mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-03 16:13:22 +08:00
Fixed classes for latest csgo update 30/03/2018
Valve added static prop scaling and therefore they added new virtual functiongs to get the VCollide with a scale.
This commit is contained in:
parent
1bea3d3b1e
commit
1bd7589916
@ -132,6 +132,7 @@ public:
|
||||
// Gets at the various data associated with a MDL
|
||||
virtual studiohdr_t *GetStudioHdr( MDLHandle_t handle ) = 0;
|
||||
virtual studiohwdata_t *GetHardwareData( MDLHandle_t handle ) = 0;
|
||||
virtual vcollide_t *GetVCollideScaled( MDLHandle_t handle, float flScale ) = 0;
|
||||
virtual vcollide_t *GetVCollide( MDLHandle_t handle ) = 0;
|
||||
virtual unsigned char *GetAnimBlock( MDLHandle_t handle, int nBlock ) = 0;
|
||||
|
||||
|
@ -65,8 +65,10 @@ public:
|
||||
|
||||
// Returns name of model
|
||||
virtual const char *GetModelName( const model_t *model ) const = 0;
|
||||
virtual vcollide_t *GetVCollide( const model_t *model ) const = 0;
|
||||
virtual vcollide_t *GetVCollideScaled( int modelindex, float flScale ) const = 0;
|
||||
virtual vcollide_t *GetVCollideScaled( const model_t *model, float flScale ) const = 0;
|
||||
virtual vcollide_t *GetVCollide( int modelindex ) const = 0;
|
||||
virtual vcollide_t *GetVCollide( const model_t *model ) const = 0;
|
||||
virtual void GetModelBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0;
|
||||
virtual void GetModelRenderBounds( const model_t *model, Vector& mins, Vector& maxs ) const = 0;
|
||||
virtual int GetModelFrameCount( const model_t *model ) const = 0;
|
||||
|
Loading…
x
Reference in New Issue
Block a user