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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
# ifndef PLATFORM_H
# define PLATFORM_H
# ifdef COMPILER_MSVC
# pragma once
# endif
# if defined( _X360 )
# define NO_STEAM
# define NO_VOICE
// for the 360, the ppc platform and the rtos are tightly coupled
// setup the 360 environment here !once! for much less leaf module include wackiness
// these are critical order and purposely appear *before* anything else
# define _XBOX
# include <xaudio2.h>
# include <xbdm.h>
# include <xgraphics.h>
# include <xui.h>
# include <pmcpbsetup.h>
# include <xmahardwareabstraction.h>
# undef _XBOX
# endif
# include "wchartypes.h"
# include "tier0/valve_off.h"
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# ifdef OSX
# include <malloc/malloc.h>
# else
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# include <malloc.h>
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# endif
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# include <limits.h>
# include <float.h>
# include <stdlib.h>
# include <string.h>
# ifdef COMPILER_GCC
# include <new>
# else
# include <new.h>
# endif
//-----------------------------------------------------------------------------
// Old-school defines we don't want to use moving forward
//-----------------------------------------------------------------------------
# if CROSS_PLATFORM_VERSION < 1
// feature enables
# define NEW_SOFTWARE_LIGHTING
# if !defined( _X360 )
# define SUPPORT_PACKED_STORE
# endif
# define BINK_ENABLED_FOR_X360
// Deprecating, infavor of IsX360() which will revert to IsXbox()
// after confidence of xbox 1 code flush
# define IsXbox() false
// C functions for external declarations that call the appropriate C++ methods
# ifndef EXPORT
# ifdef _WIN32
# define EXPORT _declspec( dllexport )
# else
# define EXPORT /* */
# endif
# endif
# ifdef PLATFORM_POSIX
typedef unsigned int DWORD ;
typedef unsigned short WORD ;
typedef void * HINSTANCE ;
# define _MAX_PATH PATH_MAX
# endif
# endif // CROSS_PLATFORM_VERSION < 1
//-----------------------------------------------------------------------------
// NOTE: All compiler defines are set up in the base VPC scripts
// COMPILER_MSVC, COMPILER_MSVC32, COMPILER_MSVC64, COMPILER_MSVCX360
// COMPILER_GCC
// The rationale for this is that we need COMPILER_MSVC for the pragma blocks
// #pragma once that occur at the top of all header files, therefore we can't
// place the defines for these in here.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Set up platform defines.
//-----------------------------------------------------------------------------
# ifdef _WIN32
# define IsPlatformLinux() false
# define IsPlatformPosix() false
# define IsPlatformOSX() false
# define IsPlatformPS3() false
# define IsPlatformWindows() true
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# ifndef PLATFORM_WINDOWS
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# define PLATFORM_WINDOWS 1
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# endif
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# ifndef _X360
# define IsPlatformX360() false
# define IsPlatformWindowsPC() true
# define PLATFORM_WINDOWS_PC 1
# ifdef _WIN64
# define IsPlatformWindowsPC64() true
# define IsPlatformWindowsPC32() false
# define PLATFORM_WINDOWS_PC64 1
# else
# define IsPlatformWindowsPC64() false
# define IsPlatformWindowsPC32() true
# define PLATFORM_WINDOWS_PC32 1
# endif
# else // _X360
# define IsPlatformWindowsPC() false
# define IsPlatformWindowsPC64() false
# define IsPlatformWindowsPC32() false
# define IsPlatformX360() true
# define PLATFORM_X360 1
# endif // _X360
# elif defined(POSIX)
# define IsPlatformX360() false
# define IsPlatformPS3() false
# define IsPlatformWindows() false
# define IsPlatformWindowsPC() false
# define IsPlatformWindowsPC64() false
# define IsPlatformWindowsPC32() false
# define IsPlatformPosix() true
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# ifndef PLATFORM_POSIX
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# define PLATFORM_POSIX 1
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# endif
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# if defined( LINUX )
# define IsPlatformLinux() true
# define IsPlatformOSX() false
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# ifndef PLATFORM_LINUX
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# define PLATFORM_LINUX 1
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# endif
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# elif defined ( OSX )
# define IsPlatformLinux() false
# define IsPlatformOSX() true
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# ifndef PLATFORM_OSX
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# define PLATFORM_OSX 1
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# endif
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# else
# define IsPlatformLinux() false
# define IsPlatformOSX() false
# endif
# else
# error
# endif
//-----------------------------------------------------------------------------
// Old-school defines we're going to support since much code uses them
//-----------------------------------------------------------------------------
# if CROSS_PLATFORM_VERSION < 2
# define IsLinux() IsPlatformLinux()
# define IsOSX() IsPlatformOSX()
# define IsPosix() IsPlatformPosix()
# define IsX360() IsPlatformX360()
# define IsPS3() IsPlatformPS3()
// Setup platform defines.
# ifdef COMPILER_MSVC
# define MSVC 1
# endif
# ifdef COMPILER_GCC
# define GNUC 1
# endif
# if defined( _WIN32 )
# define _WINDOWS 1
# endif
# ifdef PLATFORM_WINDOWS_PC
# define IS_WINDOWS_PC 1
# endif
# endif // CROSS_PLATFORM_VERSION < 2
//-----------------------------------------------------------------------------
// Set up platform type defines.
//-----------------------------------------------------------------------------
# ifdef PLATFORM_X360
# ifndef _CONSOLE
# define _CONSOLE
# endif
# define IsPC() false
# define IsConsole() true
# else
# define IsPC() true
# define IsConsole() false
# endif
//-----------------------------------------------------------------------------
// Set up build configuration defines.
//-----------------------------------------------------------------------------
# ifdef _CERT
# define IsCert() true
# else
# define IsCert() false
# endif
# ifdef _DEBUG
# define IsRelease() false
# define IsDebug() true
# else
# define IsRelease() true
# define IsDebug() false
# endif
# ifdef _RETAIL
# define IsRetail() true
# else
# define IsRetail() false
# endif
//-----------------------------------------------------------------------------
// Portable data types
//-----------------------------------------------------------------------------
typedef unsigned char uint8 ;
typedef signed char int8 ;
# if defined( COMPILER_MSVC )
typedef __int16 int16 ;
typedef unsigned __int16 uint16 ;
typedef __int32 int32 ;
typedef unsigned __int32 uint32 ;
typedef __int64 int64 ;
typedef unsigned __int64 uint64 ;
// intp is an integer that can accomodate a pointer
// (ie, sizeof(intp) >= sizeof(int) && sizeof(intp) >= sizeof(void *)
typedef intptr_t intp ;
typedef uintptr_t uintp ;
# if defined( COMPILER_MSVCX360 )
# ifdef __m128
# undef __m128
# endif
# define __m128 __vector4
# endif
# else // !COMPILER_MSVC
typedef short int16 ;
typedef unsigned short uint16 ;
typedef int int32 ;
typedef unsigned int uint32 ;
typedef long long int64 ;
typedef unsigned long long uint64 ;
# ifdef PLATFORM_64BITS
typedef long long intp ;
typedef unsigned long long uintp ;
# else
typedef int intp ;
typedef unsigned int uintp ;
# endif
typedef void * HWND ;
# endif // else COMPILER_MSVC
typedef float float32 ;
typedef double float64 ;
// for when we don't care about how many bits we use
typedef unsigned int uint ;
// Maximum and minimum representable values
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# if !defined(PLATFORM_OSX) && !defined(__STDC_LIMIT_MACROS)
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# ifndef INT8_MAX
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# define INT8_MAX SCHAR_MAX
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# endif
# ifndef INT16_MAX
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# define INT16_MAX SHRT_MAX
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# endif
# ifndef INT32_MAX
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# define INT32_MAX LONG_MAX
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# endif
# ifndef INT64_MAX
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# define INT64_MAX (((int64)~0) >> 1)
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# endif
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# ifndef INT8_MIN
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# define INT8_MIN SCHAR_MIN
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# endif
# ifndef INT16_MIN
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# define INT16_MIN SHRT_MIN
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# endif
# ifndef INT32_MIN
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# define INT32_MIN LONG_MIN
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# endif
# ifndef INT64_MIN
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# define INT64_MIN (((int64)1) << 63)
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# endif
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# ifndef UINT8_MAX
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# define UINT8_MAX ((uint8)~0)
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# endif
# ifndef UINT16_MAX
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# define UINT16_MAX ((uint16)~0)
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# endif
# ifndef UINT32_MAX
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# define UINT32_MAX ((uint32)~0)
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# endif
# ifndef UINT16_MAX
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# define UINT64_MAX ((uint64)~0)
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# endif
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# ifndef UINT8_MIN
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# define UINT8_MIN 0
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# endif
# ifndef UINT16_MIN
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# define UINT16_MIN 0
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# endif
# ifndef UINT32_MIN
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# define UINT32_MIN 0
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# endif
# ifndef UINT64_MIN
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# define UINT64_MIN 0
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# endif
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# endif // !PLATFORM_OSX && !__STDC_LIMIT_MACROS
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# ifndef UINT_MIN
# define UINT_MIN UINT32_MIN
# endif
# define FLOAT32_MAX FLT_MAX
# define FLOAT64_MAX DBL_MAX
# ifdef GNUC
# undef offsetof
//#define offsetof( type, var ) __builtin_offsetof( type, var )
# define offsetof(s,m) (size_t)&(((s *)0)->m)
# else
# include <stddef.h>
# undef offsetof
# define offsetof(s,m) (size_t)&(((s *)0)->m)
# endif
# define FLOAT32_MIN FLT_MIN
# define FLOAT64_MIN DBL_MIN
//-----------------------------------------------------------------------------
// Long is evil because it's treated differently by different compilers
// Preventing its use is nasty however. This #define, which should be
// turned on in individual VPC files, causes you to include tier0/valve_off.h
// before standard C + windows headers, and include tier0/valve_on.h after
// standard C + windows headers. So, there's some painful overhead to disabling long
//-----------------------------------------------------------------------------
# ifdef DISALLOW_USE_OF_LONG
# define long long_is_the_devil_stop_using_it_use_int32_or_int64
# endif
//-----------------------------------------------------------------------------
// Various compiler-specific keywords
//-----------------------------------------------------------------------------
# ifdef COMPILER_MSVC
# ifdef FORCEINLINE
# undef FORCEINLINE
# endif
# define STDCALL __stdcall
# ifndef FASTCALL
# define FASTCALL __fastcall
# endif
# define FORCEINLINE __forceinline
# define FORCEINLINE_TEMPLATE __forceinline
# define NULLTERMINATED __nullterminated
// This can be used to ensure the size of pointers to members when declaring
// a pointer type for a class that has only been forward declared
# define SINGLE_INHERITANCE __single_inheritance
# define MULTIPLE_INHERITANCE __multiple_inheritance
# define EXPLICIT explicit
# define NO_VTABLE __declspec( novtable )
// gcc doesn't allow storage specifiers on explicit template instatiation, but visual studio needs them to avoid link errors.
# define TEMPLATE_STATIC static
// Used for dll exporting and importing
# define DLL_EXPORT extern "C" __declspec( dllexport )
# define DLL_IMPORT extern "C" __declspec( dllimport )
// Can't use extern "C" when DLL exporting a class
# define DLL_CLASS_EXPORT __declspec( dllexport )
# define DLL_CLASS_IMPORT __declspec( dllimport )
// Can't use extern "C" when DLL exporting a global
# define DLL_GLOBAL_EXPORT extern __declspec( dllexport )
# define DLL_GLOBAL_IMPORT extern __declspec( dllimport )
// Pass hints to the compiler to prevent it from generating unnessecary / stupid code
// in certain situations. Several compilers other than MSVC also have an equivilent
// construct.
//
// Essentially the 'Hint' is that the condition specified is assumed to be true at
// that point in the compilation. If '0' is passed, then the compiler assumes that
// any subsequent code in the same 'basic block' is unreachable, and thus usually
// removed.
# define HINT(THE_HINT) __assume((THE_HINT))
// decls for aligning data
# define DECL_ALIGN(x) __declspec( align( x ) )
// GCC had a few areas where it didn't construct objects in the same order
// that Windows does. So when CVProfile::CVProfile() would access g_pMemAlloc,
// it would crash because the allocator wasn't initalized yet.
# define CONSTRUCT_EARLY
# define SELECTANY __declspec(selectany)
# define RESTRICT __restrict
# define RESTRICT_FUNC __declspec(restrict)
# define FMTFUNCTION( a, b )
# define NOINLINE
# if !defined( NO_THREAD_LOCAL )
# define DECL_THREAD_LOCAL __declspec(thread)
# endif
# define DISABLE_VC_WARNING( x ) __pragma(warning(disable:4310) )
# define DEFAULT_VC_WARNING( x ) __pragma(warning(default:4310) )
# elif defined ( COMPILER_GCC )
# if (CROSS_PLATFORM_VERSION >= 1) && !defined( PLATFORM_64BITS )
# define STDCALL __attribute__ ((__stdcall__))
# else
# define STDCALL
# define __stdcall __attribute__ ((__stdcall__))
# endif
# define FASTCALL
# ifdef _LINUX_DEBUGGABLE
# define FORCEINLINE
# else
# define FORCEINLINE inline
# endif
// GCC 3.4.1 has a bug in supporting forced inline of templated functions
// this macro lets us not force inlining in that case
# define FORCEINLINE_TEMPLATE inline
# define SINGLE_INHERITANCE
# define MULTIPLE_INHERITANCE
# define EXPLICIT
# define NO_VTABLE
# define NULLTERMINATED
# define TEMPLATE_STATIC
// Used for dll exporting and importing
# define DLL_EXPORT extern "C" __attribute__ ((visibility("default")))
# define DLL_IMPORT extern "C"
// Can't use extern "C" when DLL exporting a class
# define DLL_CLASS_EXPORT __attribute__ ((visibility("default")))
# define DLL_CLASS_IMPORT
// Can't use extern "C" when DLL exporting a global
# define DLL_GLOBAL_EXPORT __attribute__((visibility("default")))
# define DLL_GLOBAL_IMPORT extern
# define HINT(THE_HINT) 0
# define DECL_ALIGN(x) __attribute__( ( aligned( x ) ) )
# define CONSTRUCT_EARLY __attribute__((init_priority(101)))
# define SELECTANY __attribute__((weak))
# define RESTRICT
# define RESTRICT_FUNC
# define FMTFUNCTION( fmtargnumber, firstvarargnumber ) __attribute__ (( format( printf, fmtargnumber, firstvarargnumber )))
# define NOINLINE __attribute__ ((noinline))
# if !defined( NO_THREAD_LOCAL )
# define DECL_THREAD_LOCAL __thread
# endif
# define DISABLE_VC_WARNING( x )
# define DEFAULT_VC_WARNING( x )
# else
# define DECL_ALIGN(x) /* */
# define SELECTANY static
# endif
# if defined( GNUC )
// gnuc has the align decoration at the end
# define ALIGN4
# define ALIGN8
# define ALIGN16
# define ALIGN32
# define ALIGN128
# define ALIGN4_POST DECL_ALIGN(4)
# define ALIGN8_POST DECL_ALIGN(8)
# define ALIGN16_POST DECL_ALIGN(16)
# define ALIGN32_POST DECL_ALIGN(32)
# define ALIGN128_POST DECL_ALIGN(128)
# else
// MSVC has the align at the start of the struct
# define ALIGN4 DECL_ALIGN(4)
# define ALIGN8 DECL_ALIGN(8)
# define ALIGN16 DECL_ALIGN(16)
# define ALIGN32 DECL_ALIGN(32)
# define ALIGN128 DECL_ALIGN(128)
# define ALIGN4_POST
# define ALIGN8_POST
# define ALIGN16_POST
# define ALIGN32_POST
# define ALIGN128_POST
# endif
// This can be used to declare an abstract (interface only) class.
// Classes marked abstract should not be instantiated. If they are, and access violation will occur.
//
// Example of use:
//
// abstract_class CFoo
// {
// ...
// }
//
// MSDN __declspec(novtable) documentation: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/_langref_novtable.asp
//
// Note: NJS: This is not enabled for regular PC, due to not knowing the implications of exporting a class with no no vtable.
// It's probable that this shouldn't be an issue, but an experiment should be done to verify this.
//
# ifndef COMPILER_MSVCX360
# define abstract_class class
# else
# define abstract_class class NO_VTABLE
# endif
//-----------------------------------------------------------------------------
// Why do we need this? It would be nice to make it die die die
//-----------------------------------------------------------------------------
// Alloca defined for this platform
# if defined( COMPILER_MSVC ) && !defined( WINDED )
# if defined(_M_IX86)
# define __i386__ 1
# endif
# endif
# if defined __i386__ && !defined __linux__
# define id386 1
# else
# define id386 0
# endif // __i386__
//-----------------------------------------------------------------------------
// Disable annoying unhelpful warnings
//-----------------------------------------------------------------------------
# ifdef COMPILER_MSVC
// Remove warnings from warning level 4.
# pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed
# pragma warning(disable : 4100) // warning C4100: 'hwnd' : unreferenced formal parameter
# pragma warning(disable : 4127) // warning C4127: conditional expression is constant
# pragma warning(disable : 4512) // warning C4512: 'InFileRIFF' : assignment operator could not be generated
# pragma warning(disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable
# pragma warning(disable : 4710) // warning C4710: function 'x' not inlined
# pragma warning(disable : 4702) // warning C4702: unreachable code
# pragma warning(disable : 4505) // unreferenced local function has been removed
# pragma warning(disable : 4239) // nonstandard extension used : 'argument' ( conversion from class Vector to class Vector& )
# pragma warning(disable : 4097) // typedef-name 'BaseClass' used as synonym for class-name 'CFlexCycler::CBaseFlex'
# pragma warning(disable : 4324) // Padding was added at the end of a structure
# pragma warning(disable : 4244) // type conversion warning.
# pragma warning(disable : 4305) // truncation from 'const double ' to 'float '
# pragma warning(disable : 4786) // Disable warnings about long symbol names
# pragma warning(disable : 4250) // 'X' : inherits 'Y::Z' via dominance
# pragma warning(disable : 4201) // nonstandard extension used : nameless struct/union
# if _MSC_VER >= 1300
# pragma warning(disable : 4511) // Disable warnings about private copy constructors
# pragma warning(disable : 4121) // warning C4121: 'symbol' : alignment of a member was sensitive to packing
# pragma warning(disable : 4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc (disabled due to std headers having exception syntax)
# endif
# if _MSC_VER >= 1400
# pragma warning(disable : 4996) // functions declared deprecated
# endif
// When we port to 64 bit, we'll have to resolve the int, ptr vs size_t 32/64 bit problems...
# if !defined( COMPILER_MSVC64 )
# if ( CROSS_PLATFORM_VERSION < 1 )
# pragma warning( disable : 4267 ) // conversion from 'size_t' to 'int', possible loss of data
# pragma warning( disable : 4311 ) // pointer truncation from 'char *' to 'int'
# pragma warning( disable : 4312 ) // conversion from 'unsigned int' to 'memhandle_t' of greater size
# endif
# endif
# endif
//-----------------------------------------------------------------------------
// Stack-based allocation related helpers
//-----------------------------------------------------------------------------
# if defined( COMPILER_GCC )
# define stackalloc( _size ) alloca( ALIGN_VALUE( _size, 16 ) )
# ifdef PLATFORM_OSX
# define mallocsize( _p ) ( malloc_size( _p ) )
# else
# define mallocsize( _p ) ( malloc_usable_size( _p ) )
# endif
# elif defined ( COMPILER_MSVC )
# define stackalloc( _size ) _alloca( ALIGN_VALUE( _size, 16 ) )
# define mallocsize( _p ) ( _msize( _p ) )
# endif
# define stackfree( _p ) 0
//-----------------------------------------------------------------------------
// Used to break into the debugger
//-----------------------------------------------------------------------------
# ifdef COMPILER_MSVC64
# define DebuggerBreak() __debugbreak()
# elif COMPILER_MSVC32
# define DebuggerBreak() __asm { int 3 }
# elif COMPILER_MSVCX360
# define DebuggerBreak() DebugBreak()
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# elif COMPILER_GCC
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# if defined( PLATFORM_CYGWIN ) || defined( PLATFORM_POSIX )
# define DebuggerBreak() __asm__( "int $0x3;")
# else
# define DebuggerBreak() asm( "int3" )
# endif
# endif
//-----------------------------------------------------------------------------
// DLL export for platform utilities
//-----------------------------------------------------------------------------
# ifndef STATIC_TIER0
# ifdef TIER0_DLL_EXPORT
# define PLATFORM_INTERFACE DLL_EXPORT
# define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT
# define PLATFORM_CLASS DLL_CLASS_EXPORT
# else
# define PLATFORM_INTERFACE DLL_IMPORT
# define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT
# define PLATFORM_CLASS DLL_CLASS_IMPORT
# endif
# else // BUILD_AS_DLL
# define PLATFORM_INTERFACE extern
# define PLATFORM_OVERLOAD
# define PLATFORM_CLASS
# endif // BUILD_AS_DLL
//-----------------------------------------------------------------------------
// Returns true if debugger attached, false otherwise
//-----------------------------------------------------------------------------
# if defined( PLATFORM_WINDOWS )
PLATFORM_INTERFACE void Plat_DebugString ( const tchar * ) ;
# else
# define Plat_DebugString(s) ((void)0)
# endif
PLATFORM_INTERFACE bool Plat_IsInDebugSession ( ) ;
# define DebuggerBreakIfDebugging() if ( !Plat_IsInDebugSession() ) ; else DebuggerBreak()
//-----------------------------------------------------------------------------
// Message Box
//-----------------------------------------------------------------------------
# if defined( PLATFORM_WINDOWS_PC )
PLATFORM_INTERFACE void Plat_MessageBox ( const char * pTitle , const tchar * pMessage ) ;
# else
# define Plat_MessageBox( t, m ) ((void)0)
# endif
//-----------------------------------------------------------------------------
// Posix platform helpers
//-----------------------------------------------------------------------------
# ifdef PLATFORM_POSIX
// Visual Studio likes to put an underscore in front of anything that looks like a portable function.
# define _strupr strupr
# define _getcwd getcwd
# define _open open
# define _lseek lseek
# define _read read
# define _close close
# define _vsnprintf vsnprintf
# define _stat stat
# define _O_RDONLY O_RDONLY
# define _stricmp strcasecmp
# define _finite finite
# define _unlink unlink
# define _putenv putenv
# define _chdir chdir
# define _access access
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# define _strtoi64 strtoll
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# if !defined( _snprintf ) // some vpc's define this on the command line
# define _snprintf snprintf
# endif
# include <alloca.h>
# include <unistd.h> // get unlink
# include <errno.h>
# endif // PLATFORM_POSIX
//-----------------------------------------------------------------------------
// Generally useful platform-independent macros (move to another file?)
//-----------------------------------------------------------------------------
// need macro for constant expression
# define ALIGN_VALUE( val, alignment ) ( ( val + alignment - 1 ) & ~( alignment - 1 ) )
// Force a function call site -not- to inlined. (useful for profiling)
# define DONT_INLINE(a) (((int)(a)+1)?(a):(a))
// Marks the codepath from here until the next branch entry point as unreachable,
// and asserts if any attempt is made to execute it.
# define UNREACHABLE() { Assert(0); HINT(0); }
// In cases where no default is present or appropriate, this causes MSVC to generate
// as little code as possible, and throw an assertion in debug.
# define NO_DEFAULT default: UNREACHABLE();
// Defines MAX_PATH
# ifndef MAX_PATH
# define MAX_PATH 260
# endif
//-----------------------------------------------------------------------------
// FP exception handling
//-----------------------------------------------------------------------------
//#define CHECK_FLOAT_EXCEPTIONS 1
//#define CHECK_FPU_CONTROL_WORD_SET 1 // x360 only
# if defined( COMPILER_MSVC64 )
inline void SetupFPUControlWord ( )
{
}
# elif defined ( COMPILER_MSVC32 )
inline void SetupFPUControlWordForceExceptions ( )
{
// use local to get and store control word
uint16 tmpCtrlW ;
__asm
{
fnclex /* clear all current exceptions */
fnstcw word ptr [ tmpCtrlW ] /* get current control word */
and [ tmpCtrlW ] , 0F CC0h /* Keep infinity control + rounding control */
or [ tmpCtrlW ] , 0230 h /* set to 53-bit, mask only inexact, underflow */
fldcw word ptr [ tmpCtrlW ] /* put new control word in FPU */
}
}
# ifdef CHECK_FLOAT_EXCEPTIONS
inline void SetupFPUControlWord ( )
{
SetupFPUControlWordForceExceptions ( ) ;
}
# else
inline void SetupFPUControlWord ( )
{
// use local to get and store control word
uint16 tmpCtrlW ;
__asm
{
fnstcw word ptr [ tmpCtrlW ] /* get current control word */
and [ tmpCtrlW ] , 0F CC0h /* Keep infinity control + rounding control */
or [ tmpCtrlW ] , 023F h /* set to 53-bit, mask only inexact, underflow */
fldcw word ptr [ tmpCtrlW ] /* put new control word in FPU */
}
}
# endif
# elif defined ( COMPILER_GCC )
inline void SetupFPUControlWord ( )
{
__volatile unsigned short int __cw ;
__asm __volatile ( " fnstcw %0 " : " =m " ( __cw ) ) ;
__cw = __cw & 0x0FCC0 ; // keep infinity control, keep rounding mode
__cw = __cw | 0x023F ; // set 53-bit, no exceptions
__asm __volatile ( " fldcw %0 " : : " m " ( __cw ) ) ;
}
# elif defined( COMPILER_MSVCX360 )
# ifdef CHECK_FPU_CONTROL_WORD_SET
FORCEINLINE bool IsFPUControlWordSet ( )
{
float f = 0.996f ;
union
{
double flResult ;
int pResult [ 2 ] ;
} ;
flResult = __fctiw ( f ) ;
return ( pResult [ 1 ] = = 1 ) ;
}
# else
# define IsFPUControlWordSet() true
# endif
inline void SetupFPUControlWord ( )
{
// Set round-to-nearest in FPSCR
// (cannot assemble, must use op-code form)
__emit ( 0xFF80010C ) ; // mtfsfi 7,0
// Favour compatibility over speed (make sure the VPU set to Java-compliant mode)
// NOTE: the VPU *always* uses round-to-nearest
__vector4 a = { 0.0f , 0.0f , 0.0f , 0.0f } ;
a ; // Avoid compiler warning
__asm
{
mtvscr a ; // Clear the Vector Status & Control Register to zero
}
}
# endif // COMPILER_MSVCX360
//-----------------------------------------------------------------------------
// Purpose: Standard functions for handling endian-ness
//-----------------------------------------------------------------------------
//-------------------------------------
// Basic swaps
//-------------------------------------
template < typename T >
inline T WordSwapC ( T w )
{
uint16 temp ;
temp = ( ( * ( ( uint16 * ) & w ) & 0xff00 ) > > 8 ) ;
temp | = ( ( * ( ( uint16 * ) & w ) & 0x00ff ) < < 8 ) ;
return * ( ( T * ) & temp ) ;
}
template < typename T >
inline T DWordSwapC ( T dw )
{
uint32 temp ;
temp = * ( ( uint32 * ) & dw ) > > 24 ;
temp | = ( ( * ( ( uint32 * ) & dw ) & 0x00FF0000 ) > > 8 ) ;
temp | = ( ( * ( ( uint32 * ) & dw ) & 0x0000FF00 ) < < 8 ) ;
temp | = ( ( * ( ( uint32 * ) & dw ) & 0x000000FF ) < < 24 ) ;
return * ( ( T * ) & temp ) ;
}
//-------------------------------------
// Fast swaps
//-------------------------------------
# if defined( COMPILER_MSVCX360 )
# define WordSwap WordSwap360Intr
# define DWordSwap DWordSwap360Intr
template < typename T >
inline T WordSwap360Intr ( T w )
{
T output ;
__storeshortbytereverse ( w , 0 , & output ) ;
return output ;
}
template < typename T >
inline T DWordSwap360Intr ( T dw )
{
T output ;
__storewordbytereverse ( dw , 0 , & output ) ;
return output ;
}
# elif defined( COMPILER_MSVC32 )
# define WordSwap WordSwapAsm
# define DWordSwap DWordSwapAsm
# pragma warning(push)
# pragma warning (disable:4035) // no return value
template < typename T >
inline T WordSwapAsm ( T w )
{
__asm
{
mov ax , w
xchg al , ah
}
}
template < typename T >
inline T DWordSwapAsm ( T dw )
{
__asm
{
mov eax , dw
bswap eax
}
}
# pragma warning(pop)
# else
# define WordSwap WordSwapC
# define DWordSwap DWordSwapC
# endif
//-------------------------------------
// The typically used methods.
//-------------------------------------
# if defined( _SGI_SOURCE ) || defined( PLATFORM_X360 )
# define PLAT_BIG_ENDIAN 1
# else
# define PLAT_LITTLE_ENDIAN 1
# endif
// If a swapped float passes through the fpu, the bytes may get changed.
// Prevent this by swapping floats as DWORDs.
# define SafeSwapFloat( pOut, pIn ) (*((uint*)pOut) = DWordSwap( *((uint*)pIn) ))
# if defined(PLAT_LITTLE_ENDIAN)
# define BigShort( val ) WordSwap( val )
# define BigWord( val ) WordSwap( val )
# define BigLong( val ) DWordSwap( val )
# define BigDWord( val ) DWordSwap( val )
# define LittleShort( val ) ( val )
# define LittleWord( val ) ( val )
# define LittleLong( val ) ( val )
# define LittleDWord( val ) ( val )
# define SwapShort( val ) BigShort( val )
# define SwapWord( val ) BigWord( val )
# define SwapLong( val ) BigLong( val )
# define SwapDWord( val ) BigDWord( val )
// Pass floats by pointer for swapping to avoid truncation in the fpu
# define BigFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn )
# define LittleFloat( pOut, pIn ) ( *pOut = *pIn )
# define SwapFloat( pOut, pIn ) BigFloat( pOut, pIn )
# elif defined(PLAT_BIG_ENDIAN)
# define BigShort( val ) ( val )
# define BigWord( val ) ( val )
# define BigLong( val ) ( val )
# define BigDWord( val ) ( val )
# define LittleShort( val ) WordSwap( val )
# define LittleWord( val ) WordSwap( val )
# define LittleLong( val ) DWordSwap( val )
# define LittleDWord( val ) DWordSwap( val )
# define SwapShort( val ) LittleShort( val )
# define SwapWord( val ) LittleWord( val )
# define SwapLong( val ) LittleLong( val )
# define SwapDWord( val ) LittleDWord( val )
// Pass floats by pointer for swapping to avoid truncation in the fpu
# define BigFloat( pOut, pIn ) ( *pOut = *pIn )
# define LittleFloat( pOut, pIn ) SafeSwapFloat( pOut, pIn )
# define SwapFloat( pOut, pIn ) LittleFloat( pOut, pIn )
# else
// @Note (toml 05-02-02): this technique expects the compiler to
// optimize the expression and eliminate the other path. On any new
// platform/compiler this should be tested.
inline short BigShort ( short val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? WordSwap ( val ) : val ; }
inline uint16 BigWord ( uint16 val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? WordSwap ( val ) : val ; }
inline long BigLong ( long val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? DWordSwap ( val ) : val ; }
inline uint32 BigDWord ( uint32 val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? DWordSwap ( val ) : val ; }
inline short LittleShort ( short val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? val : WordSwap ( val ) ; }
inline uint16 LittleWord ( uint16 val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? val : WordSwap ( val ) ; }
inline long LittleLong ( long val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? val : DWordSwap ( val ) ; }
inline uint32 LittleDWord ( uint32 val ) { int test = 1 ; return ( * ( char * ) & test = = 1 ) ? val : DWordSwap ( val ) ; }
inline short SwapShort ( short val ) { return WordSwap ( val ) ; }
inline uint16 SwapWord ( uint16 val ) { return WordSwap ( val ) ; }
inline long SwapLong ( long val ) { return DWordSwap ( val ) ; }
inline uint32 SwapDWord ( uint32 val ) { return DWordSwap ( val ) ; }
// Pass floats by pointer for swapping to avoid truncation in the fpu
inline void BigFloat ( float * pOut , const float * pIn ) { int test = 1 ; ( * ( char * ) & test = = 1 ) ? SafeSwapFloat ( pOut , pIn ) : ( * pOut = * pIn ) ; }
inline void LittleFloat ( float * pOut , const float * pIn ) { int test = 1 ; ( * ( char * ) & test = = 1 ) ? ( * pOut = * pIn ) : SafeSwapFloat ( pOut , pIn ) ; }
inline void SwapFloat ( float * pOut , const float * pIn ) { SafeSwapFloat ( pOut , pIn ) ; }
# endif
# if COMPILER_MSVCX360
inline uint32 LoadLittleDWord ( uint32 * base , unsigned int dwordIndex )
{
return __loadwordbytereverse ( dwordIndex < < 2 , base ) ;
}
inline void StoreLittleDWord ( uint32 * base , unsigned int dwordIndex , uint32 dword )
{
__storewordbytereverse ( dword , dwordIndex < < 2 , base ) ;
}
inline uint64 LoadLittleInt64 ( uint64 * base , unsigned int nWordIndex )
{
return __loaddoublewordbytereverse ( nWordIndex < < 2 , base ) ;
}
inline void StoreLittleInt64 ( uint64 * base , unsigned int nWordIndex , uint64 nWord )
{
__storedoublewordbytereverse ( nWord , nWordIndex < < 2 , base ) ;
}
# else
inline uint32 LoadLittleDWord ( uint32 * base , unsigned int dwordIndex )
{
return LittleDWord ( base [ dwordIndex ] ) ;
}
inline void StoreLittleDWord ( uint32 * base , unsigned int dwordIndex , uint32 dword )
{
base [ dwordIndex ] = LittleDWord ( dword ) ;
}
# endif
// When in benchmark mode, the timer returns a simple incremented value each time you call it.
//
// It should not be changed after startup unless you really know what you're doing. The only place
// that should do this is the benchmark code itself so it can output a legit duration.
PLATFORM_INTERFACE void Plat_SetBenchmarkMode ( bool bBenchmarkMode ) ;
PLATFORM_INTERFACE bool Plat_IsInBenchmarkMode ( ) ;
PLATFORM_INTERFACE double Plat_FloatTime ( ) ; // Returns time in seconds since the module was loaded.
PLATFORM_INTERFACE uint32 Plat_MSTime ( ) ; // Time in milliseconds.
PLATFORM_INTERFACE uint64 Plat_GetClockStart ( ) ; // Snapshot of the clock when app started.
// Get the local calendar time.
// Same as time() followed by localtime(), but non-crash-prone and threadsafe.
PLATFORM_INTERFACE void Plat_GetLocalTime ( struct tm * pNow ) ;
// Convert a time_t (specified in nTime - seconds since Jan 1, 1970 UTC) to a local calendar time in a threadsafe and non-crash-prone way.
PLATFORM_INTERFACE void Plat_ConvertToLocalTime ( uint64 nTime , struct tm * pNow ) ;
// Get a time string (same as ascstring, but threadsafe).
PLATFORM_INTERFACE void Plat_GetTimeString ( struct tm * pTime , char * pOut , int nMaxBytes ) ;
// converts a time_t to a struct tm without the local time conversion of ConvertToLocalTime
PLATFORM_INTERFACE void Plat_gmtime ( uint64 nTime , struct tm * pTime ) ;
// Get the process' executable filename.
PLATFORM_INTERFACE void Plat_GetModuleFilename ( char * pOut , int nMaxBytes ) ;
PLATFORM_INTERFACE void Plat_ExitProcess ( int nCode ) ;
// b/w compatibility
# define Sys_FloatTime Plat_FloatTime
// Protect against bad auto operator=
# define DISALLOW_OPERATOR_EQUAL( _classname ) \
private : \
_classname & operator = ( const _classname & ) ; \
public :
// Define a reasonable operator=
# define IMPLEMENT_OPERATOR_EQUAL( _classname ) \
public : \
_classname & operator = ( const _classname & src ) \
{ \
memcpy ( this , & src , sizeof ( _classname ) ) ; \
return * this ; \
}
// Processor Information:
struct CPUInformation
{
int m_Size ; // Size of this structure, for forward compatability.
bool m_bRDTSC : 1 , // Is RDTSC supported?
m_bCMOV : 1 , // Is CMOV supported?
m_bFCMOV : 1 , // Is FCMOV supported?
m_bSSE : 1 , // Is SSE supported?
m_bSSE2 : 1 , // Is SSE2 Supported?
m_b3DNow : 1 , // Is 3DNow! Supported?
m_bMMX : 1 , // Is MMX supported?
m_bHT : 1 ; // Is HyperThreading supported?
uint8 m_nLogicalProcessors ; // Number op logical processors.
uint8 m_nPhysicalProcessors ; // Number of physical processors
bool m_bSSE3 : 1 ,
m_bSSSE3 : 1 ,
m_bSSE4a : 1 ,
m_bSSE41 : 1 ,
m_bSSE42 : 1 ;
int64 m_Speed ; // In cycles per second.
tchar * m_szProcessorID ; // Processor vendor Identification.
CPUInformation ( ) : m_Size ( 0 ) { }
} ;
2012-05-29 20:11:05 -05:00
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wunknown-pragmas"
# pragma clang diagnostic ignored "-Wreturn-type-c-linkage"
# endif
2010-07-22 01:46:14 -05:00
PLATFORM_INTERFACE const CPUInformation & GetCPUInformation ( ) ;
2012-05-29 20:11:05 -05:00
# ifdef __clang__
# pragma clang diagnostic pop
# endif
2010-07-22 01:46:14 -05:00
PLATFORM_INTERFACE void GetCurrentDate ( int * pDay , int * pMonth , int * pYear ) ;
PLATFORM_INTERFACE void GetCurrentDayOfTheWeek ( int * pDay ) ; // 0 = Sunday
PLATFORM_INTERFACE void GetCurrentDayOfTheYear ( int * pDay ) ; // 0 = Jan 1
// ---------------------------------------------------------------------------------- //
// Performance Monitoring Events - L2 stats etc...
// ---------------------------------------------------------------------------------- //
PLATFORM_INTERFACE void InitPME ( ) ;
PLATFORM_INTERFACE void ShutdownPME ( ) ;
//-----------------------------------------------------------------------------
// Security related functions
//-----------------------------------------------------------------------------
// Ensure that the hardware key's drivers have been installed.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyDriver ( ) ;
// Ok, so this isn't a very secure way to verify the hardware key for now. It
// is primarially depending on the fact that all the binaries have been wrapped
// with the secure wrapper provided by the hardware keys vendor.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKey ( ) ;
// The same as above, but notifies user with a message box when the key isn't in
// and gives him an opportunity to correct the situation.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyPrompt ( ) ;
// Can be called in real time, doesn't perform the verify every frame. Mainly just
// here to allow the game to drop out quickly when the key is removed, rather than
// allowing the wrapper to pop up it's own blocking dialog, which the engine doesn't
// like much.
PLATFORM_INTERFACE bool Plat_FastVerifyHardwareKey ( ) ;
//-----------------------------------------------------------------------------
// Just logs file and line to simple.log
//-----------------------------------------------------------------------------
PLATFORM_INTERFACE void * Plat_SimpleLog ( const tchar * file , int line ) ;
# if _X360
# define Plat_FastMemset XMemSet
# define Plat_FastMemcpy XMemCpy
# else
# define Plat_FastMemset memset
# define Plat_FastMemcpy memcpy
# endif
//-----------------------------------------------------------------------------
// Returns true if running on a 64 bit (windows) OS
//-----------------------------------------------------------------------------
PLATFORM_INTERFACE bool Is64BitOS ( ) ;
//-----------------------------------------------------------------------------
// XBOX Components valid in PC compilation space
//-----------------------------------------------------------------------------
# define XBOX_DVD_SECTORSIZE 2048
# define XBOX_DVD_ECC_SIZE 32768 // driver reads in quantum ECC blocks
# define XBOX_HDD_SECTORSIZE 512
// Custom windows messages for Xbox input
# define WM_XREMOTECOMMAND (WM_USER + 100)
# define WM_XCONTROLLER_KEY (WM_USER + 101)
# define WM_SYS_UI (WM_USER + 102)
# define WM_SYS_SIGNINCHANGED (WM_USER + 103)
# define WM_SYS_STORAGEDEVICESCHANGED (WM_USER + 104)
# define WM_SYS_PROFILESETTINGCHANGED (WM_USER + 105)
# define WM_SYS_MUTELISTCHANGED (WM_USER + 106)
# define WM_SYS_INPUTDEVICESCHANGED (WM_USER + 107)
# define WM_SYS_INPUTDEVICECONFIGCHANGED (WM_USER + 108)
# define WM_LIVE_CONNECTIONCHANGED (WM_USER + 109)
# define WM_LIVE_INVITE_ACCEPTED (WM_USER + 110)
# define WM_LIVE_LINK_STATE_CHANGED (WM_USER + 111)
# define WM_LIVE_CONTENT_INSTALLED (WM_USER + 112)
# define WM_LIVE_MEMBERSHIP_PURCHASED (WM_USER + 113)
# define WM_LIVE_VOICECHAT_AWAY (WM_USER + 114)
# define WM_LIVE_PRESENCE_CHANGED (WM_USER + 115)
# define WM_FRIENDS_PRESENCE_CHANGED (WM_USER + 116)
# define WM_FRIENDS_FRIEND_ADDED (WM_USER + 117)
# define WM_FRIENDS_FRIEND_REMOVED (WM_USER + 118)
# define WM_CUSTOM_GAMEBANNERPRESSED (WM_USER + 119)
# define WM_CUSTOM_ACTIONPRESSED (WM_USER + 120)
# define WM_XMP_STATECHANGED (WM_USER + 121)
# define WM_XMP_PLAYBACKBEHAVIORCHANGED (WM_USER + 122)
# define WM_XMP_PLAYBACKCONTROLLERCHANGED (WM_USER + 123)
inline const char * GetPlatformExt ( void )
{
return IsPlatformX360 ( ) ? " .360 " : " " ;
}
// flat view, 6 hw threads
# define XBOX_PROCESSOR_0 ( 1<<0 )
# define XBOX_PROCESSOR_1 ( 1<<1 )
# define XBOX_PROCESSOR_2 ( 1<<2 )
# define XBOX_PROCESSOR_3 ( 1<<3 )
# define XBOX_PROCESSOR_4 ( 1<<4 )
# define XBOX_PROCESSOR_5 ( 1<<5 )
// core view, 3 cores with 2 hw threads each
# define XBOX_CORE_0_HWTHREAD_0 XBOX_PROCESSOR_0
# define XBOX_CORE_0_HWTHREAD_1 XBOX_PROCESSOR_1
# define XBOX_CORE_1_HWTHREAD_0 XBOX_PROCESSOR_2
# define XBOX_CORE_1_HWTHREAD_1 XBOX_PROCESSOR_3
# define XBOX_CORE_2_HWTHREAD_0 XBOX_PROCESSOR_4
# define XBOX_CORE_2_HWTHREAD_1 XBOX_PROCESSOR_5
//-----------------------------------------------------------------------------
// Include additional dependant header components.
//-----------------------------------------------------------------------------
# if defined( PLATFORM_X360 )
# include "xbox/xbox_core.h"
# endif
//-----------------------------------------------------------------------------
// Methods to invoke the constructor, copy constructor, and destructor
//-----------------------------------------------------------------------------
template < class T >
inline T * Construct ( T * pMemory )
{
return : : new ( pMemory ) T ;
}
template < class T , typename ARG1 >
inline T * Construct ( T * pMemory , ARG1 a1 )
{
return : : new ( pMemory ) T ( a1 ) ;
}
template < class T , typename ARG1 , typename ARG2 >
inline T * Construct ( T * pMemory , ARG1 a1 , ARG2 a2 )
{
return : : new ( pMemory ) T ( a1 , a2 ) ;
}
template < class T , typename ARG1 , typename ARG2 , typename ARG3 >
inline T * Construct ( T * pMemory , ARG1 a1 , ARG2 a2 , ARG3 a3 )
{
return : : new ( pMemory ) T ( a1 , a2 , a3 ) ;
}
template < class T , typename ARG1 , typename ARG2 , typename ARG3 , typename ARG4 >
inline T * Construct ( T * pMemory , ARG1 a1 , ARG2 a2 , ARG3 a3 , ARG4 a4 )
{
return : : new ( pMemory ) T ( a1 , a2 , a3 , a4 ) ;
}
template < class T , typename ARG1 , typename ARG2 , typename ARG3 , typename ARG4 , typename ARG5 >
inline T * Construct ( T * pMemory , ARG1 a1 , ARG2 a2 , ARG3 a3 , ARG4 a4 , ARG5 a5 )
{
return : : new ( pMemory ) T ( a1 , a2 , a3 , a4 , a5 ) ;
}
template < class T >
inline T * CopyConstruct ( T * pMemory , T const & src )
{
return : : new ( pMemory ) T ( src ) ;
}
template < class T >
inline void Destruct ( T * pMemory )
{
pMemory - > ~ T ( ) ;
# ifdef _DEBUG
memset ( pMemory , 0xDD , sizeof ( T ) ) ;
# endif
}
//
// GET_OUTER()
//
// A platform-independent way for a contained class to get a pointer to its
// owner. If you know a class is exclusively used in the context of some
// "outer" class, this is a much more space efficient way to get at the outer
// class than having the inner class store a pointer to it.
//
// class COuter
// {
// class CInner // Note: this does not need to be a nested class to work
// {
// void PrintAddressOfOuter()
// {
// printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) );
// }
// };
//
// CInner m_Inner;
// friend class CInner;
// };
# define GET_OUTER( OuterType, OuterMember ) \
( ( OuterType * ) ( ( uint8 * ) this - offsetof ( OuterType , OuterMember ) ) )
/* TEMPLATE_FUNCTION_TABLE()
( Note added to platform . h so platforms that correctly support templated
functions can handle portions as templated functions rather than wrapped
functions )
Helps automate the process of creating an array of function
templates that are all specialized by a single integer .
This sort of thing is often useful in optimization work .
For example , using TEMPLATE_FUNCTION_TABLE , this :
TEMPLATE_FUNCTION_TABLE ( int , Function , ( int blah , int blah ) , 10 )
{
return argument * argument ;
}
is equivilent to the following :
( NOTE : the function has to be wrapped in a class due to code
generation bugs involved with directly specializing a function
based on a constant . )
template < int argument >
class FunctionWrapper
{
public :
int Function ( int blah , int blah )
{
return argument * argument ;
}
}
typedef int ( * FunctionType ) ( int blah , int blah ) ;
class FunctionName
{
public :
enum { count = 10 } ;
FunctionType functions [ 10 ] ;
} ;
FunctionType FunctionName : : functions [ ] =
{
FunctionWrapper < 0 > : : Function ,
FunctionWrapper < 1 > : : Function ,
FunctionWrapper < 2 > : : Function ,
FunctionWrapper < 3 > : : Function ,
FunctionWrapper < 4 > : : Function ,
FunctionWrapper < 5 > : : Function ,
FunctionWrapper < 6 > : : Function ,
FunctionWrapper < 7 > : : Function ,
FunctionWrapper < 8 > : : Function ,
FunctionWrapper < 9 > : : Function
} ;
*/
PLATFORM_INTERFACE bool vtune ( bool resume ) ;
# define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \
\
typedef RETURN_TYPE ( FASTCALL * __Type_ # # NAME ) ARGS ; \
\
template < const int nArgument > \
struct __Function_ # # NAME \
{ \
static RETURN_TYPE FASTCALL Run ARGS ; \
} ; \
\
template < const int i > \
struct __MetaLooper_ # # NAME : __MetaLooper_ # # NAME < i - 1 > \
{ \
__Type_ # # NAME func ; \
inline __MetaLooper_ # # NAME ( ) { func = __Function_ # # NAME < i > : : Run ; } \
} ; \
\
template < > \
struct __MetaLooper_ # # NAME < 0 > \
{ \
__Type_ # # NAME func ; \
inline __MetaLooper_ # # NAME ( ) { func = __Function_ # # NAME < 0 > : : Run ; } \
} ; \
\
class NAME \
{ \
private : \
static const __MetaLooper_ # # NAME < COUNT > m ; \
public : \
enum { count = COUNT } ; \
static const __Type_ # # NAME * functions ; \
} ; \
const __MetaLooper_ # # NAME < COUNT > NAME : : m ; \
const __Type_ # # NAME * NAME : : functions = ( __Type_ # # NAME * ) & m ; \
template < const int nArgument > \
RETURN_TYPE FASTCALL __Function_ # # NAME < nArgument > : : Run ARGS
# define LOOP_INTERCHANGE(BOOLEAN, CODE)\
if ( ( BOOLEAN ) ) \
{ \
CODE ; \
} else \
{ \
CODE ; \
}
//-----------------------------------------------------------------------------
// Dynamic libs support
//-----------------------------------------------------------------------------
# if defined( PLATFORM_WINDOWS )
PLATFORM_INTERFACE void * Plat_GetProcAddress ( const char * pszModule , const char * pszName ) ;
template < typename FUNCPTR_TYPE >
class CDynamicFunction
{
public :
CDynamicFunction ( const char * pszModule , const char * pszName , FUNCPTR_TYPE pfnFallback = NULL )
{
m_pfn = pfnFallback ;
void * pAddr = Plat_GetProcAddress ( pszModule , pszName ) ;
if ( pAddr )
{
m_pfn = ( FUNCPTR_TYPE ) pAddr ;
}
}
operator bool ( ) { return m_pfn ! = NULL ; }
bool operator ! ( ) { return ! m_pfn ; }
operator FUNCPTR_TYPE ( ) { return m_pfn ; }
private :
FUNCPTR_TYPE m_pfn ;
} ;
# endif
//-----------------------------------------------------------------------------
// What OS version are we?
//-----------------------------------------------------------------------------
enum PlatOSVersion_t
{
PLAT_OS_VERSION_UNKNOWN = - 1 ,
// X360-specific versions
PLAT_OS_VERSION_XBOX360 = 0 ,
// PC-specific OS versions
PLAT_OS_VERSION_XP = 5 ,
PLAT_OS_VERSION_VISTA = 6 ,
} ;
PLATFORM_INTERFACE PlatOSVersion_t Plat_GetOSVersion ( ) ;
// Watchdog timer support. Call BeginWatchdogTimer( nn ) to kick the timer off. if you don't call
// EndWatchdogTimer within nn seconds, the program will kick off an exception. This is for making
// sure that hung dedicated servers abort (and restart) instead of staying hung. Calling
// EndWatchdogTimer more than once or when there is no active watchdog is fine. Only does anything
// under linux right now. It should be possible to implement this functionality in windows via a
// thread, if desired.
# ifdef _POSIX
PLATFORM_INTERFACE void BeginWatchdogTimer ( int nSecs ) ;
PLATFORM_INTERFACE void EndWatchdogTimer ( void ) ;
PLATFORM_INTERFACE void ResetBaseTime ( void ) ; // reset plat_floattime to 0 for a subprocess
# else
FORCEINLINE void BeginWatchdogTimer ( int nSecs )
{
}
FORCEINLINE void EndWatchdogTimer ( void )
{
}
FORCEINLINE void ResetBaseTime ( void ) // reset plat_floattime to 0 for a subprocess
{
}
# endif
# ifdef COMPILER_MSVC
/*
FORCEINLINE uint8 RotateBitsLeft8 ( uint8 nValue , int nRotateBits )
{
return _rotl8 ( nValue , nRotateBits ) ;
}
FORCEINLINE uint16 RotateBitsLeft16 ( uint16 nValue , int nRotateBits )
{
return _rotl ( nValue , nRotateBits ) ;
}
FORCEINLINE uint8 RotateBitsRight8 ( uint8 nValue , int nRotateBits )
{
return _rotr8 ( nValue , nRotateBits ) ;
}
FORCEINLINE uint16 RotateBitsRight16 ( uint16 nValue , int nRotateBits )
{
return _rotr16 ( nValue , nRotateBits ) ;
}
*/
FORCEINLINE uint32 RotateBitsLeft32 ( uint32 nValue , int nRotateBits )
{
return _rotl ( nValue , nRotateBits ) ;
}
FORCEINLINE uint64 RotateBitsLeft64 ( uint64 nValue , int nRotateBits )
{
return _rotl64 ( nValue , nRotateBits ) ;
}
FORCEINLINE uint32 RotateBitsRight32 ( uint32 nValue , int nRotateBits )
{
return _rotr ( nValue , nRotateBits ) ;
}
FORCEINLINE uint64 RotateBitsRight64 ( uint64 nValue , int nRotateBits )
{
return _rotr64 ( nValue , nRotateBits ) ;
}
# else
// GCC should compile this all into single instruction
/*
FORCEINLINE uint8 RotateBitsLeft8 ( uint8 nValue , int nRotateBits )
{
return ( nValue < < nRotateBits ) | ( nValue > > ( ( - nRotateBits ) & 7 ) ) ;
}
FORCEINLINE uint16 RotateBitsLeft16 ( uint16 nValue , int nRotateBits )
{
return ( nValue < < nRotateBits ) | ( nValue > > ( ( - nRotateBits ) & 15 ) ) ;
}
FORCEINLINE uint8 RotateBitsRight8 ( uint8 nValue , int nRotateBits )
{
return ( nValue > > nRotateBits ) | ( nValue < < ( ( - nRotateBits ) & 7 ) ) ;
}
FORCEINLINE uint16 RotateBitsRight16 ( uint16 nValue , int nRotateBits )
{
return ( nValue > > nRotateBits ) | ( nValue < < ( ( - nRotateBits ) & 15 ) ) ;
}
*/
FORCEINLINE uint32 RotateBitsLeft32 ( uint32 nValue , int nRotateBits )
{
return ( nValue < < nRotateBits ) | ( nValue > > ( ( - nRotateBits ) & 31 ) ) ;
}
FORCEINLINE uint64 RotateBitsLeft64 ( uint64 nValue , int nRotateBits )
{
return ( nValue < < nRotateBits ) | ( nValue > > ( ( - nRotateBits ) & 63 ) ) ;
}
FORCEINLINE uint32 RotateBitsRight32 ( uint32 nValue , int nRotateBits )
{
return ( nValue > > nRotateBits ) | ( nValue < < ( ( - nRotateBits ) & 31 ) ) ;
}
FORCEINLINE uint64 RotateBitsRight64 ( uint64 nValue , int nRotateBits )
{
return ( nValue > > nRotateBits ) | ( nValue < < ( ( - nRotateBits ) & 63 ) ) ;
}
# endif
# include "tier0/valve_on.h"
# if defined(TIER0_DLL_EXPORT)
extern int V_tier0_stricmp ( const char * s1 , const char * s2 ) ;
# define stricmp(s1,s2) V_tier0_stricmp( s1, s2 )
# define strcmpi(s1,s2) V_tier0_stricmp( s1, s2 )
# else
int _V_stricmp ( const char * s1 , const char * s2 ) ;
int V_strncasecmp ( const char * s1 , const char * s2 , int n ) ;
// A special high-performance case-insensitive compare function that in
// a single call distinguishes between exactly matching strings,
// strings equal in case-insensitive way, and not equal strings:
// returns 0 if strings match exactly
// returns >0 if strings match in a case-insensitive way, but do not match exactly
// returns <0 if strings do not match even in a case-insensitive way
int _V_stricmp_NegativeForUnequal ( const char * s1 , const char * s2 ) ;
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# ifndef stricmp
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# define stricmp(s1,s2) _V_stricmp(s1, s2)
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# endif
# ifndef strcmpi
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# define strcmpi(s1,s2) _V_stricmp(s1, s2)
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# endif
# ifndef strnicmp
# define strnicmp V_strncasecmp
# endif
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# endif
# endif /* PLATFORM_H */