GetActiveServerGameDetails( KeyValues *pRequest ) = 0;
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virtual KeyValues * UnpackGameDetailsFromQOS( MM_GameDetails_QOS_t const *pvQosReply ) = 0;
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virtual KeyValues * UnpackGameDetailsFromSteamLobby( uint64 uiLobbyID ) = 0;
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virtual void PackageGameDetailsForQOS( KeyValues *pSettings, CUtlBuffer &buf ) = 0;
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virtual KeyValues * PackageGameDetailsForReservation( KeyValues *pSettings ) = 0;
|
||||
};
|
||||
|
||||
#endif // IMATCHNETWORKMSG_H
|
28
public/matchmaking/imatchsystem.h
Normal file
28
public/matchmaking/imatchsystem.h
Normal file
@ -0,0 +1,28 @@
|
||||
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef _IMATCHSYSTEM_H_
|
||||
#define _IMATCHSYSTEM_H_
|
||||
|
||||
class IPlayerManager;
|
||||
class IGameManager;
|
||||
class IServerManager;
|
||||
class ISearchManager;
|
||||
class IMatchVoice;
|
||||
class IDatacenter;
|
||||
|
||||
class IMatchSystem
|
||||
{
|
||||
public:
|
||||
virtual ::IPlayerManager * GetPlayerManager() = 0;
|
||||
|
||||
virtual IMatchVoice * GetMatchVoice() = 0;
|
||||
|
||||
virtual IServerManager * GetUserGroupsServerManager() = 0;
|
||||
|
||||
virtual ISearchManager * CreateGameSearchManager( KeyValues *pParams ) = 0;
|
||||
|
||||
virtual IDatacenter * GetDatacenter() = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
164
public/matchmaking/imatchtitle.h
Normal file
164
public/matchmaking/imatchtitle.h
Normal file
@ -0,0 +1,164 @@
|
||||
//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef IMATCHTITLE_H
|
||||
#define IMATCHTITLE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
struct TitleDataFieldsDescription_t
|
||||
{
|
||||
enum DataType_t
|
||||
{
|
||||
DT_U8 = 8,
|
||||
DT_U16 = 16,
|
||||
DT_U32 = 32,
|
||||
DT_FLOAT = 33,
|
||||
DT_U64 = 64
|
||||
};
|
||||
|
||||
enum DataBlock_t
|
||||
{
|
||||
DB_TD1 = 0,
|
||||
DB_TD2 = 1,
|
||||
DB_TD3 = 2
|
||||
};
|
||||
|
||||
char const *m_szFieldName;
|
||||
DataBlock_t m_iTitleDataBlock;
|
||||
DataType_t m_eDataType;
|
||||
int m_numBytesOffset;
|
||||
};
|
||||
|
||||
struct TitleAchievementsDescription_t
|
||||
{
|
||||
char const *m_szAchievementName;
|
||||
int m_idAchievement;
|
||||
};
|
||||
|
||||
struct TitleAvatarAwardsDescription_t
|
||||
{
|
||||
char const *m_szAvatarAwardName;
|
||||
int m_idAvatarAward;
|
||||
};
|
||||
|
||||
abstract_class IMatchTitle
|
||||
{
|
||||
public:
|
||||
// Title ID
|
||||
virtual uint64 GetTitleID() = 0;
|
||||
|
||||
// Service ID for XLSP
|
||||
virtual uint64 GetTitleServiceID() = 0;
|
||||
|
||||
// Whether we are a single-player title or multi-player title
|
||||
virtual bool IsMultiplayer() = 0;
|
||||
|
||||
// Prepare network startup params for the title
|
||||
virtual void PrepareNetStartupParams( void *pNetStartupParams ) = 0;
|
||||
|
||||
// Get total number of players supported by the title
|
||||
virtual int GetTotalNumPlayersSupported() = 0;
|
||||
|
||||
// Get a guest player name
|
||||
virtual char const * GetGuestPlayerName( int iUserIndex ) = 0;
|
||||
|
||||
// Decipher title data fields
|
||||
virtual TitleDataFieldsDescription_t const * DescribeTitleDataStorage() = 0;
|
||||
|
||||
// Title achievements
|
||||
virtual TitleAchievementsDescription_t const * DescribeTitleAchievements() = 0;
|
||||
|
||||
// Title avatar awards
|
||||
virtual TitleAvatarAwardsDescription_t const * DescribeTitleAvatarAwards() = 0;
|
||||
|
||||
// Title leaderboards
|
||||
virtual KeyValues * DescribeTitleLeaderboard( char const *szLeaderboardView ) = 0;
|
||||
|
||||
// Sets up all necessary client-side convars and user info before
|
||||
// connecting to server
|
||||
virtual void PrepareClientForConnect( KeyValues *pSettings ) = 0;
|
||||
|
||||
// Start up a listen server with the given settings
|
||||
virtual bool StartServerMap( KeyValues *pSettings ) = 0;
|
||||
};
|
||||
|
||||
//
|
||||
// Matchmaking title settings extension interface
|
||||
//
|
||||
|
||||
abstract_class IMatchTitleGameSettingsMgr
|
||||
{
|
||||
public:
|
||||
// Extends server game details
|
||||
virtual void ExtendServerDetails( KeyValues *pDetails, KeyValues *pRequest ) = 0;
|
||||
|
||||
// Adds the essential part of game details to be broadcast
|
||||
virtual void ExtendLobbyDetailsTemplate( KeyValues *pDetails, char const *szReason, KeyValues *pFullSettings ) = 0;
|
||||
|
||||
// Extends game settings update packet for lobby transition,
|
||||
// either due to a migration or due to an endgame condition
|
||||
virtual void ExtendGameSettingsForLobbyTransition( KeyValues *pSettings, KeyValues *pSettingsUpdate, bool bEndGame ) = 0;
|
||||
|
||||
|
||||
// Rolls up game details for matches grouping
|
||||
// valid pDetails, null pRollup
|
||||
// returns a rollup representation of pDetails to be used as an indexing key
|
||||
// valid pDetails, valid pRollup (usually called second time)
|
||||
// rolls the details into the rollup, aggregates some values, when
|
||||
// the aggregate values are missing in pRollup, then this is the first
|
||||
// details entry being aggregated and would establish the first rollup
|
||||
// returns pRollup
|
||||
// null pDetails, valid pRollup
|
||||
// tries to determine if the rollup should remain even though no details
|
||||
// matched it, adjusts pRollup to represent no aggregated data
|
||||
// returns null to drop pRollup, returns pRollup to keep rollup
|
||||
virtual KeyValues * RollupGameDetails( KeyValues *pDetails, KeyValues *pRollup, KeyValues *pQuery ) = 0;
|
||||
|
||||
|
||||
// Defines session search keys for matchmaking
|
||||
virtual KeyValues * DefineSessionSearchKeys( KeyValues *pSettings ) = 0;
|
||||
|
||||
// Defines dedicated server search key
|
||||
virtual KeyValues * DefineDedicatedSearchKeys( KeyValues *pSettings ) = 0;
|
||||
|
||||
|
||||
// Initializes full game settings from potentially abbreviated game settings
|
||||
virtual void InitializeGameSettings( KeyValues *pSettings ) = 0;
|
||||
|
||||
// Extends game settings update packet before it gets merged with
|
||||
// session settings and networked to remote clients
|
||||
virtual void ExtendGameSettingsUpdateKeys( KeyValues *pSettings, KeyValues *pUpdateDeleteKeys ) = 0;
|
||||
|
||||
// Prepares system for session creation
|
||||
virtual KeyValues * PrepareForSessionCreate( KeyValues *pSettings ) = 0;
|
||||
|
||||
|
||||
// Executes the command on the session settings, this function on host
|
||||
// is allowed to modify Members/Game subkeys and has to fill in modified players KeyValues
|
||||
// When running on a remote client "ppPlayersUpdated" is NULL and players cannot
|
||||
// be modified
|
||||
virtual void ExecuteCommand( KeyValues *pCommand, KeyValues *pSessionSystemData, KeyValues *pSettings, KeyValues **ppPlayersUpdated ) = 0;
|
||||
|
||||
// Prepares the host lobby for game or adjust settings of new players who
|
||||
// join a game in progress, this function is allowed to modify
|
||||
// Members/Game subkeys and has to fill in modified players KeyValues
|
||||
virtual void PrepareLobbyForGame( KeyValues *pSettings, KeyValues **ppPlayersUpdated ) = 0;
|
||||
|
||||
// Prepares the host team lobby for game adjusting the game settings
|
||||
// this function is allowed to prepare modification package to update
|
||||
// Game subkeys.
|
||||
// Returns the update/delete package to be applied to session settings
|
||||
// and pushed to dependent two sesssion of the two teams.
|
||||
virtual KeyValues * PrepareTeamLinkForGame( KeyValues *pSettingsLocal, KeyValues *pSettingsRemote ) = 0;
|
||||
|
||||
virtual KeyValues * EndGameToLobbyUpdate( KeyValues *pSettings, KeyValues **ppSettingsUpdated, KeyValues **ppPlayersUpdated ) = 0;
|
||||
};
|
||||
|
||||
#endif // IMATCHTITLE_H
|
38
public/matchmaking/imatchvoice.h
Normal file
38
public/matchmaking/imatchvoice.h
Normal file
@ -0,0 +1,38 @@
|
||||
//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef IMATCHVOICE_H
|
||||
#define IMATCHVOICE_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
abstract_class IMatchVoice
|
||||
{
|
||||
public:
|
||||
// Whether remote player talking can be visualized / audible
|
||||
virtual bool CanPlaybackTalker( XUID xuidTalker ) = 0;
|
||||
|
||||
// Whether we are explicitly muting a remote player
|
||||
virtual bool IsTalkerMuted( XUID xuidTalker ) = 0;
|
||||
|
||||
// Whether we are muting any player on the player's machine
|
||||
virtual bool IsMachineMuted( XUID xuidPlayer ) = 0;
|
||||
|
||||
// Whether voice recording mode is currently active
|
||||
virtual bool IsVoiceRecording() = 0;
|
||||
|
||||
// Enable or disable voice recording
|
||||
virtual void SetVoiceRecording( bool bRecordingEnabled ) = 0;
|
||||
|
||||
// Enable or disable voice mute for a given talker
|
||||
virtual void MuteTalker( XUID xuidTalker, bool bMute ) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
77
public/matchmaking/iplayer.h
Normal file
77
public/matchmaking/iplayer.h
Normal file
@ -0,0 +1,77 @@
|
||||
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=====================================================================================//
|
||||
|
||||
|
||||
#ifndef _IPLAYER_H_
|
||||
#define _IPLAYER_H_
|
||||
|
||||
#include "tier1/KeyValues.h"
|
||||
|
||||
struct UserProfileData
|
||||
{
|
||||
float reputation;
|
||||
int32 difficulty;
|
||||
int32 sensitivity;
|
||||
int32 yaxis;
|
||||
int32 vibration;
|
||||
int32 color1, color2;
|
||||
int32 action_autoaim;
|
||||
int32 action_autocenter;
|
||||
int32 action_movementcontrol;
|
||||
int32 region;
|
||||
int32 achearned;
|
||||
int32 cred;
|
||||
int32 zone;
|
||||
int32 titlesplayed;
|
||||
int32 titleachearned;
|
||||
int32 titlecred;
|
||||
};
|
||||
|
||||
//Players are a wrapper or a networked player, as such they may not have all the information current, particularly when first created.
|
||||
abstract_class IPlayer
|
||||
{
|
||||
public:
|
||||
enum OnlineState_t
|
||||
{
|
||||
STATE_OFFLINE,
|
||||
STATE_NO_MULTIPLAYER,
|
||||
STATE_ONLINE,
|
||||
};
|
||||
|
||||
public:
|
||||
//Info
|
||||
virtual XUID GetXUID() = 0;
|
||||
virtual int GetPlayerIndex() = 0;
|
||||
|
||||
virtual char const * GetName() = 0;
|
||||
|
||||
virtual OnlineState_t GetOnlineState() = 0;
|
||||
};
|
||||
|
||||
abstract_class IPlayerFriend : public IPlayer
|
||||
{
|
||||
public:
|
||||
virtual wchar_t const * GetRichPresence() = 0;
|
||||
|
||||
virtual KeyValues *GetGameDetails() = 0;
|
||||
|
||||
virtual bool IsJoinable() = 0;
|
||||
virtual void Join() = 0;
|
||||
};
|
||||
|
||||
abstract_class IPlayerLocal : public IPlayer
|
||||
{
|
||||
public:
|
||||
virtual const UserProfileData& GetPlayerProfileData() = 0;
|
||||
|
||||
virtual const void * GetPlayerTitleData( int iTitleDataIndex ) = 0;
|
||||
virtual void UpdatePlayerTitleData( int iTitleDataIndex, const void *pvNewTitleData, int numBytesOffset, int numNewBytes ) = 0;
|
||||
|
||||
virtual void GetLeaderboardData( KeyValues *pLeaderboardInfo ) = 0;
|
||||
virtual void UpdateLeaderboardData( KeyValues *pLeaderboardInfo ) = 0;
|
||||
};
|
||||
|
||||
#endif
|
46
public/matchmaking/iplayermanager.h
Normal file
46
public/matchmaking/iplayermanager.h
Normal file
@ -0,0 +1,46 @@
|
||||
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
|
||||
|
||||
#ifndef _IPLAYERMANAGER_H_
|
||||
#define _IPLAYERMANAGER_H_
|
||||
|
||||
class IPlayer;
|
||||
class IPlayerFriend;
|
||||
class IPlayerLocal;
|
||||
|
||||
abstract_class IPlayerManager
|
||||
{
|
||||
public:
|
||||
//
|
||||
// EnableServersUpdate
|
||||
// controls whether friends data is being updated in the background
|
||||
//
|
||||
virtual void EnableFriendsUpdate( bool bEnable ) = 0;
|
||||
|
||||
//
|
||||
// GetLocalPlayer
|
||||
// returns a local player interface for a given controller index
|
||||
//
|
||||
virtual IPlayerLocal * GetLocalPlayer( int iController ) = 0;
|
||||
|
||||
//
|
||||
// GetNumFriends
|
||||
// returns number of friends discovered and for which data is available
|
||||
//
|
||||
virtual int GetNumFriends() = 0;
|
||||
|
||||
//
|
||||
// GetFriend
|
||||
// returns player interface to the given friend or NULL if friend not found or not available
|
||||
//
|
||||
virtual IPlayerFriend * GetFriendByIndex( int index ) = 0;
|
||||
virtual IPlayerFriend * GetFriendByXUID( XUID xuid ) = 0;
|
||||
|
||||
//
|
||||
// FindPlayer
|
||||
// returns player interface by player's XUID or NULL if player not found or not available
|
||||
//
|
||||
virtual IPlayer * FindPlayer( XUID xuid ) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
62
public/matchmaking/isearchmanager.h
Normal file
62
public/matchmaking/isearchmanager.h
Normal file
@ -0,0 +1,62 @@
|
||||
#ifndef _ISEARCHMANAGER_H_
|
||||
#define _ISEARCHMANAGER_H_
|
||||
|
||||
class IMatchSearchResult;
|
||||
class ISearchManager;
|
||||
|
||||
#include "imatchsystem.h"
|
||||
|
||||
abstract_class IMatchSearchResult
|
||||
{
|
||||
public:
|
||||
//
|
||||
// GetOnlineId
|
||||
// returns result online id to store as reference
|
||||
//
|
||||
virtual XUID GetOnlineId() = 0;
|
||||
|
||||
//
|
||||
// GetGameDetails
|
||||
// returns result game details
|
||||
//
|
||||
virtual KeyValues *GetGameDetails() = 0;
|
||||
|
||||
//
|
||||
// IsJoinable and Join
|
||||
// returns whether result is joinable and initiates join to the result
|
||||
//
|
||||
virtual bool IsJoinable() = 0;
|
||||
virtual void Join() = 0;
|
||||
};
|
||||
|
||||
abstract_class ISearchManager
|
||||
{
|
||||
public:
|
||||
//
|
||||
// EnableResultsUpdate
|
||||
// controls whether server data is being updated in the background
|
||||
//
|
||||
virtual void EnableResultsUpdate( bool bEnable, KeyValues *pSearchParams = NULL ) = 0;
|
||||
|
||||
//
|
||||
// GetNumResults
|
||||
// returns number of results discovered and for which data is available
|
||||
//
|
||||
virtual int GetNumResults() = 0;
|
||||
|
||||
//
|
||||
// GetResultByIndex / GetResultByOnlineId
|
||||
// returns result interface to the given result or NULL if result not found or not available
|
||||
//
|
||||
virtual IMatchSearchResult* GetResultByIndex( int iResultIdx ) = 0;
|
||||
virtual IMatchSearchResult* GetResultByOnlineId( XUID xuidResultOnline ) = 0;
|
||||
|
||||
//
|
||||
// Destroy
|
||||
// destroys the search manager and all its results
|
||||
//
|
||||
virtual void Destroy() = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // _ISEARCHMANAGER_H_
|
56
public/matchmaking/iservermanager.h
Normal file
56
public/matchmaking/iservermanager.h
Normal file
@ -0,0 +1,56 @@
|
||||
#ifndef _ISERVERMANAGER_H_
|
||||
#define _ISERVERMANAGER_H_
|
||||
|
||||
class IServer;
|
||||
class IServerManager;
|
||||
|
||||
#include "imatchsystem.h"
|
||||
|
||||
abstract_class IMatchServer
|
||||
{
|
||||
public:
|
||||
//
|
||||
// GetOnlineId
|
||||
// returns server online id to store as reference
|
||||
//
|
||||
virtual XUID GetOnlineId() = 0;
|
||||
|
||||
//
|
||||
// GetGameDetails
|
||||
// returns server game details
|
||||
//
|
||||
virtual KeyValues *GetGameDetails() = 0;
|
||||
|
||||
//
|
||||
// IsJoinable and Join
|
||||
// returns whether server is joinable and initiates join to the server
|
||||
//
|
||||
virtual bool IsJoinable() = 0;
|
||||
virtual void Join() = 0;
|
||||
};
|
||||
|
||||
abstract_class IServerManager
|
||||
{
|
||||
public:
|
||||
//
|
||||
// EnableServersUpdate
|
||||
// controls whether server data is being updated in the background
|
||||
//
|
||||
virtual void EnableServersUpdate( bool bEnable ) = 0;
|
||||
|
||||
//
|
||||
// GetNumServers
|
||||
// returns number of servers discovered and for which data is available
|
||||
//
|
||||
virtual int GetNumServers() = 0;
|
||||
|
||||
//
|
||||
// GetServerByIndex / GetServerByOnlineId
|
||||
// returns server interface to the given server or NULL if server not found or not available
|
||||
//
|
||||
virtual IMatchServer* GetServerByIndex( int iServerIdx ) = 0;
|
||||
virtual IMatchServer* GetServerByOnlineId( XUID xuidServerOnline ) = 0;
|
||||
};
|
||||
|
||||
|
||||
#endif // _ISERVERMANAGER_H_
|
84
public/matchmaking/l4d2/imatchext_l4d.h
Normal file
84
public/matchmaking/l4d2/imatchext_l4d.h
Normal file
@ -0,0 +1,84 @@
|
||||
//===== Copyright c 1996-2009, Valve Corporation, All rights reserved. ======//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//===========================================================================//
|
||||
|
||||
#ifndef IMATCHEXT_L4D_H
|
||||
#define IMATCHEXT_L4D_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
//
|
||||
// WARNING!! WARNING!! WARNING!! WARNING!!
|
||||
// This structure TitleData1 should remain
|
||||
// intact after we ship otherwise
|
||||
// users profiles will be busted.
|
||||
// You are allowed to add fields at the end
|
||||
// as long as structure size stays under
|
||||
// XPROFILE_SETTING_MAX_SIZE = 1000 bytes.
|
||||
// WARNING!! WARNING!! WARNING!! WARNING!!
|
||||
//
|
||||
struct TitleData1
|
||||
{
|
||||
uint64 unused;
|
||||
};
|
||||
|
||||
//
|
||||
//
|
||||
// WARNING!! WARNING!! WARNING!! WARNING!!
|
||||
// This structure TitleData2 should remain
|
||||
// intact after we ship otherwise
|
||||
// users profiles will be busted.
|
||||
// You are allowed to add fields at the end
|
||||
// as long as structure size stays under
|
||||
// XPROFILE_SETTING_MAX_SIZE = 1000 bytes.
|
||||
// WARNING!! WARNING!! WARNING!! WARNING!!
|
||||
//
|
||||
struct TitleData2
|
||||
{
|
||||
// Achievement Counters
|
||||
uint8 iCountXxx; // ACHIEVEMENT_XXX
|
||||
uint8 iCountYyy; // ACHIEVEMENT_YYY
|
||||
|
||||
// Achievement Component Bitfields
|
||||
uint8 iCompXxx; // ACHIEVEMENT_XXX
|
||||
};
|
||||
|
||||
//
|
||||
//
|
||||
// WARNING!! WARNING!! WARNING!! WARNING!!
|
||||
// This structure TitleData3 should remain
|
||||
// intact after we ship otherwise
|
||||
// users profiles will be busted.
|
||||
// You are allowed to add fields at the end
|
||||
// as long as structure size stays under
|
||||
// XPROFILE_SETTING_MAX_SIZE = 1000 bytes.
|
||||
// WARNING!! WARNING!! WARNING!! WARNING!!
|
||||
//
|
||||
struct TitleData3
|
||||
{
|
||||
uint64 unused; // unused, free for taking
|
||||
};
|
||||
|
||||
|
||||
abstract_class IMatchExtL4D
|
||||
{
|
||||
public:
|
||||
// Get server map information for the session settings
|
||||
virtual KeyValues * GetAllMissions() = 0;
|
||||
virtual KeyValues * GetAllModes() = 0;
|
||||
virtual KeyValues * GetMapInfo( KeyValues *pSettings, KeyValues **ppMissionInfo = NULL ) = 0;
|
||||
virtual KeyValues * GetMapInfoByBspName( KeyValues *pSettings, char const *szBspMapName, KeyValues **ppMissionInfo = NULL ) = 0;
|
||||
virtual KeyValues * GetGameModeInfo( char const *szGameModeName ) = 0;
|
||||
virtual KeyValues * GetRandomMission( KeyValues *pSettings, uint64 dlcMask ) = 0;
|
||||
};
|
||||
|
||||
#define IMATCHEXT_L4D_INTERFACE "IMATCHEXT_L4D_INTERFACE_001"
|
||||
|
||||
#endif // IMATCHEXT_L4D_H
|
Loading…
Reference in New Issue
Block a user