2022-11-09 23:01:01 +00:00
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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2010-07-22 01:46:14 -05:00
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#ifndef EIFACE_H
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#define EIFACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "convar.h"
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#include "icvar.h"
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#include "edict.h"
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#include "mathlib/vplane.h"
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#include "iserverentity.h"
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#include "engine/ivmodelinfo.h"
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#include "soundflags.h"
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#include "bitvec.h"
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#include "tier1/bitbuf.h"
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#include "tier1/utlmap.h"
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#include "tier1/utlstring.h"
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2023-05-04 09:48:18 +03:00
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#include "tier1/bufferstring.h"
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#include <steam/steamclientpublic.h>
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2010-07-22 01:46:14 -05:00
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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class ServerClass;
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class CGameTrace;
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typedef CGameTrace trace_t;
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struct typedescription_t;
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class CSaveRestoreData;
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struct datamap_t;
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struct studiohdr_t;
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class CBaseEntity;
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class CRestore;
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class CSave;
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class variant_t;
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struct vcollide_t;
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class IRecipientFilter;
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class CBaseEntity;
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class ITraceFilter;
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class INetChannelInfo;
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class ISpatialPartition;
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class IScratchPad3D;
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class CStandardSendProxies;
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class IAchievementMgr;
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class CGamestatsData;
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class CSteamID;
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class ISPSharedMemory;
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class CGamestatsData;
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class CEngineHltvInfo_t;
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class INetworkStringTable;
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class CResourceManifestPrerequisite;
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class CEntityLump;
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class IPVS;
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class IHLTVDirector;
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struct SpawnGroupDesc_t;
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class IClassnameForMapClassCallback;
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struct Entity2Networkable_t;
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class CCreateGameServerLoadInfo;
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class INavListener;
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class CNavData;
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struct EconItemInfo_t;
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struct EconControlPointInfo_t;
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class CEntityHandle;
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struct RenderDeviceInfo_t;
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struct RenderMultisampleType_t;
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class GameSessionConfiguration_t;
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struct StringTableDef_t;
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struct HostStateLoopModeType_t;
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class ILoopModePrerequisiteRegistry;
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struct URLArgument_t;
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struct vis_info_t;
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class IHLTVServer;
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class CCompressedResourceManifest;
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class ILoadingSpawnGroup;
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class IToolGameSimulationAPI;
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namespace google
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{
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namespace protobuf
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{
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class Message;
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}
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}
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typedef uint32 SpawnGroupHandle_t;
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typedef uint32 SwapChainHandle_t;
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2010-07-22 01:46:14 -05:00
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//-----------------------------------------------------------------------------
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// defines
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//-----------------------------------------------------------------------------
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#ifdef _WIN32
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#define DLLEXPORT __stdcall
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#else
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#define DLLEXPORT /* */
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#endif
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#define INTERFACEVERSION_VENGINESERVER "Source2EngineToServer001"
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struct bbox_t
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{
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Vector mins;
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Vector maxs;
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};
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2013-07-12 02:25:04 -04:00
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struct CPlayerSlot
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{
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CPlayerSlot( int slot )
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{
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_slot = slot;
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}
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int Get() const
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{
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return _slot;
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}
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bool operator==( const CPlayerSlot &other ) const { return other._slot == _slot; }
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bool operator!=( const CPlayerSlot &other ) const { return other._slot != _slot; }
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private:
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int _slot;
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};
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struct CEntityIndex
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{
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CEntityIndex( int index )
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{
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_index = index;
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}
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int Get() const
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{
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return _index;
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}
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int _index;
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bool operator==( const CEntityIndex &other ) const { return other._index == _index; }
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bool operator!=( const CEntityIndex &other ) const { return other._index != _index; }
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};
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2015-07-09 13:07:26 -04:00
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//-----------------------------------------------------------------------------
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// Purpose: Interface the engine exposes to the game DLL and client DLL
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//-----------------------------------------------------------------------------
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abstract_class ISource2Engine : public IAppSystem
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{
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public:
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// Is the game paused?
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virtual bool IsPaused() = 0;
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// What is the game timescale multiplied with the host_timescale?
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virtual float GetTimescale( void ) const = 0;
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virtual void *FindOrCreateWorldSession( const char *, CResourceManifestPrerequisite * ) = 0;
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virtual CEntityLump *GetEntityLumpForTemplate( const char *, bool, const char *, const char * ) = 0;
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virtual uint32 GetStatsAppID() const = 0;
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2016-12-14 16:06:00 -05:00
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virtual void *UnknownFunc1(const char *pszFilename, void *pUnknown1, void *pUnknown2, void *pUnknown3) = 0;
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virtual void UnknownFunc2() = 0;
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};
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2010-07-22 01:46:14 -05:00
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//-----------------------------------------------------------------------------
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// Purpose: Interface the engine exposes to the game DLL
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//-----------------------------------------------------------------------------
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abstract_class IVEngineServer2 : public ISource2Engine
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{
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public:
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virtual EUniverse GetSteamUniverse() const = 0;
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2023-05-18 07:43:45 +03:00
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virtual void unk001() = 0;
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virtual void unk002() = 0;
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virtual void unk003() = 0;
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virtual void unk004() = 0;
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virtual void unk005() = 0;
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2018-06-16 13:35:29 -04:00
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2010-07-22 01:46:14 -05:00
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// Tell engine to change level ( "changelevel s1\n" or "changelevel2 s1 s2\n" )
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virtual void ChangeLevel( const char *s1, const char *s2 ) = 0;
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// Ask engine whether the specified map is a valid map file (exists and has valid version number).
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virtual int IsMapValid( const char *filename ) = 0;
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// Is this a dedicated server?
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virtual bool IsDedicatedServer( void ) = 0;
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2013-07-12 02:25:04 -04:00
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// Is this an HLTV relay?
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virtual bool IsHLTVRelay( void ) = 0;
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2013-06-18 12:14:39 -04:00
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2013-07-12 02:25:04 -04:00
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// Is server only accepting local connections?
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virtual bool IsServerLocalOnly( void ) = 0;
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2010-07-22 01:46:14 -05:00
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// Add to the server/client lookup/precache table, the specified string is given a unique index
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// NOTE: The indices for PrecacheModel are 1 based
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// a 0 returned from those methods indicates the model or sound was not correctly precached
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// However, generic and decal are 0 based
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// If preload is specified, the file is loaded into the server/client's cache memory before level startup, otherwise
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// it'll only load when actually used (which can cause a disk i/o hitch if it occurs during play of a level).
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virtual int PrecacheDecal( const char *name, bool preload = false ) = 0;
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virtual bool IsDecalPrecached( const char *s ) const = 0;
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virtual int GetPrecachedDecalIndex ( const char *s ) const = 0;
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virtual void UnknownFunc3() = 0;
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virtual void UnknownFunc4() = 0;
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2010-07-22 01:46:14 -05:00
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virtual int PrecacheGeneric( const char *s, bool preload = false ) = 0;
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virtual bool IsGenericPrecached( char const *s ) const = 0;
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2010-07-22 01:46:14 -05:00
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// Returns the server assigned userid for this player. Useful for logging frags, etc.
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// returns -1 if the edict couldn't be found in the list of players.
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virtual int GetPlayerUserId( CPlayerSlot clientSlot ) = 0;
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virtual const char *GetPlayerNetworkIDString( CPlayerSlot clientSlot ) = 0;
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// Get stats info interface for a client netchannel
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virtual INetChannelInfo* GetPlayerNetInfo( CEntityIndex playerIndex ) = 0;
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virtual bool IsUserIDInUse( int userID ) = 0; // TERROR: used for transitioning
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virtual int GetLoadingProgressForUserID( int userID ) = 0; // TERROR: used for transitioning
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// Given the current PVS(or PAS) and origin, determine which players should hear/receive the message
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virtual void Message_DetermineMulticastRecipients( bool usepas, const Vector& origin, CPlayerBitVec& playerbits ) = 0;
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2010-07-22 01:46:14 -05:00
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2023-05-18 07:43:45 +03:00
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// Issue a command to the command parser as if it was typed at the server console.
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2010-07-22 01:46:14 -05:00
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virtual void ServerCommand( const char *str ) = 0;
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// Issue the specified command to the specified client (mimics that client typing the command at the console).
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virtual void ClientCommand( CEntityIndex playerIndex, const char *szFmt, ... ) FMTFUNCTION( 3, 4 ) = 0;
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2010-07-22 01:46:14 -05:00
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// Set the lightstyle to the specified value and network the change to any connected clients. Note that val must not
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// change place in memory (use MAKE_STRING) for anything that's not compiled into your mod.
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virtual void LightStyle( int style, const char *val ) = 0;
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// Print szMsg to the client console.
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virtual void ClientPrintf( CEntityIndex playerIndex, const char *szMsg ) = 0;
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2023-05-18 07:43:45 +03:00
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virtual bool IsLowViolence() = 0;
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virtual bool SetHLTVChatBan( int tvslot, bool bBanned ) = 0;
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virtual bool IsAnyClientLowViolence() = 0;
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2015-07-09 13:07:26 -04:00
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// Get the current game directory (hl2, tf2, hl1, cstrike, etc.)
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virtual void GetGameDir( CBufferString &pOut ) = 0;
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2013-05-09 10:07:30 -04:00
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// Create a bot with the given name. Player index is -1 if fake client can't be created
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virtual CEntityIndex CreateFakeClient( const char *netname ) = 0;
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2023-05-18 07:43:45 +03:00
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// Get a convar keyvalue for a specified client
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virtual const char *GetClientConVarValue( CEntityIndex clientIndex, const char *name ) = 0;
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2010-07-22 01:46:14 -05:00
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// Print a message to the server log file
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virtual void LogPrint( const char *msg ) = 0;
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virtual bool IsLogEnabled() = 0;
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2015-07-09 13:07:26 -04:00
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virtual bool IsSplitScreenPlayer( CEntityIndex ent_num ) = 0;
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virtual edict_t *GetSplitScreenPlayerAttachToEdict( CEntityIndex ent_num ) = 0;
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virtual int GetNumSplitScreenUsersAttachedToEdict( CEntityIndex ent_num ) = 0;
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virtual edict_t *GetSplitScreenPlayerForEdict( CEntityIndex ent_num, int nSlot ) = 0;
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2010-07-22 01:46:14 -05:00
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// Ret types might be all wrong for these. Haven't researched yet.
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virtual void UnloadSpawnGroup( SpawnGroupHandle_t spawnGroup, /*ESpawnGroupUnloadOption*/ int) = 0;
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virtual void SetSpawnGroupDescription( SpawnGroupHandle_t spawnGroup, const char *pszDescription ) = 0;
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virtual bool IsSpawnGroupLoaded( SpawnGroupHandle_t spawnGroup ) const = 0;
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virtual bool IsSpawnGroupLoading( SpawnGroupHandle_t spawnGroup ) const = 0;
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virtual void MakeSpawnGroupActive( SpawnGroupHandle_t spawnGroup ) = 0;
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virtual void SynchronouslySpawnGroup( SpawnGroupHandle_t spawnGroup ) = 0;
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virtual void SynchronizeAndBlockUntilLoaded( SpawnGroupHandle_t spawnGroup ) = 0;
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virtual void SetTimescale( float flTimescale ) = 0;
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2022-11-09 23:01:01 +00:00
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2015-07-09 13:07:26 -04:00
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virtual uint32 GetAppID() = 0;
|
|
|
|
|
|
|
|
|
|
// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet.
|
|
|
|
|
virtual const CSteamID *GetClientSteamID( CEntityIndex clientIndex ) = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
// Methods to set/get a gamestats data container so client & server running in same process can send combined data
|
|
|
|
|
virtual void SetGamestatsData( CGamestatsData *pGamestatsData ) = 0;
|
|
|
|
|
virtual CGamestatsData *GetGamestatsData() = 0;
|
|
|
|
|
|
|
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|
|
// Send a client command keyvalues
|
|
|
|
|
// keyvalues are deleted inside the function
|
|
|
|
|
virtual void ClientCommandKeyValues( CEntityIndex client, KeyValues *pCommand ) = 0;
|
|
|
|
|
|
|
|
|
|
// This makes the host run 1 tick per frame instead of checking the system timer to see how many ticks to run in a certain frame.
|
|
|
|
|
// i.e. it does the same thing timedemo does.
|
|
|
|
|
virtual void SetDedicatedServerBenchmarkMode( bool bBenchmarkMode ) = 0;
|
|
|
|
|
|
|
|
|
|
// Returns true if this client has been fully authenticated by Steam
|
|
|
|
|
virtual bool IsClientFullyAuthenticated( CPlayerSlot slot ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual CGlobalVars *GetServerGlobals() = 0;
|
|
|
|
|
|
|
|
|
|
// Sets a USERINFO client ConVar for a fakeclient
|
|
|
|
|
virtual void SetFakeClientConVarValue( CEntityIndex clientIndex, const char *cvar, const char *value ) = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
|
|
|
|
virtual CSharedEdictChangeInfo* GetSharedEdictChangeInfo() = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
2010-07-22 01:46:14 -05:00
|
|
|
|
virtual void SetAchievementMgr( IAchievementMgr *pAchievementMgr ) =0;
|
|
|
|
|
virtual IAchievementMgr *GetAchievementMgr() = 0;
|
|
|
|
|
|
|
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|
|
// Fill in the player info structure for the specified player index (name, model, etc.)
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual bool GetPlayerInfo( CEntityIndex ent_num, google::protobuf::Message &info ) = 0;
|
|
|
|
|
|
|
|
|
|
// Returns the XUID of the specified player. It'll be NULL if the player hasn't connected yet.
|
|
|
|
|
virtual uint64 GetClientXUID( CEntityIndex clientIndex ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual void *GetPVSForSpawnGroup( SpawnGroupHandle_t spawnGroup ) = 0;
|
|
|
|
|
virtual SpawnGroupHandle_t FindSpawnGroupByName( const char *szName ) = 0;
|
|
|
|
|
|
2010-07-22 01:46:14 -05:00
|
|
|
|
// Returns the SteamID of the game server
|
2015-09-25 18:42:54 -04:00
|
|
|
|
virtual CSteamID GetGameServerSteamID() = 0;
|
2013-02-28 11:53:06 -05:00
|
|
|
|
|
2015-09-21 14:00:00 -04:00
|
|
|
|
virtual int GetBuildVersion( void ) const = 0;
|
2013-02-28 11:53:06 -05:00
|
|
|
|
|
2013-07-12 02:25:04 -04:00
|
|
|
|
virtual bool IsClientLowViolence( CEntityIndex clientIndex ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
2023-05-18 07:43:45 +03:00
|
|
|
|
#if 0 // Don't really match the binary
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual void DisconnectClient( CEntityIndex clientIndex, /* ENetworkDisconnectionReason */ int reason ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual void GetAllSpawnGroupsWithPVS( CUtlVector<SpawnGroupHandle_t> *spawnGroups, CUtlVector<IPVS *> *pOut ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual void P2PGroupChanged() = 0;
|
2023-05-18 07:43:45 +03:00
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
virtual void unk006() = 0;
|
|
|
|
|
virtual void unk007() = 0;
|
|
|
|
|
virtual void unk008() = 0;
|
|
|
|
|
virtual void unk009() = 0;
|
|
|
|
|
virtual void unk010() = 0;
|
|
|
|
|
virtual void unk011() = 0;
|
|
|
|
|
virtual void unk012() = 0;
|
|
|
|
|
virtual void unk013() = 0;
|
|
|
|
|
|
|
|
|
|
virtual void OnKickById( const CCommandContext &context, const CCommand &cmd ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual void unk014() = 0;
|
|
|
|
|
virtual void unk015() = 0;
|
|
|
|
|
virtual void unk016() = 0;
|
|
|
|
|
virtual void unk017() = 0;
|
|
|
|
|
virtual void unk018() = 0;
|
|
|
|
|
virtual void unk019() = 0;
|
|
|
|
|
virtual void unk020() = 0;
|
|
|
|
|
virtual void unk021() = 0;
|
|
|
|
|
virtual void unk022() = 0;
|
|
|
|
|
virtual void unk023() = 0;
|
|
|
|
|
|
|
|
|
|
virtual void SetClientUpdateRate( CEntityIndex clientIndex, float flUpdateRate ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual void unk024() = 0;
|
|
|
|
|
virtual void unk025() = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
};
|
|
|
|
|
|
2013-03-03 01:00:31 -05:00
|
|
|
|
abstract_class IServerGCLobby
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
virtual bool HasLobby() const = 0;
|
|
|
|
|
virtual bool SteamIDAllowedToConnect( const CSteamID &steamId ) const = 0;
|
|
|
|
|
virtual void UpdateServerDetails( void ) = 0;
|
|
|
|
|
virtual bool ShouldHibernate() = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual bool SteamIDAllowedToP2PConnect( const CSteamID &steamId ) const = 0;
|
2015-10-01 14:33:41 -04:00
|
|
|
|
virtual bool LobbyAllowsCheats( void ) const = 0;
|
2013-03-03 01:00:31 -05:00
|
|
|
|
};
|
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
#define INTERFACEVERSION_SERVERGAMEDLL "Source2Server001"
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: These are the interfaces that the game .dll exposes to the engine
|
|
|
|
|
//-----------------------------------------------------------------------------
|
2015-07-09 13:07:26 -04:00
|
|
|
|
abstract_class ISource2Server : public IAppSystem
|
2010-07-22 01:46:14 -05:00
|
|
|
|
{
|
|
|
|
|
public:
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual bool Unknown0() const = 0;
|
|
|
|
|
|
|
|
|
|
virtual void SetGlobals( CGlobalVars *pGlobals ) = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
|
|
|
|
// Let the game .dll allocate it's own network/shared string tables
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual void GameCreateNetworkStringTables( void ) = 0;
|
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void WriteSignonMessages( const bf_write &buf ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
|
|
|
|
virtual void PreWorldUpdate( bool simulating ) = 0;
|
|
|
|
|
|
2016-04-15 08:36:18 -04:00
|
|
|
|
virtual CUtlMap<int, Entity2Networkable_t> *GetEntity2Networkables( void ) const = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
|
|
|
|
virtual void *GetEntityInfo() = 0;
|
|
|
|
|
|
|
|
|
|
// Called to apply lobby settings to a dedicated server
|
|
|
|
|
virtual void ApplyGameSettings( KeyValues *pKV ) = 0;
|
|
|
|
|
|
|
|
|
|
// The server should run physics/think on all edicts
|
|
|
|
|
// One of these bools is 'simulating'... probably
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void GameFrame( bool simulating, bool bFirstTick, bool bLastTick ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
|
|
|
|
// Returns true if the game DLL wants the server not to be made public.
|
|
|
|
|
// Used by commentary system to hide multiplayer commentary servers from the master.
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual bool ShouldHideFromMasterServer( bool bServerHasPassword ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
2010-07-22 01:46:14 -05:00
|
|
|
|
virtual void GetMatchmakingTags( char *buf, size_t bufSize ) = 0;
|
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual void ServerHibernationUpdate( bool bHibernating ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual IServerGCLobby *GetServerGCLobby() = 0;
|
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void GetMatchmakingGameData( CBufferString &buf ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
2010-07-22 01:46:14 -05:00
|
|
|
|
// return true to disconnect client due to timeout (used to do stricter timeouts when the game is sure the client isn't loading a map)
|
|
|
|
|
virtual bool ShouldTimeoutClient( int nUserID, float flTimeSinceLastReceived ) = 0;
|
2013-02-28 11:53:06 -05:00
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void PrintStatus( CEntityIndex nPlayerEntityIndex, CBufferString &output ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
|
|
|
|
virtual int GetServerGameDLLFlags( void ) const = 0;
|
|
|
|
|
|
|
|
|
|
// Get the list of cvars that require tags to show differently in the server browser
|
|
|
|
|
virtual void GetTaggedConVarList( KeyValues *pCvarTagList ) = 0;
|
|
|
|
|
|
|
|
|
|
// Give the list of datatable classes to the engine. The engine matches class names from here with
|
|
|
|
|
// edict_t::classname to figure out how to encode a class's data for networking
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual ServerClass *GetAllServerClasses( void ) = 0;
|
2017-03-15 20:48:35 -04:00
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual const char *GetActiveWorldName( void ) const = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
|
|
|
|
virtual bool IsPaused( void ) const = 0;
|
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual bool GetNavMeshData( CNavData *pNavMeshData ) = 0;
|
|
|
|
|
virtual void SetNavMeshData( const CNavData *navMeshData ) = 0;
|
|
|
|
|
virtual void RegisterNavListener( INavListener *pNavListener ) = 0;
|
|
|
|
|
virtual void UnregisterNavListener( INavListener *pNavListener ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual void *GetSpawnDebugInterface( void ) = 0;
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void *Unknown1( void ) = 0;
|
|
|
|
|
virtual IToolGameSimulationAPI *GetToolGameSimulationAPI( void ) = 0;
|
|
|
|
|
virtual void GetAnimationActivityList( CUtlVector<CUtlString> &activityList ) = 0;
|
|
|
|
|
virtual void GetAnimationEventList( CUtlVector<CUtlString> &eventList ) = 0;
|
|
|
|
|
virtual void FilterPlayerCounts( int *pInOutHumans, int *pInOutHumansSlots, int *pInOutBots ) = 0;
|
2013-05-10 19:48:17 -04:00
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
// Called after the steam API has been activated post-level startup
|
|
|
|
|
virtual void GameServerSteamAPIActivated( void ) = 0;
|
|
|
|
|
|
2015-09-25 18:42:54 -04:00
|
|
|
|
virtual void GameServerSteamAPIDeactivated( void ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void OnHostNameChanged( const char *pHostname ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual void PreFatalShutdown( void ) const = 0;
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void UpdateWhenNotInGame( float flFrameTime ) = 0;
|
2015-12-18 08:40:36 -05:00
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void GetEconItemNamesForModel( const char *pModelName, bool bExcludeItemSets, bool bExcludeIndividualItems, CUtlVector<CUtlString> &econItemNames ) = 0;
|
|
|
|
|
virtual void GetEconItemNamesForCharacter( const char *pCharacterName, bool bExcludeItemSets, bool bExcludeIndividualItems, CUtlVector<CUtlString> &econItemNames ) = 0;
|
|
|
|
|
virtual void GetEconItemsInfoForModel( const char *pModelName, const char *pEconItemName, bool bExcludeItemSets, bool bExcludeIndividualItems, bool bExcludeStockItemSet, CUtlVector<EconItemInfo_t> &econInfo ) = 0;
|
|
|
|
|
virtual void GetEconItemsInfoForCharacter( const char *pCharacterName, const char *pEconItemName, bool bExcludeItemSets, bool bExcludeIndividualItems, bool bExcludeStockItemSet, CUtlVector<EconItemInfo_t> &econInfo ) = 0;
|
2015-12-18 08:40:36 -05:00
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void GetDefaultScaleForModel( const char *pModelName, bool bCheckLoadoutScale ) = 0;
|
|
|
|
|
virtual void GetDefaultScaleForCharacter( const char *pCharacterName, bool bCheckLoadoutScale ) = 0;
|
|
|
|
|
virtual void GetDefaultControlPointAutoUpdates( const char *pParticleSystemName, CUtlVector<EconControlPointInfo_t> &autoUpdates ) = 0;
|
|
|
|
|
virtual void GetCharacterNameForModel( const char *pModelName, bool bCheckItemModifiers, CUtlString &characterName ) = 0;
|
|
|
|
|
virtual void GetModelNameForCharacter( const char *pCharacterNamel, int nIndex, CBufferString &modelName ) = 0;
|
|
|
|
|
virtual void GetCharacterList( CUtlVector<CUtlString> &characterNames ) = 0;
|
|
|
|
|
virtual void GetDefaultChoreoDirForModel( const char *pModelName, CBufferString &defaultVCDDir ) = 0;
|
2015-12-18 08:40:36 -05:00
|
|
|
|
|
|
|
|
|
virtual void *GetEconItemSystem( void ) = 0;
|
|
|
|
|
|
2023-05-14 11:15:00 -04:00
|
|
|
|
virtual void ServerConVarChanged( const char *pVarName, const char *pValue ) = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Just an interface version name for the random number interface
|
|
|
|
|
// See vstdlib/random.h for the interface definition
|
|
|
|
|
// NOTE: If you change this, also change VENGINE_CLIENT_RANDOM_INTERFACE_VERSION in cdll_int.h
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
#define VENGINE_SERVER_RANDOM_INTERFACE_VERSION "VEngineRandom001"
|
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
#define INTERFACEVERSION_SERVERGAMEENTS "Source2GameEntities001"
|
2010-07-22 01:46:14 -05:00
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: Interface to get at server entities
|
|
|
|
|
//-----------------------------------------------------------------------------
|
2015-07-09 13:07:26 -04:00
|
|
|
|
abstract_class ISource2GameEntities : public IAppSystem
|
2010-07-22 01:46:14 -05:00
|
|
|
|
{
|
|
|
|
|
public:
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual ~ISource2GameEntities() {}
|
|
|
|
|
|
2010-07-22 01:46:14 -05:00
|
|
|
|
// This sets a bit in pInfo for each edict in the list that wants to be transmitted to the
|
|
|
|
|
// client specified in pInfo.
|
|
|
|
|
//
|
|
|
|
|
// This is also where an entity can force other entities to be transmitted if it refers to them
|
|
|
|
|
// with ehandles.
|
2015-07-09 13:07:26 -04:00
|
|
|
|
virtual void CheckTransmit( CCheckTransmitInfo **pInfo, int, CBitVec<16384> &, const Entity2Networkable_t **pNetworkables,
|
|
|
|
|
const uint16 *pEntityIndicies, int nEntities ) = 0;
|
|
|
|
|
|
2010-07-22 01:46:14 -05:00
|
|
|
|
// TERROR: Perform any PVS cleanup before a full update
|
2013-07-12 02:25:04 -04:00
|
|
|
|
virtual void PrepareForFullUpdate( CEntityIndex entIndex ) = 0;
|
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
// Frees the entity attached to this edict
|
|
|
|
|
virtual void FreeContainingEntity( CEntityIndex entIndex ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual void GetWorldspaceCenter( CEntityIndex entIndex, Vector *pOut ) const = 0;
|
|
|
|
|
|
2015-01-21 09:09:41 -05:00
|
|
|
|
virtual bool ShouldClientReceiveStringTableUserData( const INetworkStringTable *pStringTable, int iIndex, const CCheckTransmitInfo *pTransmitInfo ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
|
|
|
|
virtual void ResetChangeAccessorsSerialNumbersToZero() = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
};
|
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
#define INTERFACEVERSION_SERVERCONFIG "Source2ServerConfig001"
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
abstract_class ISource2ServerConfig : public IAppSystem
|
2010-07-22 01:46:14 -05:00
|
|
|
|
{
|
|
|
|
|
public:
|
2015-07-09 13:07:26 -04:00
|
|
|
|
// Returns string describing current .dll. e.g., TeamFortress 2, Half-Life 2.
|
|
|
|
|
// Hey, it's more descriptive than just the name of the game directory
|
|
|
|
|
virtual const char *GetGameDescription( void ) = 0;
|
|
|
|
|
|
2015-08-31 14:03:42 -04:00
|
|
|
|
virtual int GetNetworkVersion( void ) = 0;
|
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
// Get the simulation interval (must be compiled with identical values into both client and game .dll for MOD!!!)
|
|
|
|
|
// Right now this is only requested at server startup time so it can't be changed on the fly, etc.
|
|
|
|
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virtual float GetTickInterval( void ) const = 0;
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2010-07-22 01:46:14 -05:00
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// Get server maxplayers and lower bound for same
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2015-08-31 14:03:42 -04:00
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virtual void GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers, bool &unknown ) const = 0;
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2015-07-09 13:07:26 -04:00
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// Returns max splitscreen slot count ( 1 == no splits, 2 for 2-player split screen )
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virtual int GetMaxSplitscreenPlayers( void ) = 0;
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// Return # of human slots, -1 if can't determine or don't care (engine will assume it's == maxplayers )
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virtual int GetMaxHumanPlayers() = 0;
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virtual bool ShouldNotifyLocalClientConnectionStateChanges() = 0;
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virtual bool AllowPlayerToTakeOverBots() = 0;
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virtual void OnClientFullyConnect( CEntityIndex index ) = 0;
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virtual void GetHostStateLoopModeInfo( HostStateLoopModeType_t, CUtlString &, KeyValues ** ) = 0;
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virtual bool AllowDedicatedServers( EUniverse universe ) const = 0;
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virtual void GetConVarPrefixesToResetToDefaults( CUtlString &prefixes ) const = 0;
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};
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2022-11-09 23:01:01 +00:00
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#define INTERFACEVERSION_SERVERGAMECLIENTS "Source2GameClients001"
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2010-07-22 01:46:14 -05:00
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2015-07-09 13:07:26 -04:00
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//-----------------------------------------------------------------------------
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// Purpose: Player / Client related functions
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//-----------------------------------------------------------------------------
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2015-09-27 19:27:30 -04:00
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abstract_class ISource2GameClients : public IAppSystem
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2015-07-09 13:07:26 -04:00
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{
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public:
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2023-05-08 20:26:12 +03:00
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virtual void OnClientConnected( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, const char *pszAddress, bool bFakePlayer ) = 0;
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2015-07-09 13:07:26 -04:00
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2023-05-08 20:26:12 +03:00
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virtual void* unk001( CPlayerSlot slot, const char *pszName, int, int, bool, int);
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2015-07-09 13:07:26 -04:00
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// Client is connected and should be put in the game
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2023-05-08 20:26:12 +03:00
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virtual void ClientPutInServer( CPlayerSlot slot, char const *pszName, int, bool /*bFakePlayer??*/ ) = 0;
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2010-07-22 01:46:14 -05:00
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// Client is going active
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// If bLoadGame is true, don't spawn the player because its state is already setup.
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2023-05-08 20:26:12 +03:00
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virtual void ClientActive( CPlayerSlot slot, bool /*bLoadGame??*/, const char */*pszName??*/, int ) = 0;
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2010-07-22 01:46:14 -05:00
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2023-05-08 20:26:12 +03:00
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virtual void ClientFullyConnect( CPlayerSlot slot ) = 0;
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2010-07-22 01:46:14 -05:00
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// Client is disconnecting from server
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2023-05-08 20:26:12 +03:00
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virtual void ClientDisconnect( CPlayerSlot slot, /* ENetworkDisconnectionReason */ int reason,
|
2015-09-27 17:05:29 -04:00
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const char *pszName, uint64 xuid, const char *pszNetworkID ) = 0;
|
2015-07-09 13:07:26 -04:00
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// Sets the client index for the client who typed the command into his/her console
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2023-05-08 20:26:12 +03:00
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// virtual void SetCommandClient( CPlayerSlot slot) = 0;
|
2010-07-22 01:46:14 -05:00
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// The client has typed a command at the console
|
2023-05-08 20:26:12 +03:00
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virtual void ClientCommand( CPlayerSlot slot, const CCommand &args ) = 0;
|
2010-07-22 01:46:14 -05:00
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// A player changed one/several replicated cvars (name etc)
|
2023-05-08 20:26:12 +03:00
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virtual void ClientSettingsChanged( CPlayerSlot slot ) = 0;
|
2010-07-22 01:46:14 -05:00
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// Determine PVS origin and set PVS for the player/viewentity
|
2023-05-08 20:26:12 +03:00
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virtual void ClientSetupVisibility( CPlayerSlot slot, vis_info_t *visinfo ) = 0;
|
2010-07-22 01:46:14 -05:00
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// A block of CUserCmds has arrived from the user, decode them and buffer for execution during player simulation
|
2023-05-08 20:26:12 +03:00
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virtual float ProcessUsercmds( CPlayerSlot slot, bf_read *buf, int numcmds, bool ignore, bool paused ) = 0;
|
2015-07-09 13:07:26 -04:00
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2023-05-08 20:26:12 +03:00
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virtual bool IsPlayerSlotOccupied( CPlayerSlot slot ) = 0;
|
2015-07-09 13:07:26 -04:00
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|
2023-05-08 20:26:12 +03:00
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virtual bool IsPlayerAlive( CPlayerSlot slot) = 0;
|
2015-07-09 13:07:26 -04:00
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|
2023-05-08 20:26:12 +03:00
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virtual int GetPlayerScore( CPlayerSlot slot ) = 0;
|
2010-07-22 01:46:14 -05:00
|
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// Get the ear position for a specified client
|
2023-05-08 20:26:12 +03:00
|
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virtual void ClientEarPosition( CPlayerSlot slot, Vector *pEarOrigin ) = 0;
|
2010-07-22 01:46:14 -05:00
|
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|
// Anything this game .dll wants to add to the bug reporter text (e.g., the entity/model under the picker crosshair)
|
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|
// can be added here
|
2023-05-08 20:26:12 +03:00
|
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|
virtual void GetBugReportInfo( CBufferString &buf ) = 0;
|
2010-07-22 01:46:14 -05:00
|
|
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|
// TERROR: A player sent a voice packet
|
2023-05-08 20:26:12 +03:00
|
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|
|
virtual void ClientVoice( CPlayerSlot slot ) = 0;
|
2010-07-22 01:46:14 -05:00
|
|
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|
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|
|
// A user has had their network id setup and validated
|
|
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|
|
virtual void NetworkIDValidated( const char *pszUserName, const char *pszNetworkID ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
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|
|
|
|
|
|
// The client has submitted a keyvalues command
|
2023-05-08 20:26:12 +03:00
|
|
|
|
virtual void ClientCommandKeyValues( CPlayerSlot slot, KeyValues *pKeyValues ) = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
2023-05-08 20:26:12 +03:00
|
|
|
|
virtual bool ClientCanPause( CPlayerSlot slot ) = 0;
|
2013-07-12 02:25:04 -04:00
|
|
|
|
|
|
|
|
|
virtual void HLTVClientFullyConnect( int index, const CSteamID &steamID ) = 0;
|
2013-03-13 23:54:54 -04:00
|
|
|
|
|
2014-04-06 17:02:48 -04:00
|
|
|
|
virtual bool CanHLTVClientConnect( int index, const CSteamID &steamID, int *pRejectReason ) = 0;
|
2015-07-09 13:07:26 -04:00
|
|
|
|
|
|
|
|
|
virtual void StartHLTVServer( CEntityIndex index ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual void SendHLTVStatusMessage( IHLTVServer *, bool, bool, const char *, int, int, int ) = 0;
|
|
|
|
|
|
|
|
|
|
virtual IHLTVDirector *GetHLTVDirector( void ) = 0;
|
2023-05-08 20:26:12 +03:00
|
|
|
|
|
|
|
|
|
virtual void unk002( CPlayerSlot slot ) = 0;
|
|
|
|
|
virtual void unk003( CPlayerSlot slot ) = 0;
|
|
|
|
|
|
|
|
|
|
// Something NetMessage related
|
|
|
|
|
virtual void unk004() = 0;
|
|
|
|
|
|
|
|
|
|
// Something pawn related
|
|
|
|
|
virtual void unk005() = 0;
|
|
|
|
|
virtual void unk006() = 0;
|
|
|
|
|
|
|
|
|
|
virtual void unk007() = 0;
|
|
|
|
|
virtual void unk008() = 0;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
};
|
|
|
|
|
|
2015-07-09 13:07:26 -04:00
|
|
|
|
typedef IVEngineServer2 IVEngineServer;
|
|
|
|
|
typedef ISource2Server IServerGameDLL;
|
|
|
|
|
typedef ISource2GameEntities IServerGameEnts;
|
|
|
|
|
typedef ISource2GameClients IServerGameClients;
|
2010-07-22 01:46:14 -05:00
|
|
|
|
|
|
|
|
|
#endif // EIFACE_H
|