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hl2sdk/materialsystem/stdshaders/UnlitGeneric_EnvMapNoTexture.psh

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2014-02-28 14:08:09 -05:00
ps.1.1
;------------------------------------------------------------------------------
; Draw a texture . . woo hoo!
; t0 - texture
;
; The texture coordinates need to be defined as follows:
; tc0 - texcoords
; c2 - envmaptint
;------------------------------------------------------------------------------
tex t1 ; cube map
mul r0, v0, t1
mul r0.rgb, r0, c2