mirror of
https://github.com/alliedmodders/hl2sdk.git
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181 lines
6.3 KiB
C
181 lines
6.3 KiB
C
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#ifndef ENTITYSYSTEM_H
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#define ENTITYSYSTEM_H
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#include "tier0/platform.h"
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#include "tier1/utlmemory.h"
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#include "tier1/utlvector.h"
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#include "tier1/utldict.h"
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#include "entityhandle.h"
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#include "baseentity.h"
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#include "eiface.h"
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#include "concreteentitylist.h"
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#include "entitydatainstantiator.h"
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class CEntityKeyValues;
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class IEntityResourceManifest;
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class IEntityPrecacheConfiguration;
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class IEntityResourceManifestBuilder;
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class ISpawnGroupEntityFilter;
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typedef void (*EntityResourceManifestCreationCallback_t)(struct IEntityResourceManifest*, void*);
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enum SpawnGroupEntityFilterType_t
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{
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SPAWN_GROUP_ENTITY_FILTER_FALLBACK = 0x0,
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SPAWN_GROUP_ENTITY_FILTER_MOD_SPECIFIC = 0x1,
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};
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enum ClearEntityDatabaseMode_t
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{
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CED_NORMAL = 0x0,
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CED_NETWORKEDONLY_AND_DONTCLEARSTRINGPOOL = 0x1,
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};
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enum ActivateType_t
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{
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ACTIVATE_TYPE_INITIAL_CREATION = 0x0,
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ACTIVATE_TYPE_DATAUPDATE_CREATION = 0x1,
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ACTIVATE_TYPE_ONRESTORE = 0x2,
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};
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enum DataUpdateType_t
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{
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DATA_UPDATE_CREATED = 0x0,
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DATA_UPDATE_DATATABLE_CHANGED = 0x1,
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};
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enum EntityDormancyType_t
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{
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ENTITY_NOT_DORMANT = 0x0,
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ENTITY_DORMANT = 0x1,
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ENTITY_SUSPENDED = 0x2,
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};
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struct EntityNotification_t
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{
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CEntityIdentity* m_pEntity;
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};
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struct EntityDormancyChange_t : EntityNotification_t
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{
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EntityDormancyType_t m_nPrevDormancyType;
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EntityDormancyType_t m_nNewDormancyType;
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};
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struct EntitySpawnInfo_t : EntityNotification_t
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{
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const CEntityKeyValues* m_pKeyValues;
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};
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struct EntityActivation_t : EntityNotification_t
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{
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};
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struct EntityDeletion_t : EntityNotification_t
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{
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};
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struct PostDataUpdateInfo_t : EntityNotification_t
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{
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DataUpdateType_t m_updateType;
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};
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struct CEntityPrecacheContext
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{
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const CEntityKeyValues* m_pKeyValues;
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IEntityPrecacheConfiguration* m_pConfig;
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IEntityResourceManifest* m_pManifest;
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};
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class IEntityListener
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{
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public:
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virtual void OnEntityCreated(CBaseEntity* pEntity) {};
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virtual void OnEntitySpawned(CBaseEntity* pEntity) {};
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virtual void OnEntityDeleted(CBaseEntity* pEntity) {};
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};
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struct CEntityResourceManifestLock
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{
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IEntityResourceManifestBuilder* m_pBuilder;
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matrix3x4a_t m_vSpawnGroupOffset;
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SpawnGroupHandle_t m_hSpawnGroup;
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IEntityPrecacheConfiguration* m_pConfig;
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IEntityResourceManifest* m_pManifest;
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bool m_bIsLocked;
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bool m_bPrecacheEnable;
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};
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abstract_class IEntityResourceManifestBuilder
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{
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public:
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virtual void BuildResourceManifest(EntityResourceManifestCreationCallback_t callback, void* pContext, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
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virtual void BuildResourceManifest(const char* pManifestNameOrGroupName, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
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virtual void BuildResourceManifest(SpawnGroupHandle_t hSpawnGroup, const CUtlVector<const CEntityKeyValues*, CUtlMemory<const CEntityKeyValues*, int> >* pEntityKeyValues, const char* pFilterName, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
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virtual void BuildResourceManifest(SpawnGroupHandle_t hSpawnGroup, int nEntityKeyValueCount, const CEntityKeyValues** ppEntityKeyValues, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest) = 0;
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virtual void UnknownFunc004() = 0; // Another BuildResourceManifest function in 2018, but it is quite different now
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virtual void BuildResourceManifestForEntity(uint64 unknown1, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest, uint64 unknown2) = 0;
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virtual void InvokePrecacheCallback(void* hResource /* ResourceHandle_t */, const EntitySpawnInfo_t* const info, IEntityPrecacheConfiguration* pConfig, IEntityResourceManifest* pResourceManifest, char* unk, void* callback /* SecondaryPrecacheMemberCallback_t */) = 0;
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virtual void AddRefKeyValues(const CEntityKeyValues* pKeyValues) = 0;
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virtual void ReleaseKeyValues(const CEntityKeyValues* pKeyValues) = 0;
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virtual void LockResourceManifest(bool bLock, CEntityResourceManifestLock* const context) = 0;
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};
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// Size: 0x1510 (from constructor)
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class CEntitySystem : public IEntityResourceManifestBuilder
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{
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public:
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virtual ~CEntitySystem() = 0;
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virtual void ClearEntityDatabase(ClearEntityDatabaseMode_t eMode) = 0;
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virtual void FindEntityProcedural(const char* szName, CEntityInstance* pSearchingEntity, CEntityInstance* pActivator, CEntityInstance* pCaller) = 0;
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virtual void OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent) = 0; // empty function
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virtual void OnAddEntity(CEntityInstance* pEnt, CEntityHandle handle) = 0; // empty function
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virtual void OnRemoveEntity(CEntityInstance* pEnt, CEntityHandle handle) = 0; // empty function
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virtual int GetSpawnGroupWorldId(SpawnGroupHandle_t hSpawnGroup) = 0; // returns 0
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virtual void Spawn(int nCount, const EntitySpawnInfo_t* pInfo) = 0;
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virtual void Activate(int nCount, const EntityActivation_t* pActivates, ActivateType_t activateType) = 0;
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virtual void PostDataUpdate(int nCount, const PostDataUpdateInfo_t *pInfo) = 0;
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virtual void OnSetDormant(int nCount, const EntityDormancyChange_t* pInfo, bool bNotifyAddedToPVS) = 0;
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virtual void UpdateOnRemove(int nCount, const EntityDeletion_t *pDeletion) = 0;
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public:
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CBaseEntity* GetBaseEntity(CEntityIndex entnum);
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CBaseEntity* GetBaseEntity(const CEntityHandle& hEnt);
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private:
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IEntityResourceManifest* m_pCurrentManifest;
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public:
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CConcreteEntityList m_EntityList;
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// CConcreteEntityList seems to be correct but m_CallQueue supposedly starts at offset 2664, which is... impossible?
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// Based on CEntitySystem::CEntitySystem found via string "MaxNonNetworkableEntities"
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uint8 unk2696[0xa88];
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};
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// Size: 0x1580 (from constructor)
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class CGameEntitySystem : public CEntitySystem
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{
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struct SpawnGroupEntityFilterInfo_t
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{
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ISpawnGroupEntityFilter* m_pFilter;
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SpawnGroupEntityFilterType_t m_nType;
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};
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//typedef SpawnGroupEntityFilterInfo_t CUtlMap<char const*, SpawnGroupEntityFilterInfo_t, int, bool (*)(char const* const&, char const* const&)>::ElemType_t;
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public:
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virtual ~CGameEntitySystem() = 0;
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public:
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int m_iMaxNetworkedEntIndex;
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int m_iNetworkedEntCount;
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int m_iNonNetworkedSavedEntCount;
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// int m_iNumEdicts; // This is no longer referenced in the server binary
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CUtlDict<CGameEntitySystem::SpawnGroupEntityFilterInfo_t, int> m_spawnGroupEntityFilters;
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CUtlVector<IEntityListener*, CUtlMemory<IEntityListener*, int> > m_entityListeners;
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uint8 unk5480[0x18];
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};
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#endif // ENTITYSYSTEM_H
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