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hl2sdk/public/IGameUIFuncs.h

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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IGAMEUIFUNCS_H
#define IGAMEUIFUNCS_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/keycode.h"
abstract_class IGameUIFuncs
{
public:
virtual bool IsKeyDown( char const *keyname, bool& isdown ) = 0;
virtual const char *Key_NameForKey( int keynum ) = 0;
virtual const char *Key_BindingForKey( int keynum ) = 0;
virtual vgui::KeyCode GetVGUI2KeyCodeForBind( const char *bind ) = 0;
virtual void GetVideoModes( struct vmode_s **liststart, int *count ) = 0;
virtual void SetFriendsID( uint friendsID, const char *friendsName ) = 0;
virtual void GetDesktopResolution( int &width, int &height ) = 0;
virtual int GetEngineKeyCodeForBind( const char *bind ) = 0;
virtual bool IsConnectedToVACSecureServer() = 0;
};
#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION004"
#endif // IGAMEUIFUNCS_H